Chaska
New Member
Warning: Incoming Wall of Text.
I love being a feather kin. But I have also discovered a wonderful thing in taking up the leaf. I quite enjoy it. During WoLK it was great way to heal. Keep Wild Growth Ticking and enjoy a snack while healing a heroic and, during raids, especially with 4.0.1, we had some kick butt save the day moves. I LOVED going ToL and Regrowthing the raid from the pit of despair up to full green hp bars of hope. Only the Lich King could touch my mana pool.
Then the sundering came. Health pools grew, along with mana costs. I was forced to take time and look at my leaves and decide what I was going to do with them. For the first time, I looked at what it would actually cost for me to cast my separate spells (Tho, no such inspection has happened with my feathers). I did a little trial and error (not too many fatal errors) and learned a few things.
Lifebloom:
The first thing I learned about was the new use of Lifebloom. It used to be that you could put lifebloom on anyone at any time. You would keep one stack of it rolling on the tank and if a raid member really needed the extra hot you'd throw em a quick LB and let it do it's thing. Now LB only ticks on one person at a time (unless, of course, you're in massive tree form). On the plus side, it is of low mana cost. I have found, and forum posters seem to agree, that you should keep a full three stacks of LB rolling on your tank. Also cast your rejuv on your tank after at least one cast of LB to give it the bonus from mastery. After that there is a discussion on uses of the bloom part of the heal. I have found that the use of the talent "Empowered Touch" a bad idea. "Empowered Touch" being a talent that gives a % bonus to Nourish and Healing Touch and will refresh your LB on the target. There were many times that I wish I could have the end result of my direct heal of Nourish/HT and the bloom at the same time but if I used one I'd lose the other. Since speccing out of the talent I feel a lot more at ease and effective as a healer and I know that my LB direct heal will be there to back me up. I highly recommend not having this in your talent tree for at least up to a certain point. What I've read is that after a certain point of gear (Heroic and into the raiding level) it becomes a little more useful to have "Empowered Touch" for keeping people up and conserving mana. At that point, feel free to figure it out as I have yet to reach that level of gear.
Healing Touch:
Take out your spell book, dust off the page, and put it back on your bars! While a fair bit more expensive, and the same cast time as Nourish, HT most definitely has a place in your spell rotation. It is still a big heal and even with the huge health pools it makes a decent jump up in green. I'm still going to be practicing for this to get it more polished but keep an eye out for your Omen of Clarity (another reason to keep LB running) and use that as a great time to throw out your HT. If you have OoC up and the time to cast either Nourish/HT then HT is your choice. Also you may have to give up on waiting of OoC to use HT if the tank's health is low enough. Don't be afraid of your Nature's Swiftness cooldown in a jam, even out of boss fights. I have found that jams seem to space themselves out enough that your 3min cd will have refreshed.
Swiftmend/Wild Growth/Rejuvenation:
The use of these spells hasn't changed too much. I am a little more conservative with Wild Growth. Whereas in WoLK I had it up every second I could, I now wait till moments in battle when party/raid are taking damage. By all means, anticipate them, but not too much. It costs too much mana. It is also a good start for party/raid healing as your rejuv will get the mastery bonus if something else is already ticking.
Regrowth:
This is one of the biggest changes I've had to deal with. This was my main party/raid heal. Regrowth was quick, big and it topped itself off. I also had the mana to throw these any which way I wanted even if it was already ticking. Regrowth is an expensive spell. The first time I turned it to my Massive Tree Self (just like in WoLK) and topped everyone off with regrowths in Cataclysm I found myself a very oom and ineffective healer with 50% of the boss' life still left to go. Word of caution: don't let ToL make you OOM. Regrowth is now that spell you use when you don't have time for HT/Nourish and your Swiftmend is on cd. Regrowth to bring your tank's health to the point where you can top up with another direct heal.
In General:
While healing in general I have had to get used to two things in particular: First, HP bars are not maintaining between 95-100% most of the time. Even if the whole party has their life between 10-50% during and up to the end of the fight, your job was done successfully. Give yourself a pat on the back and sit down for a drink. Second, It's okay to use your bigger cool down abilities. As I said earlier, jams seem to space them selves out fairly well. With each pull taking more time than they used to in WoLK, and a pull (hopefully) only have one jam (if any), your cooldowns are more available to you.
I now apologize for any bad grammar, spelling and use of the wrong homonym as I am prone to do. I'm still learning to rustle my leaves but this is a start .
