Bro.T
Member
A recent vent discusion has got me to thinking about play styles. In that discussion, it was agreed upon that it is good for someone to know what they play style is; what works for them and what they excel at, and by the same token, to know which ones they stink at. I, for instance, have always gravitated to a tank/frontline DPS type with an occasional slide to ranged DPS types.
With that said, I was sitting here a couple of days ago reviewing the different class selections in WAR and trying to decide which classes I wanted to invest the most amount of open beta time to. Most of my selections, as you would probably guess, fell within the above class types.
Then if occured to me to wonder why I was compelled to play those types of characters in the first place. After some thought, it was clear that there are two primary reasons. The first is pretty easy to conclude, but the second has something worth talking about. I'll list them below:
1) Good ole alpha male personality type-anyone who has taken any kind of psycology course would quickly classify me as a class A. I wanna be the guy out front, dealing out the damage, making the killing blow, you get the idea. Even when playing ranged DPS I stuggle with managing agro, in fact, I'm even willing to admit that I am actually trying (maybe sub-consciously) to take it, so everyone knows who is really dealing out the punishment.
2) Class limitations within the game-basically this is not being able to do what your class is designed to do, without having to rely on someone else. For instance, if I were to ask you what class type you can solo with, you would all have some pretty clear idea's on that. Or, if I was to ask about the best 3v3 or 5v5 make-up, again, there would be some specific combinations mention with at least one of the classes being one that was not mentioned in the previous instance. If this were questioned, the answer would be something like, "oh, this class really excels in a group".
What I'm getting at is this; WAR has got me thinking that it may well be more a game mechanic/class viablility limitation within the games we have been playing than any predeliction dictated by personality.
Why can't every class be great in a group? Why can't every class excel solo? Think you stink at healing? Maybe you don't! Maybe it was a limitation within the class.
Did you avoid rolling up a Shammy cause, while they could do alot, they couldn't do any one thing as well as another class? Well, all you missed out on was not getting invited to a group because they didn't need another off-healer or off-tank. If the class were truly viable, should that ever even happen?
Ayway, I'm still tossing it around in my head and I haven't settled on very much except this last thing. I'm going to wipe the slate as far as my own "play style". I'm going to give every WAR class a try. Who knows? Maybe inside me there's a great healer just waiting for the chance to shine!
With that said, I was sitting here a couple of days ago reviewing the different class selections in WAR and trying to decide which classes I wanted to invest the most amount of open beta time to. Most of my selections, as you would probably guess, fell within the above class types.
Then if occured to me to wonder why I was compelled to play those types of characters in the first place. After some thought, it was clear that there are two primary reasons. The first is pretty easy to conclude, but the second has something worth talking about. I'll list them below:
1) Good ole alpha male personality type-anyone who has taken any kind of psycology course would quickly classify me as a class A. I wanna be the guy out front, dealing out the damage, making the killing blow, you get the idea. Even when playing ranged DPS I stuggle with managing agro, in fact, I'm even willing to admit that I am actually trying (maybe sub-consciously) to take it, so everyone knows who is really dealing out the punishment.
2) Class limitations within the game-basically this is not being able to do what your class is designed to do, without having to rely on someone else. For instance, if I were to ask you what class type you can solo with, you would all have some pretty clear idea's on that. Or, if I was to ask about the best 3v3 or 5v5 make-up, again, there would be some specific combinations mention with at least one of the classes being one that was not mentioned in the previous instance. If this were questioned, the answer would be something like, "oh, this class really excels in a group".
What I'm getting at is this; WAR has got me thinking that it may well be more a game mechanic/class viablility limitation within the games we have been playing than any predeliction dictated by personality.
Why can't every class be great in a group? Why can't every class excel solo? Think you stink at healing? Maybe you don't! Maybe it was a limitation within the class.
Did you avoid rolling up a Shammy cause, while they could do alot, they couldn't do any one thing as well as another class? Well, all you missed out on was not getting invited to a group because they didn't need another off-healer or off-tank. If the class were truly viable, should that ever even happen?
Ayway, I'm still tossing it around in my head and I haven't settled on very much except this last thing. I'm going to wipe the slate as far as my own "play style". I'm going to give every WAR class a try. Who knows? Maybe inside me there's a great healer just waiting for the chance to shine!
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