XionTawa
New Member
- Wii U - PIC
- Controller - Like an iPad with buttons... @_@ (6.2 inch screen)
- Coming in 2012
- Fully backward compatible with Wii games.
- Everything we know so far...
- Game Demos:
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Remember that many people scoffed at the Wii as a fad when it was revealed. Then the system introduced gaming to a whole new market. In my opinion, Nintendo is less interested in competing head-to-head with Sony and Microsoft than they are expanding the market for games as well as our concept of gaming.
It's interesting you should mention R.O.B. because it represents Nintendo's remarkably effective "Trojan horse" effort at restoring America's previously demolished video game industry:It's true Nintendo has always had the quirky peripheral itch
Source: The Little R.O.B.ot That CouldR.O.B. was gray, one foot tall, spun on a little axis, and didn't do much else. He was ostensibly designed to work with two truly awful games: Gyromite and Stack-Up. That, however, wasn't R.O.B.'s true purpose. R.O.B. (along with a light gun that also came packaged with the system) was a product designed for one thing and one thing only -- to allow Nintendo's salespeople to approach big retailers like Toys R Us and say "Oh, no this isn't a video game. It's a toy." They even built a whole marketing campaign around it that drastically de-emphasized the role of the TV in the product and played up the robot and light gun.
Ah here are some answers to my questions.
I don't think the market is ready for a unified device yet. And when I say "unified device," I mean a portable game device that hooks up to a television, outputs 1080p video, and accept input from multiple wireless controllers, and includes other features typically found in home consoles. The PSP showed the first hints of such a device, but my concept of a unified device would mean only one game library rather than two.I see we are thinking the same with your comment in the other thread about "blurring the lines between console and handheld and paving the way to a unified system". What do you think is the reason they don't go full on and do it now instead of the extra step of adding a tablet controller?
And it could be argued (with numbers to back up the claim) that Nintendo excels in the handheld gaming market.I mean the current DS already has many of the Wii U controller's features right? Nintendo loves making new portable systems too.
Wii controllers will be compatible with the Wii U, so worn out "Wii flail" jokes may continue uninterrupted.Also people expected something to shake and flail around with and I can't see doing it with that controller, at least as much as the old one.
I think that's a factor, but here's another possible reason: The Wii U may not be disruptive enough. Let me explain.Yeah that's stating the obvious as to why the stock dropped "it's different, I'm scared, oooooh".
I think the new Wii Remotes (with MotionPlus built in) will do just fine for the "flail fans."Do you think Nintendo is banking completely on the tablet or has a separate component to accommodate customers who like to wildly flail too? Of course it uses the old controller at least, maybe they will just resell that?
Exactly. Which is why I decided not to buy a PSP. The hardware looked solid, but I couldn't justify dropping coin on even a used PSP when there were so few PSP games that I was interested in.Edit: To me people put to much stock into hardware, show me the games. Systems and peripherals fail because game developers either are not using each one's special features or don't know how to. It doesn't matter how bad or good your hardware is if there is nothing I want to play on it, that I have to play on that specific hardware, I have no reason to get it.
I don't think the market is ready for a unified device yet. And when I say "unified device," I mean a portable game device that hooks up to a television, outputs 1080p video, and accept input from multiple wireless controllers, and includes other features typically found in home consoles.
The dual game device (one handheld, one console) approach is likely more profitable and less risky as well, so the Big 3 (Sony, Microsoft, and Nintendo) may decide to never develop a unified device, even if it's feasible (and the PS Vita shows that we're not far off from it being feasible). I think it's more likely that Sony and Nintendo will position their handhelds to function as peripherals for their home console counterpart as well as standalone portable units.
it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that.
Exactly.Thing is I'm just not sure why they don't actually do it already instead of messing with a tablet. You could use the current DS or make a new DS with the missing functions of the tablet, which aren't many PLUS have the extra processing power of the DS. All I can think of is the old reason that games requiring separate peripherals/add ons reduce the player base and thus the profits. By providing an in-box tablet they insure everyone can play the games that require it.
Because the DS has nowhere near the power in the tablet peripheral, the screens are much smaller, and it doesn't include a gyrometer or accelerometer.However I was under the impression the DS had a lot more market saturation than any gimmicky peripheral. I mean I'm pretty sure they are already going to be asking a lot of people to buy a Motionplus controller (unless they did not list it as packaged in the box) why not ask people to get a DS?
Source: Wikipedia# Screens: Two 3-inch TFT LCDs, 18-bit depth (262,144 colors), resolution of 256 x 192 pixels, dimensions of 62 mm x 46 mm and 77 mm diagonal, and a dot pitch of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive touchscreen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
# CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7TDMI coprocessor at clock speeds of 67 MHz and 33 MHz respectively. The ARM946E-S CPU processes gameplay mechanisms and video rendering while the ARM7TDMI processes sound output, Wi-Fi support and additionally, when in Game Boy Advance mode, processes what the other processor used to do.
# RAM: 4 MB of mobile RAM, expandable via the Game Boy Advance slot (The expanded memory is officially only used by the Opera web browser.)
# Voltage: 1.65 volts required.
# Storage: 256 kB of serial flash memory.
# Wireless: Built-in 802.11 Wireless Network Connection (802.11b compatible with WEP encryption support only).
Because the DS has nowhere near the power in the tablet peripheral, the screens are much smaller, and it doesn't include a gyrometer or accelerometer.
And in 2011, the DS is woefully underpowered:
Source: Wikipedia
Ooooh looks like a fun game(which makes Ghost Trick's fluid animation all the more impressive).
It is.Ooooh looks like a fun game.
Like all companies, they make mistakes (such as the Virtual Boy)
I think this may be the kindest review of the Virtual Boy I've ever read.I really hate that the Virtual Boy was a "mistake", "failure", etc. The Virtual Boy appealed to me immensely and is still the best 3d gaming experience I've had to date! I loved it so much! I just wanted more games for it! Maybe I'll get my hands on a 3ds sometime for a better comparison, but from what I saw in the store display while the effect was nice, it didn't have nearly the depth you could achieve with the Virtual Boy. Of course, most people can't live without the full color :\
RIP, Virtual Boy. You don't deserve your reputation![]()
Source: The Nintendo WikiHe resigned in 1997, just before his untimely death. Contrary to popular belief, his resignation was not due to the failure of the Virtual Boy.
Nintendo's PR concerning his resignation:
"It is reality that Mr. Yokoi has indeed left, but it has absolutely nothing to do with the failure of the Virtual Boy. There's no doubt that the Virtual Boy was a failure, but the head of the company himself has said that the blame for that rests on the decision to sell it to begin with. The D-pad and Game Boy that Mr. Yokoi developed are incredible. Such a man taking the blame for the 32-bit device and leaving the company is completely made up."