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It needed nerfed. When I drop a skill leveled to 120 to pick up slicing and start over, that's proof. Slicing is instant profit, whereas the other crafting you have to go sell on the AH. With the AH deposits being insanely high and the likely chance that it won't sell, you're screwed. My only regret is starting slicing a day before a nerf...So I'm sure I brought this on everyone.
I see. I guess I just assumed that all gathering professions were profit, and that slicing just allowed you to skip the step of having to sell on the GTN. This really appealed to me, since the GTN interface is terrible.
Couldn't agree more. When Ewok told me that he had over $100k in credits before level 20 and that was mainly from slicing, that told me that it's totally OP.
Yesterday was the first day I actually had stuff selling on the auction, but the deposits 10% or more of the value...INSANITY. If they are going to charge that much they better make the UI better!!
Yeah, not having crafting tiers tied to level confuses me. There is no reason a level 1 character should be able to craft endgame items with financial support from my main.
So tell me why you guys think there should be this arbitrary marrying of adventure level and crafting level?
EQ2 allowed you to have a max level crafter on a level 1 adventure toon. I thought it was brilliant that they gave you more options in a MMO. What if I LOVE crafting and want one of every crafter and want to spend my $15/month only crafting? Why oh why should I have to PvE to 50 on each toon?!? (EQ2 crafting is brilliant by the way and I know some people make a living off of it.)
More options = win. Is there any negatives in allowing crafting levels to be free from adventure restraints?
So tell me why you guys think there should be this arbitrary marrying of adventure level and crafting level?
EQ2 allowed you to have a max level crafter on a level 1 adventure toon. I thought it was brilliant that they gave you more options in a MMO. What if I LOVE crafting and want one of every crafter and want to spend my $15/month only crafting? Why oh why should I have to PvE to 50 on each toon?!? (EQ2 crafting is brilliant by the way and I know some people make a living off of it.)
More options = win. Is there any negatives in allowing crafting levels to be free from adventure restraints?
For most professions I'd be fine with it, but when you are talking about something like slicing I no longer think it's ok for you to be able to level it that fast. People who are playing their first character should not be sitting on hundreds of thousands of credits at level 20. That's just wrong.
For most professions I'd be fine with it, but when you are talking about something like slicing I no longer think it's ok for you to be able to level it that fast. People who are playing their first character should not be sitting on hundreds of thousands of credits at level 20. That's just wrong.
Star Wars Galaxies back in the day was the best crafting imo. Just about everything was 100% player made, yeah gg![]()