Cities are typically represented in two letter abbrev., such as:
IF - IronForge
SW - StormWind
MH - Mithril Harbor
RR - RedRidge
BB - Booty Bay
Add: Any additional mob entering the fight apart from the one you are already fighting.
AE: Area Effect. An action that effects all mobs or allies within a certain area.
Aggro: Anger, agression. The amount the target hates you or others. In WoW, monsters will attack those who have the most "aggro". This also helps determine how far a "mob" will chase you.
Alt: An alternate character. ("I tried alchemy with my alt but didn't really like it.")
AH: Auction House
AoE: Area of Effect. See "AE".
BMT: Backup Main Tank. See "MTB", "ST".
Boss: An especially powerful mob, often found at the end of quests or dungeons.
Buff: Temporary beneficial spells (not heals).
Bug: An unintentional defect in game code.
C: Copper. Copper is the lowest form of currency in WoW, with no smaller denomination.
CC: Crowd control or Camp Clear, depending on usage.
Calm: To stop a mob from attacking, using spells or abilities. See "Mez".
Camp: To wait for a mob (or plant, etc.) to spawn.
Class: A fundamental type of character, signifying a particular profession or role. WoW classes include: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.
DD: Direct Damage. The opposite of DoT's in that all damage is immediate.
DoT/Dotting: Damage over Time (ie spells that have a lasting damage affect over time).
DPM: Damage per minute.
DPS: Damage per second, a common way to weigh weapon/spell damage.
Exp: Experience points.
G: Gold. 1 gold is equal to 100 silver.
Guild: An organization of characters within the game world. Also known as a clan. World of Warcraft has three ranks within a guild - member, veteran, and officer.
Healthstone: Common name for the Warlock spell "Bloodstone".
HoT: Heal over Time (example: food heals over a period of time rather than all at once).
HP: Hit Points, the amount of life your character has.
Kite/Kiting: Kiting is when you damage something, then run away until your spell/ability refreshes. Then you stop when you are max range and cast it again and you keep doing this until what you are fighting is dead.
LFG: Looking for group.
LU: Level up.
LVL: Level.
MA: Main Assist. Tells the party which mob to focus on killing.
Mez: Shorhand for "mesmerize". To stop a mob from attacking. See "Calm".
Mob: "mobile object", mostly enemies, or other NPCs.
MP: Mana Points, the amount of mana your character has.
MTB: Main Tank Backup. See "BMT", "ST".
NP: "No Problem"
NPC: Non-player character. A character not controlled by a human player.
OC: Online Community.
OMW: "On my way"
Party: A group of players that take on quests and kill monsters together.
PC: Player character. One that is controlled by a human player. May also be "Price Check".
Powering: A type of playing that involves gaining the most XP possible as quick as possible, which gains levels as fast as possible. Also known as "power leveling".
Power Leveling: A type of playing that involves gaining the most XP possible as quick as possible, which gains levels as fast as possible. Also known as "powering".
PP: Party please.
Proc: An effect that is triggered by attacking with the proccing weapon (ie, extra damage, buff, etc.). From 'Process of action'.
Pull: Refers to a player grabbing a mob to engage. Allows the person or party to take on mobs with as few adds as possible.
PvE: Player versus Environment, meaning a human player fighting NPC's (mobs).
PvP: Player versus Player, meaning 2 or more human players fight each other.
PST: Please send tell (message, whisper).
Raid: A gathering of several groups/players that join up to attack a particularly difficult target.
Rat: Generic term for the lowest level mobs, generally creatures that are about as threatening as a rat
Rez: Resurrecting. Come/bring back to life.
Root/Rooting: To hold the enemy in place; to make the enemy unable to move. Derived from "rooting someone/something to the ground".
S: Silver. 1 silver is equal to 100 copper.
Spawn: To appear in the game.
ST: Second tank.
Tank: A character who fights in the front line of battle, taking most of the damage and keeping aggro on him.
Train: When too many mobs are pulled at once, forcing a PC to zone to safety (creating a line or "train" of mobs behind him).
Twink: Giving a new character money and/or items earned by an older one, making advancement easier.
WTB: "Wanting To Buy".
WTS: "Wanting To Sell".
WTT: "Wanting to Trade".
XP: Experience Points. See "Exp".
YW: "You're welcome"
Zone: Refers to the different areas within the game.
