Warlock Snippets

Tinie

New Member
Random WoW poster:

Q u o t e:
So, I had this fairly long post about how the mages keep getting their questions answered (by Kalgan) and that we have no such Blue representing us. And I made a plee for someone to come answer our questions and after about 15 minutes of writing the post, it turns out the forums had logged me out, and after requesting I login my post was missing. So here I go trying to ask them again:

1. Why was Lasting Afflictions removed? Its was a very nice boost to the Affliction Warlocks repertoire and I'm just curious as to why the Devs felt it needed to be removed.

2. What is the role of the Fel Guard? Will he replace any current pet or simply be a "do everything" pet? Will he be a viable and useful pet in raids? Will there be a Demonic Sacrifice added for the Fel Guard?

3. Can you tell us more about how pets will scale with gear? Is the scale perhaps a percentage of certain stats, like stam, int, and +dmg?

4. How will the new Crit Rating and Resilience system work? How will talents that increase Crit chance and bonus damage be affected by this?

5. With the changes to the Crit system, will there be any other game mechanics altered that we should know about, like resists?

6. How do the devs feel the new Destruction tree and the addition of Incinerate will affect Shadowbolt? It seems that some of the higher talents in the Destruction tree affect Shadowbolt, yet incinerate is arguably more powerful than shadowbolt with those talents. The only point I can see using shadowbolt at that point is against enemies with high fire resists.

7. Why do the Devs insist on keeping the Improved Firestone talent? I understand that firestone can be useful somewhat when leveling up, but at level 60 there are much, much better items to use in its place. It just seems to me that it would be a waste of talents and I doubt very many warlock use it.
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Per Kalgan:


1. After considerable testing, we found that it was one compounding factor too many. Affliction build damage and efficiency was too far beyond the balance point we were trying to achieve. Sometimes we go too far. =[

2. I suppose you can think of the Fel Guard as a replacement to the Voidwalker (for the most part). We've given him the key tools the voidwalker, and more. As one would expect, his damage is also pretty impressive with the new pet scaling.

3. Yes, the pets scale as a percentage of key warlock stats (like the ones you mention).

4. Resilience decreases your chance to be crit, and reduces the amount of damage crits do to you (both effects apply to spell and melee crits). Talents that affect crit chance still do what they always did, they increase your crit %.

5. Resists haven't been changed.

6. Incinerate is intended to be a viable fire alternative to Shadowbolt in terms of dps and efficiency. We're ok with it if one turns out a bit stronger than the other if you're specce'd more in one direction than the other.

7. Yes, Improved Firestone needs help. It hasn't been a high-priority issue though, if you don't like the talent, don't spend points on it.
 
4. Resilience decreases your chance to be crit, and reduces the amount of damage crits do to you (both effects apply to spell and melee crits). Talents that affect crit chance still do what they always did, they increase your crit %.

Is this a warlock talent? Or is this something new for melee also?
 
Hm, this is new, not sure where this guy got this info though, cause he didn't link his source...or maybe he is an alpha player.

New info: Resilience rating at level 70 reduces your chance to be crit by all sources by 1% for every 40 rating you have, and reduces the damage from critical sources by 1% for every 20 rating.
 
Resilience is a stat that's on armor and such. It's like defense, but for spells and melee. That being said, I'm not sure why Bliz is keeping defense in the game. Well, technically they aren't. They are making "defense rating". But it's very similar to how we currently think of defense.
 
Isn't resilience specifically defense vs crits? I thought the new rating will help avoid crits and reduce the damage from crits.
 
Datamined Rings/Trinket/Necklace

Rings

Band of the Exorcist
Binds when picked up
Unique
Finger
+24 Stamina
Requires Level 67
Equip: Improves critical strike rating by 16.
Equip: Improves your resilience rating by 11.
Equip: Improves hit rating by 10.
Equip: +34 Attack Power.

Seal of the Exorcist
Binds when picked up
Unique
Finger
+24 Stamina
Requires Level 67
Equip: Improves spell hit rating by 12.
Equip: Improves your resilience rating by 11.
Equip: Increases damage and healing done by magical spells and effects by up to 28.

Trinket

Runed Fungalcap
Binds when picked up
Unique
Trinket
Requires Level 62
Equip: Improves your resilience rating by 30.
Use: Absorbs 440 damage. Lasts 20 secs.

Necklace:

Talisman of Tenacity
Binds when picked up
Neck
+30 Stamina
Requires Level 63
Equip: Improves your resilience rating by 20.




A stat it seems.
I have seen the TBC PvP sets, and they all have resilience, either on them, or as a set bonus. No defense listed at all on any.
What is the 'defense rating' Deed?
 
Last edited:
Hm, well, found this, it helps a bit.

"Burning Crusade items will no more contain normal direct statistics like "1% spell crit" or "1% parry". At some point a border would be passed, where items become simply too powerful. Of course weapons and armor for level 70 players have to be more advanced than the current versions. But Blizzard can't create for example a cloth belt with 3% or 4% spell crit rating just to beat the current Naxxramas items. The balancing and the pvp fights would be totally destroyed.

Therefore Blizzard introduces with Burning Crusade the "rating" system - a kind of brake for your current equipment. Take the Frostfire Robe (T3 mage set) as example. This possesses among other things 1% spell crit and 1% spell hit. In Burning Crusade change those to "14 spell critical rating" and "8 spell hit rating". These values (14 and 8) correspond to their counterparts specified above (1% crit and 1% hit). Now the important point: This valuation refers ONLY to level 60. As soon as you level up (61-70), the conversion sinks and your 14 spell critical rating corresponds no longer to the full 1% crit. As you can see your items will decrease in quality while your leveling up to 70 (the exact conversion factor of level 70 is yet not known).

Blizzards developers secure this way that they can still design cool items without having to worry too much about balancing and damageoutput. In addition they can tweak the increases much finer (for example 1/2 spell hit chance).

Here is a table for converting all relevant item characteristics into the new Burning Crusade system (remember: the values apply ONLY to level of 60 characters - a level 70 character has a much lower real crit percentage with the same amount of rating points):

1% spell crit - 14 spell critical rating
1% spell hit - 8 spell hit rating
1% crit strike - 14 critical strike rating
1% chance to hit - 10 hit rating
1% parry - 20 parry rating
1% block - 5 block rating
1% dodge - 12 dodge rating
07 defense - 10 defense rating
09 defense - 13 defense rating
11 defense - 16 defense rating"
 
And this:

You probably know the mysterious new "Resilience Rating" on many items in Burning Crusade. Especially the pvp rewards contain tons of this new characteristics, but what does it mean?

Blizzards short explanation:
"Resilience decreases your chance to be crit, and reduces the amount of damage crits do to you (both effects apply to spell and melee crits). Talents that affect crit chance still do what they always did, they increase your crit %. Resists haven't been changed."

As you can see the resist system wasn't touched by the developers with Resilience. It's a whole new item bonus. Resilience rating at level 70 reduces your chance to be crit by all sources by 1% for every 40 rating you have, and reduces the damage from critical sources by 1% for every 20 rating.
 
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