[toj.cc]WildBillKickoff
New Member
E/Me Touchbane
Fire magic 16 (12 + sup rune + headgear)
Domination Magic 11
Energy Storage 7 (6+rune)
Skills:
Aura of Restoration
Arcane Theivery
Energy Burn
Lava Font
Bed of Coals
Inferno
Meteor
Star Burst (E)
This build takes advantage of two things that touch rangers are known for:
1. They do not normally have interrupts.
2. Although they are casters, there are only two spells on their skillbar-- Order of Blood (E) and Vampiric Gaze.
First things first-- enchant yourself with AoR. Next, hit that toucher with Theivery-- you have a 50% shot of stealing his elite. If you steal Vamp Gaze, just run, because he can't do anything to you at range.
However, if you steal OoB, immediately hit with Energy Burn. Why? So he'll think you're trying to go e-denial on him. Then the toucher will run in, maybe casting Vamp Gaze (don't worry about that one). Cast your spells in this order: Bed of Coals, Meteor, Lava Font, Inferno, Star Burst. Here's why: BoC causes 29 dps while not moving. Touchers don't move unless chasing you. It also causes foes to be set on fire for 7 seconds if knocked down-- hence Meteor. That will also interrupt the ranger with the knockdown.
Next comes Lava Font-- you are now doing 75 dps in your concentrated area (29 from BoC, 7 from being set on fire, 39 from Lava Font) for 5 seconds. In those 5 seconds, hit with Inferno (142) and Star Burst (119). Congrats, you've just done a total of 636 damage to an already slightly damaged foe in 5 seconds (75*5+142+119). Against the ranger, whose armor level is 100 against elemental attacks, that translates into 318 damage.
Let's assume that in those 5 seconds a toucher can get off two 65 health steals. Your net damage is 318-130, or 188. Not too impressive.
HOWEVER, add ele #2 versus a second ranger, and this is the math: 636-130= 506 damage to each ranger. Why? All of my spells are AoE, all of the ranger's are single target. Add a third ele and the math is 954-130=824 to each ranger. In an AvA situation, 4v4, your team using this strategy does a total of 1272-130= 1142 damage to each member of a well coordinated 4 man touch team.
Special thanks to Derk for helping me test this build, and to Andrew for introducing me to close range eles.
Fire magic 16 (12 + sup rune + headgear)
Domination Magic 11
Energy Storage 7 (6+rune)
Skills:
Aura of Restoration
Arcane Theivery
Energy Burn
Lava Font
Bed of Coals
Inferno
Meteor
Star Burst (E)
This build takes advantage of two things that touch rangers are known for:
1. They do not normally have interrupts.
2. Although they are casters, there are only two spells on their skillbar-- Order of Blood (E) and Vampiric Gaze.
First things first-- enchant yourself with AoR. Next, hit that toucher with Theivery-- you have a 50% shot of stealing his elite. If you steal Vamp Gaze, just run, because he can't do anything to you at range.
However, if you steal OoB, immediately hit with Energy Burn. Why? So he'll think you're trying to go e-denial on him. Then the toucher will run in, maybe casting Vamp Gaze (don't worry about that one). Cast your spells in this order: Bed of Coals, Meteor, Lava Font, Inferno, Star Burst. Here's why: BoC causes 29 dps while not moving. Touchers don't move unless chasing you. It also causes foes to be set on fire for 7 seconds if knocked down-- hence Meteor. That will also interrupt the ranger with the knockdown.
Next comes Lava Font-- you are now doing 75 dps in your concentrated area (29 from BoC, 7 from being set on fire, 39 from Lava Font) for 5 seconds. In those 5 seconds, hit with Inferno (142) and Star Burst (119). Congrats, you've just done a total of 636 damage to an already slightly damaged foe in 5 seconds (75*5+142+119). Against the ranger, whose armor level is 100 against elemental attacks, that translates into 318 damage.
Let's assume that in those 5 seconds a toucher can get off two 65 health steals. Your net damage is 318-130, or 188. Not too impressive.
HOWEVER, add ele #2 versus a second ranger, and this is the math: 636-130= 506 damage to each ranger. Why? All of my spells are AoE, all of the ranger's are single target. Add a third ele and the math is 954-130=824 to each ranger. In an AvA situation, 4v4, your team using this strategy does a total of 1272-130= 1142 damage to each member of a well coordinated 4 man touch team.
Special thanks to Derk for helping me test this build, and to Andrew for introducing me to close range eles.