DannyMeister
Tribe of Judah Unreal Tournament 3 Server Operator
This is a conversation started on Facebook. I suddenly remembered we have a forum for stuff like this 

Mostly_Harmless said:Tenacity is the ONLY thing that would reduce the ammount of time for a fear right? Magic resist only reduces the ammount of damage taken and has nothing to do with reducing fears right?
Mostly_Harmless said:I'm going to have to go merc treads when there's a fiddle in the game. 5 second fear is just disgusting.... I hate free fiddle weeks.
DannyMeister said:Tenacity is the only 'stat' that reduces fears, but there are other defenses as well. Several of them are spell shields on particular champs but not MF so we won't get into those. The items you can get on MF other than tenacity that also help: Banshees Veil will of course completely block the fear alltogether once every minute, QuickSilver Sash has an active ability on it that will get rid of the fear and any other debuf on you. Also, ALL defensive items are good for those times you are stunned or feared because they will let you live through it to run away or resume fighting. Merc treads are great against Fiddle and any team that has enough stuns/disables. There are plenty of champs that can lock you down for as long as Fiddle can.
Mostly_Harmless said:I'm also thinking of trying the lvl up quint for MR. 6.66 magic res is probablly better against 4.7 dmg right? Mostly magic damage is in the mid anyway
DannyMeister said:Oh, and i would probably go for the MR or health runes over damage because with your current item build you end up with lots of damage anyways. That will compliment your build best. It really isn't enough defense by itself, but it will help those early levels.
Turbo164 said:*pinches self* Also of special note is Nasus, as his Wither lasts for up to 5 seconds and slows more each second it lasts; 30%, then 45%, then 60% for the first 3 seconds. If you have Merc Treads, it wears off before it gets worse. If you don't, you are slowed 75% for the 4th second and 90% for the 5th! Kinda diminishes your Phantoms lol. But yeah, so many fights you get stunned/feared/etc and die before it wears off. Mercs and/or Banshees can block or reduce the disable, and give you some resist (and Health in Banshee's case), which increases the chance of you living through the (shortened!) disable and then lifestealing yourself back up to full. There are a lot of cases where 3 thirster + 2 dancer + IE will do less damage than 2 thirster + 1 dancer + IE + banshee + mercs, simply because the second build lives long enough to actually hit back!
Mostly_Harmless said:Thanks guys. Very big help. I'm going to experiment : )
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Oh, yes, i graduated from 60 mr to 80, and i must say forget the ad quints. The MR is sooo much better. I'm keeping the mr quints for sure
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