Well I tried out both Surv and MM on my main and I think I will leave him Surv. I'm only pulling in about 50-80 dps below what I was doing as MM and hunting party is awsome. I was going around 3-4 min (still need to measure an exact time) before going OOM and needing to switch to Viper. With MM Im only able to run 1-2 min before switching aspects. As MM you will love caster bosses because you can hit them with viper sting and get a desent amount of mana back from Chrimera. Noncaster bosses you will be swapping aspects alot.
They redid Trap Mastery so that it pretty much has the same buffs as the various trap talents did before 3.0. I think this is still a placeholder, but at least I can still chain trap indefinately. MM definately has an easier shot rotation to deal with (Serp St, Chrimera, (5) SS, Chrimera, (5)SS,...). Surv though has a more complicatied one due to Lock & Load procing. You basically use this (Serp St, Explosive, (3) SS, Explosive, (3) SS, Serp St, Explosive, (3) SS, Explosive, (3) SS,...) but you will need to be ready to interrupt that rotation for a L&L one (Explosive, SS, Explosive). You then restart your main rotation again.
The only real issue I have with this right now is that Surv is already proc heavy (EW, MT, HP, trinkets) and trying to spot the L&L proc showing up with your various raid buffs is incrediably annoying. I noticed on my BM hunter that when Ferousious Insp procs that this red bubble now appears for a sec over my hunter, I plan on doing a post asking for a similiar animation for L&L. This way you are not staring at your portrait in the corner of your screen looking for the L&L proc to show up. I will also be looking for an addon that I might be able to use in the meantime that warns me of the proc.
I also did a post on the test realm as a buff to Surv (particularly Trap Mastery) that Blizzard saved and locked. Heres hoping they take the post to heart and institute either of the recomendations. The talent changes I recomended are these:
Counterattack: Immobilize target for 5-7 sec (time should be based on the hunter getting to range under slowing effects), breaks on damage, 30 sec cool down. Move to Tier 6. PvP buff with limited PvE applications.
Resourcefulness: Remove trap cool down and move to Tier 3. Trap cool down will be covered under Trap Mastery change.
Wyvern Sting: Buff duration to 30 sec (still capped at 10 for pvp). At present the sting is virtually useless in pve since appropriately geared teams can’t kill mobs in 10 sec in order to free up the tank to go after the stung target. It is only useful as a temporary last minute save for a player being attacked. 30 sec is an appropriate time to allow the team/raid to kill the 1 mob and for the tank to reach the stung target. PvE buff, won’ affect PvP since CC is capped at 10 sec.
Trap Mastery: Aside from the existing pvp abilities to the talent another aspect needs to be added. Reduces trap cool down to 15 sec (or at least Freezing Trap if all traps prove to be OP). It would allow for much more effective chain trapping in pve even if a trap breaks early. Still keep the part that only 1 target can be trapped, but it would put hunters a bit closer to the spammable cc that mages, warlocks, and druids can do. PvE and PvP buff.
Note: Freezing Trap should receive a new rank by lvl 80 that buffs duration to 30 sec.
These changes would greatly boost hunter CC reliability and allow Surv to be the only class/spec that can CC more than 1 mob at a time. While this would not eliminate the need/desire for other classes to be part of the raid, since hunters still have to pull the mob into the trap, it would definitely allow the Spec to have its own bonus of providing extra cc that other classes can’t do when needed.
Option 2 (Raid Buff)
Master Tactician: Change it so that instead of a self proc crit buff it is now a constant raid aura buff like TSA. New ability buff agility and intellect by 2/4/6/8/10% and Crit by 1/2/3/4/5%. This would make it like a partial version of Blessing of Kings with a crit bonus substituting for the stamina and spirit portion of Kings. The above changes also fit with the name.