DZwart
Legacy of Elijah Officer
I know people want to stay with trappers for the time being. That is ok with me, but I think we should make some changes for tonight. We'll plan for now on going with a 3 trapper, 2 D/W ViM Earth, 1 P/W Support build.
Options:
1) Make ViM more effective by moving a point in expertise to 3 additional in tactics - gives more health and energy when you use ViM, but makes all skills cost slightly more energy. Spirit select is still a problem to not hurt the dervishes.
2) Change to R/Me resolve trappers. Build would replace whirling defense with Mantra of Resolve. ViM would be replaced by Spike Trap {Elite} and spirit would be replaced by Troll Unguent. This makes the trapper more self sufficient and less interruptable and adds the knock-down of Spike Trap, but looses the instant bonus from ViM.
3) Change the build entirely - need further suggestions here. This poll option will be counted only with a post suggesting a particular build or reference to something posted.
The poll will be public so that I we can accurately count actual participant's votes. Your vote will only be counted if you are in the guild hall at 9:45pm EST tonight to set up to start playing (pushing enter mission) at 10:00pm EST.
Options:
1) Make ViM more effective by moving a point in expertise to 3 additional in tactics - gives more health and energy when you use ViM, but makes all skills cost slightly more energy. Spirit select is still a problem to not hurt the dervishes.
2) Change to R/Me resolve trappers. Build would replace whirling defense with Mantra of Resolve. ViM would be replaced by Spike Trap {Elite} and spirit would be replaced by Troll Unguent. This makes the trapper more self sufficient and less interruptable and adds the knock-down of Spike Trap, but looses the instant bonus from ViM.
3) Change the build entirely - need further suggestions here. This poll option will be counted only with a post suggesting a particular build or reference to something posted.
The poll will be public so that I we can accurately count actual participant's votes. Your vote will only be counted if you are in the guild hall at 9:45pm EST tonight to set up to start playing (pushing enter mission) at 10:00pm EST.