Reco Suave
New Member
Hey guys. Just wanted to post a good strat that I saw for Razorgore. I really am excited to get some new content. I have not had alot of opportunity to do BWL and really want to see Team Eternity get to the next level. Some of you still need alot of MC gear but as soon as we can get through Domo and Rhag this is what we have to look forward to in the first boss fight in BWL. No trash mobs to clear zone in and start working. So everyone get your game face on when we do MC so we can keep progessing.
Razorgore Strat..
Well I can tell you our strat. We have all of the warriors kite the legos, the hunters kite the dragonkin and the rest of the raid kills mages as they spawn. Mages will sheep legos if they get onto the dps and the warriors grab the sheeps while they kite around.
We have warriors do a figure 8 around the room, using the balconies to jump off of and keep the adds at a distance. They need to run to the edge and wait for their train to catch up then jump off right before they get attacked and run to the opposite side and repeat. They shouldn't get hit much but have healers watching them. The hunters do the same I think..I'm not exactly sure what they do but I think they have to use a sting to keep the dragons from leaving their train. If you have warriors with PH they should be using it as much as possible on everyones trains as they pass each other..so the hunters will need to have some aggro on the dragons in order to keep them from going to the warriors upon PH. If Dragons get on warriors it's not good.
Oh..also, we break our raid up into 4 groups, putting one group at each spawn corner. Groups 1 and 2 on the east side, 3 and 4 on South etc etc.
You'll need to spread the groups around so that one group isn't all kiters or else you'll have no dps to kill mages in that section. Each corner is responsible for killing mages within their section as well as sheeping legos that come out unatended, and sleeping Dragonkin that aren't grabbed by hunters. So it's nice to have enough druids and mages to spread around in each area to protect the non kiters.
Mean while you have someone on the orb killing eggs as fast as possible..we use a Warlock because they are the least useful on this phase. I suppose a rogue would be alright too. If things go bad and you only have a few eggs left, call for a collapse. In this situation the person controlling Razor will use his flame AE attack which draws aggro from everything in the room. Just keep doing it and then go back to breaking eggs. Now, everything will now attack Razor and you don't want him dying..so you have everyone collapse to Razor and use AE fears, sleeps, sheeps, anything to keep things off of him. Keep him healed and stuff and once he gets too low on hp then have him DIed. The mobs will then go back to their old targets and you can continue kiting and what not for the last few eggs. If you're calling for a collapse it's usually pretty hairy so just try to keep people alive for phase 2 and get the eggs down fast.
Phase 2 is easy..there are a few different ways to do it..but we just have all of the warriors fight him for aggro in a corner. He faces into the corner at all times. Have the tanks watch MT targets target and if anyone gets aggro they jump into the corner fast to keep him turned. Only the person tanking him is in the corner infront of him. The other warriors are behind him so they don't get hit by the conical confuse thing. Not much to it other than that.
Razorgore Strat..
Well I can tell you our strat. We have all of the warriors kite the legos, the hunters kite the dragonkin and the rest of the raid kills mages as they spawn. Mages will sheep legos if they get onto the dps and the warriors grab the sheeps while they kite around.
We have warriors do a figure 8 around the room, using the balconies to jump off of and keep the adds at a distance. They need to run to the edge and wait for their train to catch up then jump off right before they get attacked and run to the opposite side and repeat. They shouldn't get hit much but have healers watching them. The hunters do the same I think..I'm not exactly sure what they do but I think they have to use a sting to keep the dragons from leaving their train. If you have warriors with PH they should be using it as much as possible on everyones trains as they pass each other..so the hunters will need to have some aggro on the dragons in order to keep them from going to the warriors upon PH. If Dragons get on warriors it's not good.
Oh..also, we break our raid up into 4 groups, putting one group at each spawn corner. Groups 1 and 2 on the east side, 3 and 4 on South etc etc.
You'll need to spread the groups around so that one group isn't all kiters or else you'll have no dps to kill mages in that section. Each corner is responsible for killing mages within their section as well as sheeping legos that come out unatended, and sleeping Dragonkin that aren't grabbed by hunters. So it's nice to have enough druids and mages to spread around in each area to protect the non kiters.
Mean while you have someone on the orb killing eggs as fast as possible..we use a Warlock because they are the least useful on this phase. I suppose a rogue would be alright too. If things go bad and you only have a few eggs left, call for a collapse. In this situation the person controlling Razor will use his flame AE attack which draws aggro from everything in the room. Just keep doing it and then go back to breaking eggs. Now, everything will now attack Razor and you don't want him dying..so you have everyone collapse to Razor and use AE fears, sleeps, sheeps, anything to keep things off of him. Keep him healed and stuff and once he gets too low on hp then have him DIed. The mobs will then go back to their old targets and you can continue kiting and what not for the last few eggs. If you're calling for a collapse it's usually pretty hairy so just try to keep people alive for phase 2 and get the eggs down fast.
Phase 2 is easy..there are a few different ways to do it..but we just have all of the warriors fight him for aggro in a corner. He faces into the corner at all times. Have the tanks watch MT targets target and if anyone gets aggro they jump into the corner fast to keep him turned. Only the person tanking him is in the corner infront of him. The other warriors are behind him so they don't get hit by the conical confuse thing. Not much to it other than that.