I love being a feather kin. But I have also discovered a wonderful thing in taking up the leaf. I quite enjoy it. During WoLK it was great way to heal. Keep Wild Growth Ticking and enjoy a snack while healing a heroic and, during raids, especially with 4.0.1, we had some kick butt save the day moves. I LOVED going ToL and Regrowthing the raid from the pit of despair up to full green hp bars of hope. Only the Lich King could touch my mana pool.
Then the sundering came. Health pools grew, along with mana costs. I was forced to take time and look at my leaves and decide what I was going to do with them. For the first time, I looked at what it would actually cost for me to cast my separate spells (Tho, no such inspection has happened with my feathers). I did a little trial and error (not too many fatal errors) and learned a few things.
Lifebloom:
The first thing I learned about was the new use of Lifebloom. It used to be that you could put lifebloom on anyone at any time. You would keep one stack of it rolling on the tank and if a raid member really needed the extra hot you'd throw em a quick LB and let it do it's thing. Now LB only ticks on one person at a time (unless, of course, you're in massive tree form). On the plus side, it is of low mana cost. I have found, and forum posters seem to agree, that you should keep a full three stacks of LB rolling on your tank. Also cast your rejuv on your tank after at least one cast of LB to give it the bonus from mastery. After that there is a discussion on uses of the bloom part of the heal. I have found that the use of the talent "Empowered Touch" a bad idea. "Empowered Touch" being a talent that gives a % bonus to Nourish and Healing Touch and will refresh your LB on the target. There were many times that I wish I could have the end result of my direct heal of Nourish/HT and the bloom at the same time but if I used one I'd lose the other. Since speccing out of the talent I feel a lot more at ease and effective as a healer and I know that my LB direct heal will be there to back me up. I highly recommend not having this in your talent tree for at least up to a certain point. What I've read is that after a certain point of gear (Heroic and into the raiding level) it becomes a little more useful to have "Empowered Touch" for keeping people up and conserving mana. At that point, feel free to figure it out as I have yet to reach that level of gear.
Healing Touch:
Take out your spell book, dust off the page, and put it back on your bars! While a fair bit more expensive, and the same cast time as Nourish, HT most definitely has a place in your spell rotation. It is still a big heal and even with the huge health pools it makes a decent jump up in green. I'm still going to be practicing for this to get it more polished but keep an eye out for your Omen of Clarity (another reason to keep LB running) and use that as a great time to throw out your HT. If you have OoC up and the time to cast either Nourish/HT then HT is your choice. Also you may have to give up on waiting of OoC to use HT if the tank's health is low enough. Don't be afraid of your Nature's Swiftness cooldown in a jam, even out of boss fights. I have found that jams seem to space themselves out enough that your 3min cd will have refreshed.
Swiftmend/Wild Growth/Rejuvenation:
The use of these spells hasn't changed too much. I am a little more conservative with Wild Growth. Whereas in WoLK I had it up every second I could, I now wait till moments in battle when party/raid are taking damage. By all means, anticipate them, but not too much. It costs too much mana. It is also a good start for party/raid healing as your rejuv will get the mastery bonus if something else is already ticking.
Regrowth:
This is one of the biggest changes I've had to deal with. This was my main party/raid heal. Regrowth was quick, big and it topped itself off. I also had the mana to throw these any which way I wanted even if it was already ticking. Regrowth is an expensive spell. The first time I turned it to my Massive Tree Self (just like in WoLK) and topped everyone off with regrowths in Cataclysm I found myself a very oom and ineffective healer with 50% of the boss' life still left to go. Word of caution: don't let ToL make you OOM. Regrowth is now that spell you use when you don't have time for HT/Nourish and your Swiftmend is on cd. Regrowth to bring your tank's health to the point where you can top up with another direct heal.
In General:
While healing in general I have had to get used to two things in particular: First, HP bars are not maintaining between 95-100% most of the time. Even if the whole party has their life between 10-50% during and up to the end of the fight, your job was done successfully. Give yourself a pat on the back and sit down for a drink. Second, It's okay to use your bigger cool down abilities. As I said earlier, jams seem to space them selves out fairly well. With each pull taking more time than they used to in WoLK, and a pull (hopefully) only have one jam (if any), your cooldowns are more available to you.
I now apologize for any bad grammar, spelling and use of the wrong homonym as I am prone to do. I'm still learning to rustle my leaves but this is a start .