Neirai the Forgiven
Christian Guilds List Manager
The intrepid band of rogues, paladins and druids slowly entered the cave. They'd never been here -- in fact, never even heard of this place before. But, according to the words of wow.allakhazam.com, this was the place where a key to defeating the new Zul'Gurub dungeon, the recipe for the famed Greater Nature Protection Potions, would drop.
They killed a slime. Not a single loot.
Another slime. Ooooo! Some 15 copper broken arrows!
More slimes. More arrows and a 8 copper slimy skull.
On and on they fought. Many slimes died under their mighty hands... but no loot, other than some random drops that looked pretty crappy even to the lowbies. Eventually, many of the intrepid band decided that it just wasn't worth being intrepid, and so they left. Only one druid and a paladin were left, and they slogged on.
The recipe drops here, they said. Nine point seven percent of the time. Logic called out, you have killed more than eleven slimes. The recipe doesn't drop here. But they slogged on.
After three hours of grinding, the intrepid band of two emerged from the cavern, clutching their prize, three rather slimey scrolls, each with the recipe for the Greater Nature Protection Potion. Moreover, they had wide grins on their faces -- one of the 8 copper slimey skulls had been found inside a mighty, glistening Helm of Narv, an item so powerful that the slime's corrosive ooze had not been able to break it down.
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It was a warrior. He was a tauren, and he was crossing the bridge over the placid waters of the River Arathor (misnamed -- it is more of a creek) and coming towards the blacksmith's shop that sat on the hill ringed by the river. The three alliance guards watched his approach with mild amusement, although tempered by experience, they did not take him lightly either.
He's wearing gear from AQ40, said the mage. He won't go down too easily. Yeah, said the druid, but we can take him. We've got a healer. He looked at the dwarf priest beside him, who busily began to draw up the runes for a Fear Ward.
With a healer, a dpser, and a feral druid, the defenders were much more than a match for the warrior, even one with the best gear in the game.
Suddenly, however, the dwarf's head pitched forward and a pinkish purple ring appeared above it.
The mage reacted instantly, sending off a ring of blue ice that instantly froze the grass that he was standing on, killing a grasshopper, two ants, a slug, and completely encasing the invisible body of a zombie, an undead rogue. They hadn't seen it coming, and had he not just frozen it, they never would have.
Quickly the druid shifted into a cat and the mage and druid set to quick work on the rogue. Seconds later, the warrior arrived, but instead of defeating the guards, he was repelled.
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Inspirations from WoW #3: What is Faith?++++++++++++++++++++
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What is Faith? This is a question I struggle with a lot. Many people believe that Faith is a 'Christian Power', in the same way that the Force is a 'Star Wars Power'. Let me put it this way --- Often, when praying for a miracle of some sort, I often hear my mind, in a parody of Ben Kenobi, say "Use the faith, John... Use the faith!"
But the Bible doesn't say that faith is an "energy field that surrounds us and that is in all things". Rather, at the beggining of the "Hall of Faith" chapter, it says that faith is two things.
The first thing, which corresponds to my first story of the Recipe Hunters, is that faith is the hope that what God says will come to pass will indeed come to pass. It is really no different than the hope that what Allakhazam says drops off some weird slimes in a cave in the Western Plaguelands will in fact drop off of those slimes.
It is not that hard to have the kind of faith. Any of us who regularly read wow.allakhazam.com or www.thottbot.com have that kind of faith, although not necessarily in God.
So how do we get that faith? Well, by reading the Bible, and then believing that what God says to us will happen.
The second thing that faith is is the evidence of things not seen. Now, that sentence doesn't really make too much sense, so I'll translate it. Faith is the eyes to see the invisible cause of a result that seems to have had no cause. It is kind of like the mage who reacts to his friend being sapped. The rogue had Improved Sap, which made his actions completely invisible, but mage had faith that a rogue had to be the sapper, and therefore he knew where the rogue was and stopped him.
This is kind of faith that sees a malignant cancer go into remission, and rather than simply saying that the cancer on its own went into remission, praises God because it knows that it was God who pulled back the cancer. This is the kind of cancer that sees a difficult, hateful, and miserly boss suddenly have a change of heart and acredits it to God, and not to some evil scheme the boss is working on.
How do we get this kind of faith? Well, pray for God to move. Then, when God moves, open your eyes, remember your prayers, and put 2 and 2 together. Then you will have no choice but to praise Him.
