dorkelf
Active Member
ViMulence Build, take a look and post your comments and suggestions.
1 Me/N Virulence Spiker
http://gw.gamewikis.org/wiki/Me/N_Virulence_Spiker
1 R/A trapper with poisonous head +energy staff
16 WS, 12 Shadow Arts, rest in Expertise
Barbed Trap, Dust Trap, Troll Unguent, Death’s Retreat, Caltrops, Viper’s Defense, Brambles, Res
1 E/N Shockwave Warder with Necrotic Traversal and Kinetic Armor
Max Earth, 10 Death Magic for Traversal, rest in Energy Storage
2 E/W 'ViMferno' eles with Flame Burst, Glowing Gaze, Inferno, Immolate, Fire Attunement, Victory is Mine (Tactics Elite), None Shall Pass, Res
Max Fire, 8 Tactics, rest in Energy Storage
1 Protection Healer
Description: The virulence mesmer is able to inflict a combination of health-degen hexes and conditions on a target. This helps to bring down a soft target quickly at the beginning of the match while also causing conditions needed for the ViMferno eles. The trapper's traps, Caltrops, Brambles and Viper’s Defense will all cause conditions. The Shockwave Warder uses Necrotic Traversal followed by Shockwave to poison the enemy (another condition) and destroy nearby spirits, and the wards help to contain the enemy and mitigate damage. Finally two fire eles loaded up with the health and energy replenishment potential of VIM are able to spam massive spike (immolate) and aoe damage. They are also able to knock down fleeing enemies.
Strategy: The first step during battle is for the Virulence Spiker and ViMferno eles (using Immolate spams) to quickly take out a single target. Preferrably the first target would be a ritualist, conditions-removal monk or a high-value target in the center of a large enemy group. When the first enemy target goes down the N/E traverses in to the corpse, poisoning all nearby enemies, and drops shockwave plus wards (Shockwave will be likely to destroy nearby spirits, they take extra damage from it). The trapper initially protects the group from thumper attack, then deliberately into harm’s way to trigger Viper’s Defense. The trapper continues to drop traps as they recharge and uses death's retreat whenever necessary to retreat to the warder. ViMferno eles use mass damage whenever possible when they're in range to do so - it is important for them to be aware of the range of each spell.
1 Me/N Virulence Spiker
http://gw.gamewikis.org/wiki/Me/N_Virulence_Spiker
1 R/A trapper with poisonous head +energy staff
16 WS, 12 Shadow Arts, rest in Expertise
Barbed Trap, Dust Trap, Troll Unguent, Death’s Retreat, Caltrops, Viper’s Defense, Brambles, Res
1 E/N Shockwave Warder with Necrotic Traversal and Kinetic Armor
Max Earth, 10 Death Magic for Traversal, rest in Energy Storage
2 E/W 'ViMferno' eles with Flame Burst, Glowing Gaze, Inferno, Immolate, Fire Attunement, Victory is Mine (Tactics Elite), None Shall Pass, Res
Max Fire, 8 Tactics, rest in Energy Storage
1 Protection Healer
Description: The virulence mesmer is able to inflict a combination of health-degen hexes and conditions on a target. This helps to bring down a soft target quickly at the beginning of the match while also causing conditions needed for the ViMferno eles. The trapper's traps, Caltrops, Brambles and Viper’s Defense will all cause conditions. The Shockwave Warder uses Necrotic Traversal followed by Shockwave to poison the enemy (another condition) and destroy nearby spirits, and the wards help to contain the enemy and mitigate damage. Finally two fire eles loaded up with the health and energy replenishment potential of VIM are able to spam massive spike (immolate) and aoe damage. They are also able to knock down fleeing enemies.
Strategy: The first step during battle is for the Virulence Spiker and ViMferno eles (using Immolate spams) to quickly take out a single target. Preferrably the first target would be a ritualist, conditions-removal monk or a high-value target in the center of a large enemy group. When the first enemy target goes down the N/E traverses in to the corpse, poisoning all nearby enemies, and drops shockwave plus wards (Shockwave will be likely to destroy nearby spirits, they take extra damage from it). The trapper initially protects the group from thumper attack, then deliberately into harm’s way to trigger Viper’s Defense. The trapper continues to drop traps as they recharge and uses death's retreat whenever necessary to retreat to the warder. ViMferno eles use mass damage whenever possible when they're in range to do so - it is important for them to be aware of the range of each spell.
Last edited: