Keyrings in 1.11

Elwood

New Member
Eyonix posted yesterday on the general forum:

We're pleased to announce that the keyring functionality has been completed and will be in place for patch 1.11. When a player first acquires a key, they will automatically acquire a keyring that will hold permanent dungeon keys. The size of this keyring will increase as the player goes up in level -- as seen below.

Level 1-40 = 4 slots
Level 41-50 = 8 slots
Level 51-60 = 12 slots


He also followed up a question:

QUESTION: So what happens to those of us who already have all the keys?

REPLY: You'll recieve an appropriate level keyring.
 
cooll another great common sense idea implemented. Just like the windrider carry through solution.
 
is it possible to have more than 12 keys? seems like it is...
Gnomer, SM, Strat, Scholo, (loch modan to searing gorge), BRD (Key to the city), UBRS, Onyxia, BRD Cell key, BRD Coffer Key (does that count?), Dire Maul, ... I'm sure I'm forgetting some.

What I'd like to see next is somewhere you can look in your interface and see whether or not you've become attuned for dungeons... BWL, MC, Ony. I can't keep track of which ones can go where...
 
UBRS and ONY aren't actual keys

Gnomer, SM, Strat, Scholo, Searing Gorge, BRD, BRD (cell key), DM is all I can think of
 
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