LionOfJudah
09-26-2005, 05:06 PM
My handy dandy refrence for the locks
The program that derrick refers to is called necrosis and can be found http://www.shadydesign.com/necrosis/files/
also i have put together a guide to warlock strats and dutys in mc
1) You are expected to bring no fewer than 16 shards on the start of each run.
2) when there are 4 locks in the raid Group 1's lock will be expected to give a hs to group 1 and 3 Group 2's lock will be expected to give a hs to Group 2 and 4 the other two locks will be expected to give hs to group's 5&7 and groups 6&8.
3) When there are only three locks those three will be expected to divy out hs's in a fair and effiicent way( i.e. 3 3 2) and the one who does the 2 does the ss.
4)For important banishes after the garr fight please /join rklock as that is the channel we will be using to cordinate the banishes also confirm when you have the target so we can let the raid know that we are ready to pull.
5) on the pulls 2 locks will be in charge of the banishes 1 will be in charge of the CoS and if we have an extra lock he will be back up in case one of the others goes down (the cos lock will also be backup his job is to get cos on both of the elementals before they are banished).
6)SS's will also be cordinated in rklock, as everyone knows sometimes we have a retard moment and wipe on crap that we shouldnt so it is important that a ss is up ALL of the time if it was your turn to put the ss up please tell us when you hit the 5 min mark id rather have a small over lap then chance the SS going down at a bad time.
7) Summoning: we should all be summoning when a person is a long way away
As for the rest of the raid
1) Please tell us when you need a new hs i know its easy to forget but locks cannot be held responsibe after the 1st hs IT IS YOUR RESPONSIBILITY TO HELP US HELP YOU, also please only ask the lock that is in charge of your group for a hs as when we get deeper into mc shards become harder to get.
2)For the banishes after garr please wait till the locks give the go ahead, it is usually not a problem but better safe then sorry.
3)Locks are not your taxi service we will summon you but please try to make it in time for the raid as i see it the ppl that are on time for the raid(withing the time limit for the 2 dkp points will already be in or close to the instance) should not need a summon, if you are late we will summon you but that means losing the 2 dkp .
If anyone has any problems or concerns please do not hesitate to pm me or pull me down to a channel in vent.
And thats my peice
RK Strats
Prerequisites
* Ventrilo is necessary for immediate communication among 40 people. In MC there are often directions that cannot be typed out due to time constraints. You do not need a mic. You may want to use headphones. Please do not leave this til the last minute to set up.
o ServerIP: 205.138.194.12
o Port Number: 3836
o Password: bitterkids
* The LATEST version of CT_RaidAssist. EVERYONE needs this. No exceptions. No arguements. Get it. Learn it. Use it. Every class needs it, or you are holding back the raid. Healers need to know most/all of the options within CTRaid and use them effectively...especially Mana Conserve, Emergency Monitor, Resurrection Monitor.
* Decursive (Only necessary for Paladins, Priests, Mages, Druids)
Strong Suggestions
* The popular Warlock addon (I don't know much about it except that it exists...See: Sholee)
* BuffAhoy is VERY awesome for paladins who ARE expected to rebuff every 5 mins, including mid fight.
* HateMe is effective for warriors who need to tank things. It manages Taunts so Taunt is not wasted, among other hate generators.
Druids Duty
* Keep pt/raid alive with heals and HoTs (Healing over time)
* Keep tanks alive (druids should work out HoTs so they are not overwriting each other)
* Bring reagents for lots of GoTW. Each Druid should have at least 25.
Hunter Duty
* One hunter is designated to main pull. Use Freeze Traps. Use Feign Death or die on bad pulls.
* Help sort targets. Help pull targets to off-tanks. Other situational responsibilities.
* DPS
* Feint Death when it's up (don't pull hate)
* Keep your pets happy...they keep warlocks alive by dying in certain fights.
Mage Duty
* DPS
* Monitor their own aggro level (stop attacking if you crit multiple times in a row)
* Decursive (Removing Curses IS MORE IMPORTANT than doing damage) As in, if I see missiles while someone is cursed, I'm NOT happy.
* Lvl 60 water providers. LVL 55 waters if there are less than 3 mages on the run.
* Keep Arcane Brilliance up on all groups. (bring 25 powders minimum)
* Other Situational Responsibilites
Paladin Duty
* Heal MT and Offtanks
* Heal Party, use BoP as needed
* Keep Blessings up (co-ordinate Blessings between each other)
* Blessing Priority
o Wisdom on healers
o Salvation on non-tanks
o Light on tanks
o Kings on everyone
o Might on melee
* OOC rezzer (One person)
* DI on wipes (bring reagents)
* Decursive as needed
* Other Situational Responsibilites
Priest Duty
* Heal Party
* HoTs on MT and offtanks, Heal MT and offtanks.
