Four main things I see: guild missions, rangers, PvP, and lack of dungeon update.
Guild Missions - New Rush, yay! Also, it looks like they fixed the bosses that made most bounty runs VERY annoying. Kamali should be manageable now because the old mechanics made him next to impossible. Less spawn locations for Sotzz, and the hiding bosses now spawn if you get most of their targets. So...no more hitting 99 trees just to be unlucky finding the 1 someone is under.
Rangers - Finally might get some play time on mine. I really liked them in the beta, but they were just too buggy for me early on. Looking for a second main at the moment...going to take a close look at this.
PvP - Aside from spectator mode and custom arenas, the big one that caught my eye here was the ability to pick red or blue team. This should make it MUCH easier to do some skirmishes in-guild. Maybe we can have sPvP practice where we do 5 on 5, and swap the lowest/highest scores each time. Speaking of...how about some PvP Tuesdays? Anyone? I'm figuring we'll be in the dungeon tonight, but let's plan on trying that next week.
Dungeon update - I haven't done many dungeons the past few months outside of fotm, but I've been following updates closely. January saw the AC change-up which made the dungeon more dynamic, and we were promised more of the same soon. February was supposed to be big. Now we're at April and nothing. My guess is that due to the unpopularity of the AC update, the team changed directions...but who knows what that direction is? Also...still no CoF nerf, yuck. I'm getting to the point I might as well go farm there while the farmin's good.
