Could I contribute to CCGR

daszo24

New Member
I recently ran across CCGR and it is a type of site that I have been looking for for a long time. I enjoy writing about things that interest me (one of which is gaming) and I noticed that you were lacking especially in reviews of racing games and simulations. If at all possible I would love to contribute, especially to the racing genre.

I also enjoy FPSs and a wide variety of strategy games. God has blessed my family and I have a pretty new Dell computer :))) as well as an Xbox.

I have been a Christian all my life and am constantly working to make God more central in my life. I am currently a homeschooling student and will be embarking on my final year of high school this fall. While I would not be able to contribute an immense amount of reviews/previews to this site, I would like to write an occasional one, at least till I go to college next year.

If you have any interest in my services, please post back here or email me (I assume my Email is in my information, though I'm still new to this forum layout). I could even post some of my work if you're at all interested.

God Bless.
David
 
David,

Thanks for offering to write reviews for CCGR. There are two sites you can contribute to; CCGR and it's console counter part http://console.ccgr.org All you need to do is send a review to ccgr@ccgr.org you don't have to html format it. Screenshots are nice but not mandatory. When the review is up I'll let you preview it and if it looks good it will go live.

If you submit 2 reviews/previews I'll add you to the staff and offer you a ccgr.org e-mail address. Thanks again for your willingness to contribute to CCGR.

God Bless!
Cheryl
CCGR

P.S. I have a request for Wolverine's Revenge...you played that yet?
 
Actually, I have not played Wolverine's Revenge.  I think I'm going to review the following games once I get a chance though not in this particular order:

-Battlefield 1942
-Nascar Racing 2003
-F1 Challenge '99-'02
-Rainbow Six 3: Raven Shield
-C&C Generals
and for the Xbox:
-Midnight Club 2

Is anyone else working on reviews for these games?

I'm hoping to post a rough review of Ghost Recon (most of which I wrote quite some time ago) just so you can get a bit of my style.  As I'm getting more experience writing, I'm getting better and now that I understand the basic format that you guys use, I can tailor my writing to that a bit.
 
I have a C n C General review already I got it a couple days ago from Katarn85 so that one is taken care of. As for a list that needs reviewing..I don't have that. The only unmet "serious" request is Wolverine's Revenge. Otherwise check out http://www.ccgr.org/list.htm for my index of p/reviewed games and if you a game not on there or only a preview I'm open to it.
 
Here's my Ghost Recon Review:

1998 was a revolutionary year for PC action games.  Not only did Half Life redefine the single character first person shooter genre, but Redstorm’s Tom Clancy’s Rainbow Six transformed the tactical action sub-category.  Instead of playing the game as one ‘person,’ the player worked with other AI elite counter-terrorists to foil complicated plots to diminish the freedom of man.  This game was very realistic and focused on one shot-one kill gameplay instead of the usual run-and-gun.  Now, in Ghost Recon, Redstorm Entertainment is taking the realistic Rainbow Six style of gameplay and is transferring it from close quarters combat into large out door military settings.  I absolutely loved Rainbow Six, but Tom Clancy’s Ghost Recon really takes Rainbow Six to the next level.  

SINGLE PLAYER AND CAMPAIGN

Missions in Ghost Recon are diverse and interesting.  Battles occur everywhere from forests in Georgia (Eastern Europe, not the United States) to Red Square in Moscow.  What makes the missions so gripping is the turn in events.  I have played some missions multiple times, but each time I play, something different happens and I have use an alternate strategy.  Instead of planning a mission before hand, like in Rainbow Six, Ghost Recon uses on the go planning.  This display, which only takes up part of the screen, shows either a map of the battlefield and your allies, or the status of each of your individual soldiers.  From the map you can place waypoints for your taskforce of 6 soldiers and tell them how to approach each point.

One of the most gripping things about the campaign is that what happens in one mission can make a difference in the next.  For every mission there is an optional objective, and if the player completes this objective than he gets a specialist: a highly trained individual with a unique weapon.  Secondly, every soldier that survives a battle is eligible for an increase in a particular aspect of that soldier’s traits (marksmanship, stealth, strength, and leadership, which affects other soldiers).  This in turn makes a noticeable difference in the soldiers' performance.  These two facets of the campaign are perhaps the most immersive, because the player gets attached to the other soldiers who have achieved high stats because they can make a real difference in battle.