* Keep Prayer of Fortitude up (Bring 25 candles)
* Decursive as needed
* Other Situational Responsibilites
Rogue Duty
* DPS
* Manage your aggro! Use Feint.
* Other Situational Responsibilites
Warlock Duty
* DPS
* Manage your aggro! Please! Warlocks die the most unnecessary deaths. Let's avoid that.
* Keep imp STA buffs on all tanks
* Banish as necessary
* Other Situational Responsiblities
Warrior (DPS) Duty
* DPS
* Manage your aggro! Please take a 3-5 second break after multiple crits.
* Offtank when needed (Bring appropriate gear)
* Other Situational Responsiblities
Warrior (Tank) Duty
* Keep Hate
* User Cooldowns appropriately to stay alive in close situations
* Keep AOE and Cone damage off others
* Other Situational Responsiblities
Giants
* let tanks gain aggro
* take down one at a time
* stop dmg if tank loses aggro
Firelords
* let tanks gain a bit of aggro (hard to hold)
* Mages use Blizzard
* Rogues/Hunters retarget and kills spawns asap
Elementals
* Zerg
Surgers
* Zerg
* Don't stand near edge
Hounds
* tank gain aggro and turn mob away from healers
* dps attack from behind
* imagine a clock
o tank stands at 7:30
o ranged/healers stand at 12:00
o melee stand at 4:00
* (Why? so if a melee pulls hate the mob doesn't hit the casters with fire cone.)
Imps
* Avoid first group
* zerg second group on right...wars and paladins aoe..then mages/locks/hunters aoe
Hound packs
* one tank per dog
* press "v" to see multiple mob hp
* spread out Single target dps to get collective mob hp to 50%
* AOE from 50% to zero
Firewalker groups
* Pally DS pull
* Two tanks on flameguard/firewalker, two banishes on elementals
* Heavy heals on tanks
* order is Firewalker>Flameguard>Elemental>Elemental
Copy/Pasted for your easy of reading this is what is expected of any redeemed member that wishes to run MC with RoadKill.
Also know that Roadkill is not a Christian guild and does not mix Religion/politics/ect with their guild. IE there is going to be swearing, and some to the excess at times, if you feel that you will drop raid due to this please dont come as it will have a negative impact on Roadkills view of Redeemed most likely.
The program that derrick refers to is called necrosis and can be found http://www.shadydesign.com/necrosis/files/
also i have put together a guide to warlock strats and dutys in mc
1) You are expected to bring no fewer than 16 shards on the start of each run.
2) when there are 4 locks in the raid Group 1's lock will be expected to give a hs to group 1 and 3 Group 2's lock will be expected to give a hs to Group 2 and 4 the other two locks will be expected to give hs to group's 5&7 and groups 6&8.
3) When there are only three locks those three will be expected to divy out hs's in a fair and effiicent way( i.e. 3 3 2) and the one who does the 2 does the ss.
4)For important banishes after the garr fight please /join rklock as that is the channel we will be using to cordinate the banishes also confirm when you have the target so we can let the raid know that we are ready to pull.
5) on the pulls 2 locks will be in charge of the banishes 1 will be in charge of the CoS and if we have an extra lock he will be back up in case one of the others goes down (the cos lock will also be backup his job is to get cos on both of the elementals before they are banished).
6)SS's will also be cordinated in rklock, as everyone knows sometimes we have a retard moment and wipe on crap that we shouldnt so it is important that a ss is up ALL of the time if it was your turn to put the ss up please tell us when you hit the 5 min mark id rather have a small over lap then chance the SS going down at a bad time.
7) Summoning: we should all be summoning when a person is a long way away
As for the rest of the raid
1) Please tell us when you need a new hs i know its easy to forget but locks cannot be held responsibe after the 1st hs IT IS YOUR RESPONSIBILITY TO HELP US HELP YOU, also please only ask the lock that is in charge of your group for a hs as when we get deeper into mc shards become harder to get.
2)For the banishes after garr please wait till the locks give the go ahead, it is usually not a problem but better safe then sorry.
3)Locks are not your taxi service we will summon you but please try to make it in time for the raid as i see it the ppl that are on time for the raid(withing the time limit for the 2 dkp points will already be in or close to the instance) should not need a summon, if you are late we will summon you but that means losing the 2 dkp .
If anyone has any problems or concerns please do not hesitate to pm me or pull me down to a channel in vent.