Please add others and I'll amend this list.
IF - IronForge
SW - StormWind
MH - Mithril Harbor
RR - RedRidge
BB - Booty Bay
Add: Any additional mob entering the fight apart from the one you are already fighting.
AE: Area Effect. An action that effects all mobs or allies within a certain area.
Aggro: Anger, agression. The amount the target hates you or others. In WoW, monsters will attack those who have the most "aggro". This also helps determine how far a "mob" will chase you.
Alt: An alternate character. ("I tried alchemy with my alt but didn't really like it.")
AH: Auction House
AoE: Area of Effect. See "AE".
BMT: Backup Main Tank. See "MTB", "ST".
Boss: An especially powerful mob, often found at the end of quests or dungeons.
Buff: Temporary beneficial spells (not heals).
Bug: An unintentional defect in game code.
C: Copper. Copper is the lowest form of currency in WoW, with no smaller denomination.
CC: Crowd control or Camp Clear, depending on usage.
Calm: To stop a mob from attacking, using spells or abilities. See "Mez".
Camp: To wait for a mob (or plant, etc.) to spawn.
Class: A fundamental type of character, signifying a particular profession or role. WoW classes include: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.
DD: Direct Damage. The opposite of DoT's in that all damage is immediate.
DoT/Dotting: Damage over Time (ie spells that have a lasting damage affect over time).
DPM: Damage per minute.
DPS: Damage per second, a common way to weigh weapon/spell damage.
Exp: Experience points.
G: Gold. 1 gold is equal to 100 silver.
Guild: An organization of characters within the game world. Also known as a clan. World of Warcraft has three ranks within a guild - member, veteran, and officer.
Healthstone: Common name for the Warlock spell "Bloodstone".
HoT: Heal over Time (example: food heals over a period of time rather than all at once).
HP: Hit Points, the amount of life your character has.
Kite/Kiting: Kiting is when you damage something, then run away until your spell/ability refreshes. Then you stop when you are max range and cast it again and you keep doing this until what you are fighting is dead.
LFG: Looking for group.
LU: Level up.
LVL: Level.
MA: Main Assist. Tells the party which mob to focus on killing.
Mez: Shorhand for "mesmerize". To stop a mob from attacking. See "Calm".
Mob: "mobile object", mostly enemies, or other NPCs.
MP: Mana Points, the amount of mana your character has.
MTB: Main Tank Backup. See "BMT", "ST".
NP: "No Problem"
NPC: Non-player character. A character not controlled by a human player.
OC: Online Community.
OMW: "On my way"
Party: A group of players that take on quests and kill monsters together.
PC: Player character. One that is controlled by a human player. May also be "Price Check".
Powering: A type of playing that involves gaining the most XP possible as quick as possible, which gains levels as fast as possible. Also known as "power leveling".
Power Leveling: A type of playing that involves gaining the most XP possible as quick as possible, which gains levels as fast as possible. Also known as "powering".
PP: Party please.
Proc: An effect that is triggered by attacking with the proccing weapon (ie, extra damage, buff, etc.). From 'Process of action'.
Pull: Refers to a player grabbing a mob to engage. Allows the person or party to take on mobs with as few adds as possible.
PvE: Player versus Environment, meaning a human player fighting NPC's (mobs).
PvP: Player versus Player, meaning 2 or more human players fight each other.
PST: Please send tell (message, whisper).
Raid: A gathering of several groups/players that join up to attack a particularly difficult target.
Rat: Generic term for the lowest level mobs, generally creatures that are about as threatening as a rat

Rez: Resurrecting. Come/bring back to life.
Root/Rooting: To hold the enemy in place; to make the enemy unable to move. Derived from "rooting someone/something to the ground".
S: Silver. 1 silver is equal to 100 copper.
Spawn: To appear in the game.
ST: Second tank.
Tank: A character who fights in the front line of battle, taking most of the damage and keeping aggro on him.
Train: When too many mobs are pulled at once, forcing a PC to zone to safety (creating a line or "train" of mobs behind him).
Twink: Giving a new character money and/or items earned by an older one, making advancement easier.
WTB: "Wanting To Buy".
WTS: "Wanting To Sell".
WTT: "Wanting to Trade".
XP: Experience Points. See "Exp".
YW: "You're welcome"
Zone: Refers to the different areas within the game.
Please add others and I'll amend this list.
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