Even though the story of Ghost Recon’s campaign is only fair, the AI is superb.  When it comes to action games, I seem to be more on the cautious side, but in Ghost Recon this has often gotten me in more trouble than it has saved me.  In the first mission I took out the first enemy emplacement and was scanning the horizon when I started getting shot at.  I could not, for the virtual life of me, figure out where the fire was coming from.  Then, right as I died, I realized that a terrorist had heard me firing earlier.  He flanked me and came from behind while another rebel was nearby and was flanking me from another direction.  And although the AI most certainly is not perfect, it is the best AI that I have played against in a game recently.

SOUND, GRAPHICS, AND MULTIPLAYER

The sound effects in Ghost Recon are absolutely heart-stopping.  Guns sound just as I would expect them to, and all of the other sounds, from the rebels to planes flying overhead, are done with seemingly absolute precision.  Menu Music is just as patriotic as ever, but there are, unfortunately, fewer tracks than in Rainbow Six.  

The visuals of Ghost Recon also deserve notice.  Although the textures are not top notch, the lighting effects are brilliant, and the detail is shocking--ranging from swaying trees to toilet-paper by the outhouse.  It seems that everything that Red Storm touched has been substantially improved over its other most recent game, Rogue Spear.

Yet, these days multiplayer is one part of a game that will make or break it, and multiplayer in Ghost Recon is absolutely top notch.  Team play is a total blast.  Sometimes, I don't see the people that kill me because of the natural hiding places that they have found.  I must admit that I'm not as excited about non-team play, because the whole point of Ghost Recon is about working as a team, just like in single player.

MORAL CONCERNS

Tom Clancy’s Ghost Recon is rated ‘M’ for Mature (I sound just like the commercials, huh?).  Because Redstorm wanted to aim more for realism than mass-marketing, they included blood.  I do not believe that there is an option to turn it off.  However, unlike Soldier of Fortune, there are no guts and the red pixels are not terribly gruesome, though they may be disturbing to younger folk.  There also is next to no swearing.  I believe there were a total of two four letter words in all of the briefings put together, and the soldiers are very clean mouthed, unlike Operation Flashpoint.  In fact, it is primarily for this reason that I prefer Ghost Recon to Operation Flashpoint.

CONCLUSION

Ghost Recon is a way of having the excitement of war without the tragedy or horror of it.  It is among the best games that I have ever played, and would recommend it to anyone who is interested in tactical shooters.  As the producers say in 'The Making Of Ghost Recon' (a CD that came with Rogue Spear: Black Thorn), Ghost Recon is Rainbow Six on steroids.

Graphics:    9/10 B
Immersion: 14/15 A
Sound:           10/10 A+
Fun: 24/25 A
AI:    9/10  A-
Interface:       5/5 A+
Multiplayer: 10/10 A+
Stability: 4/5 B- (occasional crash; sound problems until I updated to the latest SB Live drivers)
Appropriateness: 8/10 B

Total: 93%  A
 
Hey. I write the majority of the reviews for the console site, so I guess I (kind of) run it. I'd be happy to have any and all reviews for any Xbox games you have, excluding the ones that have already been reviewed. Since I have a pretty hectic life myself (I will be entering my third year of high school this fall), I need all the help I can get with reviews. It's also kind of hard, because I only have a Gamecube, so anything you can contribute would be awesome. If you have anything with questions about the console site, or any reviews that you'd like to submit there, just email me at Macdaddy@ccgr.org. Likewise, if you have any requests for console game reviews, I can always rent, rent, and rent some more. Just don't play Minority Report: Everybody Runs anytime soon. I'm still having nightmares.
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Wow, ur just flowing with infos! daszo24! I believe some of them are game chapters of ToJ (Tribe of Judah community) If your informations are needed, we'll be notifyin u
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*runs over to rizz and elite*
 
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