And thats my peice
RK Strats
Prerequisites
* Ventrilo is necessary for immediate communication among 40 people. In MC there are often directions that cannot be typed out due to time constraints. You do not need a mic. You may want to use headphones. Please do not leave this til the last minute to set up.
o ServerIP: 205.138.194.12
o Port Number: 3836
o Password: bitterkids
* The LATEST version of CT_RaidAssist. EVERYONE needs this. No exceptions. No arguements. Get it. Learn it. Use it. Every class needs it, or you are holding back the raid. Healers need to know most/all of the options within CTRaid and use them effectively...especially Mana Conserve, Emergency Monitor, Resurrection Monitor.
* Decursive (Only necessary for Paladins, Priests, Mages, Druids)
Strong Suggestions
* The popular Warlock addon (I don't know much about it except that it exists...See: Sholee)
* BuffAhoy is VERY awesome for paladins who ARE expected to rebuff every 5 mins, including mid fight.
* HateMe is effective for warriors who need to tank things. It manages Taunts so Taunt is not wasted, among other hate generators.
Druids Duty
* Keep pt/raid alive with heals and HoTs (Healing over time)
* Keep tanks alive (druids should work out HoTs so they are not overwriting each other)
* Bring reagents for lots of GoTW. Each Druid should have at least 25.
Hunter Duty
* One hunter is designated to main pull. Use Freeze Traps. Use Feign Death or die on bad pulls.
* Help sort targets. Help pull targets to off-tanks. Other situational responsibilities.
* DPS
* Feint Death when it's up (don't pull hate)
* Keep your pets happy...they keep warlocks alive by dying in certain fights.
Mage Duty
* DPS
* Monitor their own aggro level (stop attacking if you crit multiple times in a row)
* Decursive (Removing Curses IS MORE IMPORTANT than doing damage) As in, if I see missiles while someone is cursed, I'm NOT happy.
* Lvl 60 water providers. LVL 55 waters if there are less than 3 mages on the run.
* Keep Arcane Brilliance up on all groups. (bring 25 powders minimum)
* Other Situational Responsibilites
Paladin Duty
* Heal MT and Offtanks
* Heal Party, use BoP as needed
* Keep Blessings up (co-ordinate Blessings between each other)
* Blessing Priority
o Wisdom on healers
o Salvation on non-tanks
o Light on tanks
o Kings on everyone
o Might on melee
* OOC rezzer (One person)
* DI on wipes (bring reagents)
* Decursive as needed
* Other Situational Responsibilites
Priest Duty
* Heal Party
* HoTs on MT and offtanks, Heal MT and offtanks.
* Keep Prayer of Fortitude up (Bring 25 candles)
* Decursive as needed
* Other Situational Responsibilites
Rogue Duty
* DPS
* Manage your aggro! Use Feint.
* Other Situational Responsibilites
Warlock Duty
* DPS
* Manage your aggro! Please! Warlocks die the most unnecessary deaths. Let's avoid that.
* Keep imp STA buffs on all tanks
* Banish as necessary
* Other Situational Responsiblities
Warrior (DPS) Duty
* DPS
* Manage your aggro! Please take a 3-5 second break after multiple crits.
* Offtank when needed (Bring appropriate gear)
* Other Situational Responsiblities
Warrior (Tank) Duty
* Keep Hate
* User Cooldowns appropriately to stay alive in close situations
* Keep AOE and Cone damage off others
* Other Situational Responsiblities
Giants
* let tanks gain aggro
* take down one at a time
* stop dmg if tank loses aggro
Firelords
* let tanks gain a bit of aggro (hard to hold)
* Mages use Blizzard
* Rogues/Hunters retarget and kills spawns asap
Elementals
* Zerg
Surgers
* Zerg
* Don't stand near edge
Hounds
* tank gain aggro and turn mob away from healers
* dps attack from behind
* imagine a clock
o tank stands at 7:30
o ranged/healers stand at 12:00
o melee stand at 4:00
* (Why? so if a melee pulls hate the mob doesn't hit the casters with fire cone.)
Imps
* Avoid first group
* zerg second group on right...wars and paladins aoe..then mages/locks/hunters aoe
Hound packs
* one tank per dog
* press "v" to see multiple mob hp
* spread out Single target dps to get collective mob hp to 50%
* AOE from 50% to zero
Firewalker groups
* Pally DS pull
* Two tanks on flameguard/firewalker, two banishes on elementals
* Heavy heals on tanks
* order is Firewalker>Flameguard>Elemental>Elemental
Copy/Pasted for your easy of reading this is what is expected of any redeemed member that wishes to run MC with RoadKill.
Also know that Roadkill is not a Christian guild and does not mix Religion/politics/ect with their guild. IE there is going to be swearing, and some to the excess at times, if you feel that you will drop raid due to this please dont come as it will have a negative impact on Roadkills view of Redeemed most likely.