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View Full Version : Tuesday night PvP Oct 31


one2dredd
10-31-2006, 03:53 AM
We will need 3 ViM Trappers and 3 ViM Dervishes. We will meet at about 10pm Eastern.

Kid4Christ
10-31-2006, 10:12 AM
What skills for the dervishes? I would really like to try one toniight if I have enough faction to get the required skills.

DZwart
10-31-2006, 11:02 AM
ViM Trapper is the same as always, but we don't take the same spirits, also, it is helpful if one has "tripwire" a new trap equipped that knocks down crippled opponents.

ViM Dervish is:
Dust Cloak, Vital Boon, Aura of Thorns, Heart of Holy Flam, ViM, Mystic Sandstorm, Crippling Sweep and Rez Sig.

Other optional skills (other enchants) would be Mirage Cloak (evading and damage on ending) or Staggering Force (damage and weakness at ending).

ChickenSoup
10-31-2006, 03:29 PM
what spirits are different for ViM now?

one2dredd
10-31-2006, 03:55 PM
Just Frozen Soil.

DZwart
10-31-2006, 04:27 PM
QZ hurts the dervishes on energy cost, TQ on enchant duration (we want them to end on command, not early), NR increases enchant cast time. So, yeah, we want Frozen Soil, but not the others. In it's place, I'd say take Serpent's Quickness to use ONLY while Whirling Defense is recharging (both stances and will cancel eachother).

Also, I've edited my post above to add dervish skill names.

ChickenSoup
10-31-2006, 05:02 PM
So no more of the "<---QZ1" "<----QZ2" "<----TQ" or "<----NR" that we've grown to know and love?

slalomdms
10-31-2006, 07:12 PM
WOOT! ViM FTW!!!
I think this build is gonna work really well tonight, im really excited!

one2dredd
10-31-2006, 09:20 PM
I think if two Trappers took Trip Wire it would benifit us :)

MaidMirawyn
10-31-2006, 09:34 PM
Paul and I will be on. Will we be through in time for Mad King Sayz? :D

DZwart
11-01-2006, 10:22 AM
Well, I'd say, from our experience last night, that this build needs some serious tweaking. Without QZ, traps took too long to recharge, especially healing spring.

Another interesting note is that heros made a strong presence shown in HA last night. People, one or 2, were taking heros and occasionally a Zaishen Hench or 2. The sad part is they were beating us. Fire spike seems to be pretty powerful and with an ele with 2 ele heros attacking the same target, it can be pretty deadly.

one2dredd
11-01-2006, 01:36 PM
I been messing with a Paragon and it can provide healing and a little energy and some ability to not be interupted actually I am interested if this will help a little.

Kid4Christ
11-02-2006, 10:34 AM
Yeah, maybe we should try the paragon or something. There just wasn't enough healing going on.

DZwart
11-02-2006, 12:43 PM
Another idea might be to sacrifice a point in expertise to raise tactics from 3 to 6 will increase ViM's Power a bit. New att point layout would be 12+3+1WS, 11+1 Exp, 6 Tac. This should offer 11 more health and 1 more energy per condition for the trapper.

Another idea for keeping trappers is just to eliminate the ViM portion altogether. Changing to 3 resolve trappers (R/Me) with Mantra of Resolve instead of whirling defense and Spike Trap instead of ViM with Troll Unguent in place of a spirit would make us less interruptable, add knockdowns against the spikers and monks and give us a more reliable self heal. dorkelf tried something similar for a while the other night and thought it worked OK. 3 Resolve trappers, 2 ViM Dervishes and 1 Paragon?

Changing from Druid's armor to one with a higher elemental defense might be in order for PvP characters as well because of all the fire bombing on Tuesday.