Character/Team builds

Cloud G

New Member
I've got a good collection of builds for GvG, PvP, and some others that are useful for just playing. Is there a specific place to post them?
 
got an build I'd like to try out, but wouldn't be able to for a while...
anyhow, it's a Machinegun Mesmer
(kinda a variation of the one found on guildwiki)

Mesmer/Elementalist

Fast- 12
Earth - 12
Inspiration -10

Stone Daggers
Inspired Hex
Channelling
Kinetic Armor
earth attunement
elemental attunement
aura of restoration
Rez sig

with fast casting at top, stone daggers would fly out immiedetly, (no recharge), and with both earth and elemental attunement, it would cost only 1 energy a shot.
so you can pretty act as a machinegunner.

aura of restoration will heal you each time you fire your shot, and kinetic armor(adds 68 armor) will be renewed almost constantly

inspired hex can be used to prevent hexes like backfire and migraine, which can really hurt in this build.

obsidian flame could also be added, used for a final spike shot, to finish off the enemy.


so.. what do you guys think?
too based off of stone daggers? too much on the energy renewal?
 
k, tried it a little...

i don't have elemental attunement, so that messed with things a bit.

the biggest problem i ran into was that after casting 4 enchants, i would only have about 15 points left in energy. ele attunement may help with that, but i'm not sure.

the stone daggers did good damage, except if the enemy had a lot of ele resist armor. overall, a good build. in random arena, along with a good group, i got 5 consecutive wins.
 
Actually I have faced a Build like this and been in a Iway group with 2 of these. It works and having Elemental Attunment helps with engery Cost ALOT!! It is outside Ember light camp.
 
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