And, next time you are praying, don't struggle to Use The Faith. Instead, remember the promises of God and have faith! It is really easy -- as easy as playing a video game.
They killed a slime. Not a single loot.
Another slime. Ooooo! Some 15 copper broken arrows!
More slimes. More arrows and a 8 copper slimy skull.
On and on they fought. Many slimes died under their mighty hands... but no loot, other than some random drops that looked pretty crappy even to the lowbies. Eventually, many of the intrepid band decided that it just wasn't worth being intrepid, and so they left. Only one druid and a paladin were left, and they slogged on.
The recipe drops here, they said. Nine point seven percent of the time. Logic called out, you have killed more than eleven slimes. The recipe doesn't drop here. But they slogged on.
After three hours of grinding, the intrepid band of two emerged from the cavern, clutching their prize, three rather slimey scrolls, each with the recipe for the Greater Nature Protection Potion. Moreover, they had wide grins on their faces -- one of the 8 copper slimey skulls had been found inside a mighty, glistening Helm of Narv, an item so powerful that the slime's corrosive ooze had not been able to break it down.
<><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><><><><><><
It was a warrior. He was a tauren, and he was crossing the bridge over the placid waters of the River Arathor (misnamed -- it is more of a creek) and coming towards the blacksmith's shop that sat on the hill ringed by the river. The three alliance guards watched his approach with mild amusement, although tempered by experience, they did not take him lightly either.
He's wearing gear from AQ40, said the mage. He won't go down too easily. Yeah, said the druid, but we can take him. We've got a healer. He looked at the dwarf priest beside him, who busily began to draw up the runes for a Fear Ward.
With a healer, a dpser, and a feral druid, the defenders were much more than a match for the warrior, even one with the best gear in the game.
Suddenly, however, the dwarf's head pitched forward and a pinkish purple ring appeared above it.
The mage reacted instantly, sending off a ring of blue ice that instantly froze the grass that he was standing on, killing a grasshopper, two ants, a slug, and completely encasing the invisible body of a zombie, an undead rogue. They hadn't seen it coming, and had he not just frozen it, they never would have.
Quickly the druid shifted into a cat and the mage and druid set to quick work on the rogue. Seconds later, the warrior arrived, but instead of defeating the guards, he was repelled.
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Inspirations from WoW #3: What is Faith?++++++++++++++++++++
<><><><><><><><><><><><><><><><><><><><><><><><><><>
What is Faith? This is a question I struggle with a lot. Many people believe that Faith is a 'Christian Power', in the same way that the Force is a 'Star Wars Power'. Let me put it this way --- Often, when praying for a miracle of some sort, I often hear my mind, in a parody of Ben Kenobi, say "Use the faith, John... Use the faith!"
But the Bible doesn't say that faith is an "energy field that surrounds us and that is in all things". Rather, at the beggining of the "Hall of Faith" chapter, it says that faith is two things.
The first thing, which corresponds to my first story of the Recipe Hunters, is that faith is the hope that what God says will come to pass will indeed come to pass. It is really no different than the hope that what Allakhazam says drops off some weird slimes in a cave in the Western Plaguelands will in fact drop off of those slimes.
It is not that hard to have the kind of faith. Any of us who regularly read wow.allakhazam.com or www.thottbot.com have that kind of faith, although not necessarily in God.
So how do we get that faith? Well, by reading the Bible, and then believing that what God says to us will happen.
The second thing that faith is is the evidence of things not seen. Now, that sentence doesn't really make too much sense, so I'll translate it. Faith is the eyes to see the invisible cause of a result that seems to have had no cause. It is kind of like the mage who reacts to his friend being sapped. The rogue had Improved Sap, which made his actions completely invisible, but mage had faith that a rogue had to be the sapper, and therefore he knew where the rogue was and stopped him.
This is kind of faith that sees a malignant cancer go into remission, and rather than simply saying that the cancer on its own went into remission, praises God because it knows that it was God who pulled back the cancer. This is the kind of cancer that sees a difficult, hateful, and miserly boss suddenly have a change of heart and acredits it to God, and not to some evil scheme the boss is working on.
How do we get this kind of faith? Well, pray for God to move. Then, when God moves, open your eyes, remember your prayers, and put 2 and 2 together. Then you will have no choice but to praise Him.
And, next time you are praying, don't struggle to Use The Faith. Instead, remember the promises of God and have faith! It is really easy -- as easy as playing a video game.