CGamer
Gnome Priest
So like I said its essentially the same UI, except the memory footprint. The one at the top of the thread used 50 megs where as you can see on this one it uses 11meg and even less if I turned a few other non-essentials off.
Here are the main ingredients:
oUF - Tuk modded unitframes/raidframes
tMinimap - minimap mod
OmniCC - cooldown counter
ForteXorcist - DoT/HoT timer
tPanels - Block/Panels/Game Info
Bartender4 w/ ButtonFacade_Caith - Bar Mod and Glossy buttons
Auditor2 - Tracks incoming/outgoing moneys between toons, a checkbook registar basically.
!ClassColors - Allows you to adjust the default Character colors on Unitframes
CargBags w/ CarBags_Nivaya - Bag mod w/ filters
My version with everything loaded runs at about 20 megs. The original version of this UI w/ everything loaded weighs in at a hefty 700kb-1meg.
I switched from Pitbull4 to these Unitframes and it made a huge difference in performance. Pitbull uses dogtags for stat display which eats memory, the oUF frames use .lua text which uses none.
Unless you know how to mod .lua files, I wouldn't mess with this one.
Here are the main ingredients:
oUF - Tuk modded unitframes/raidframes
tMinimap - minimap mod
OmniCC - cooldown counter
ForteXorcist - DoT/HoT timer
tPanels - Block/Panels/Game Info
Bartender4 w/ ButtonFacade_Caith - Bar Mod and Glossy buttons
Auditor2 - Tracks incoming/outgoing moneys between toons, a checkbook registar basically.
!ClassColors - Allows you to adjust the default Character colors on Unitframes
CargBags w/ CarBags_Nivaya - Bag mod w/ filters
My version with everything loaded runs at about 20 megs. The original version of this UI w/ everything loaded weighs in at a hefty 700kb-1meg.
I switched from Pitbull4 to these Unitframes and it made a huge difference in performance. Pitbull uses dogtags for stat display which eats memory, the oUF frames use .lua text which uses none.
Unless you know how to mod .lua files, I wouldn't mess with this one.