Primary/Secondary Stats Info

Kageyasu

New Member
Primary Stats
  • Aim: 1 Aim = 0.2 Ranged Damage
  • Cunning: 1 Cunning = 0.2 Tech Damage
  • Endurance: 1 Endurance = 10 HP
  • Strength: 1 Strength = 0.2 Melee Damage
  • Willpower: 1 Willpower = 0.2 Force Bonus Damage and 0.14 Force Bonus Healing

Secondary Stats

  • Absorption Rating: Increases the damage absorbed by a successful shield "block". Does not increase the damage absorbed by Static Barrier or similar absorption buffs/abilities. Requires a shield generator in offhand. Scales rapidly and limits to 50%.

  • Accuracy Rating: Reduces chance to miss against a target. And once miss chance is 0%, it begins to negate the target's Defense or Resistance. Scales moderately and limits to 30%.

  • Alacrity Rating: Reduces the time required for cast and channeled abilities. Additionally, it reduces the length of the global cooldown for those ability if their cast/channel time drops below 1.5 seconds. Does not reduce the global cooldown for instant abilities, nor for cast/channel ones if their final cast time remains above 1.5 seconds. New Cast Time = Original Cast Time x (1 - Alacrity%). Scales moderately and limits to 30%

  • Armor Rating: Reduces physical and kinetic damage.

  • Critical Rating: Increases critical effect chance with all damage and healing abilities. Benefit scales moderately and limits to 30%.

  • Defense Rating: Increases your chance to avoid melee and ranged attacks. Dodge, parry, and a few other terms are all manifestations of this stat. Has no effect on Force or Tech attacks. Generally useless to Sorcerers. Scales moderately and limits to 30%.

  • Expertise Rating: Increases damage and healing done, and reduces damage taken, but only in PvP. Scales moderately slowly and limits to 20%.

  • Force Power: Increases force damage and healing at a slightly higher rate than Willpower. Each point provides 0.23 Force Bonus Damage and 0.17 Force Bonus Healing.

  • Power: Improves damage and healing from all sources. Each point provides 0.23 Force Bonus Damage and 0.17 Force Bonus Healing. It also increases melee, ranged, and tech at the same rate.

  • Presence: Improves companion's damage, health, and healing.

  • Shield Rating: Increases your chances of "blocking" and attack with your shield generator. Requires a shield generator in offhand, and thus is useless to Sorcerers. Scales moderately quickly and limits to 50%.

  • Surge Rating: Increases the bonus damage or healing from a critical effect. Base Surge is +50%. Benefit scales rapidly and limits to 50%.

  • Tech Power: Improves Tech Ability damage and healing only.
 
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