Hey, just a snip from the latest developer update from AA:
"I know the buzz for 2.0 is already starting, and I won’t even attempt to try to stop it. I will say though that we are still many weeks away from an update. On the bright side, we are nearing an “alpha” state where all of the planned features for 2.0 are in the game. We’ll then focus on testing, optimizing, bug-fixing and polishing as we move towards a more substantial “beta” state. Currently we are progressing very well and I’m feeling pretty confident of our work right now.
Many of you have seen the recently released screenshots of 2.0. There seems to be particular interest in the images of the Indigenous Forces. To clarify, SF teams frequently train and fight along side of indigenous personnel from other countries. We wanted to depict this in the game to better reflect the type of work done by the SF. From this standpoint, players will have the option of choosing to play the game as IF, and support those who are Special Forces. This means that you will look like an indigenous fighter (although you will have a different appearance than the Opfor), and be equipped accordingly. Additionally, for those do not meet the qualifications to play as SF, you will still be able to participate in selected maps by playing as IF. Once you meet the SF requirements, you will then be able to select either role.
A lot of people have been asking me how many maps will be in 2.0. The current plan is to include four new multiplayer maps and two training maps. Of the multiplayer maps, two are close quarters, one is a large terrain map, and the last is a variation of Pipeline that will accommodate some of the new SF features. All are live fire. The two training maps will consist of a classroom setting, and a nighttime Escape and Evade mission. These are just a portion of what is planned for the overall SF package, and more content along these lines should be coming your way in future updates.
While I’m on the subject of maps, I want to remind everyone that we raised the system requirements a bit when we released 1.9. This really didn’t have much impact on the content of 1.9, but is will be a big factor in 2.0. In particular, to play most of the new maps you’re definitely going to need at minimum a 64 meg video card. For those who want to play with all the bells and whistles, you’ll want 128 megs or more. The game has been out for over a year now, and to take advantage of some of the Unreal engines more advanced features, we’ve had to push the envelope a bit. To compensate though, we’ve added many new detail options, so users will be able to better customize the game according to their own systems. Overall, I think you’ll find that the payoff is going to be big."
:-D More maps...I think these extra 4 will bring the total up to 17...