CS:S Map list

Talon

Active Member
PENDING: (fs) zt_assualt.bsp
PENDING: (fs) zh_de_cbble-001.bsp
PENDING: (fs) xi_rockyaim.bsp
PENDING: (fs) wwii_bridge.bsp
PENDING: (fs) woodfloor_tsc.bsp
PENDING: (fs) wallhacks.bsp
PENDING: (fs) w_snipe.bsp
PENDING: (fs) vlr_water_cubes.bsp
PENDING: (fs) vlr_vacancy.bsp
PENDING: (fs) vlr_uberslide.bsp
PENDING: (fs) vlr_smoke-tower.bsp
PENDING: (fs) vlr_phireball.bsp
PENDING: (fs) vlr_bananaphone!.bsp
PENDING: (fs) vlr_autosniper.bsp
PENDING: (fs) vk_football_beta1.bsp
PENDING: (fs) ventwars.bsp
PENDING: (fs) tw_forest_beta.bsp
PENDING: (fs) tw_bunkerwar.bsp
PENDING: (fs) trs_fy_houses.bsp
PENDING: (fs) trs_aim_sicily.bsp
PENDING: (fs) trs_aim_farm.bsp
PENDING: (fs) trs_aim_concrete.bsp
PENDING: (fs) trs_aim_churches.bsp
PENDING: (fs) trs_aim_apartments2.bsp
PENDING: (fs) trs_aim_apartments.bsp
PENDING: (fs) trs_aim_2fort.bsp
PENDING: (fs) treehouse_warz_2.bsp
PENDING: (fs) treehouse_warz.bsp
PENDING: (fs) towers_beta01.bsp
PENDING: (fs) tmpnades.bsp
PENDING: (fs) tk_riverside.bsp
PENDING: (fs) tk_dustworld_hd.bsp
PENDING: (fs) thehuntv2.bsp
PENDING: (fs) the_stairs2_s.bsp
PENDING: (fs) tetris.bsp
PENDING: (fs) tdm_plywood.bsp
PENDING: (fs) tc_sphereofdoom.bsp
PENDING: (fs) t9_hallway.bsp
PENDING: (fs) surf_menard_alpha.bsp
PENDING: (fs) substation-mds.bsp
PENDING: (fs) stornoway.bsp
PENDING: (fs) stone_palace__3.bsp
PENDING: (fs) stone_palace__2.bsp
PENDING: (fs) stlo.bsp
PENDING: (fs) ss_uk_magdusty_v2.bsp
PENDING: (fs) splash.bsp
PENDING: (fs) snowfield.bsp
PENDING: (fs) smalljumpmap_beta.bsp
PENDING: (fs) smallhall5.bsp
PENDING: (fs) smallhall4.bsp
PENDING: (fs) smallhall3.bsp
PENDING: (fs) smallhall2.bsp
PENDING: (fs) smallhall.bsp
PENDING: (fs) shotgun_alley_beta2.bsp
PENDING: (fs) servivor.bsp
PENDING: (fs) sdk_school.bsp
PENDING: (fs) sdk_cerial.bsp
PENDING: (fs) scoutzknivez_l33d.bsp
PENDING: (fs) scoutzknivez_hc.bsp
PENDING: (fs) scoutzknivez_ffx.bsp
PENDING: (fs) scoutzknivez_cssource.bsp
PENDING: (fs) scoutzknivez_castle.bsp
PENDING: (fs) scoutzknivez3000.bsp
PENDING: (fs) scoutzknivez3.bsp
PENDING: (fs) scoutzknivez2_css.bsp
PENDING: (fs) scoutzknivez2005_2.bsp
PENDING: (fs) scoutzknivez2005.bsp
PENDING: (fs) scoutzknivez.bsp
PENDING: (fs) scoutz_rooftops.bsp
PENDING: (fs) scoutz_hc.bsp
PENDING: (fs) scoutz_dust.bsp
PENDING: (fs) scoutz_bloc.bsp
PENDING: (fs) scout_warz.bsp
PENDING: (fs) scout_castle.bsp
PENDING: (fs) sc_dock_storage.bsp
PENDING: (fs) sa_fallanddie.bsp
PENDING: (fs) s_so s_de_dth_parallel.bsp
PENDING: (fs) s_sc_dojo_source.bsp
PENDING: (fs) s_ld_stronghold.bsp
PENDING: (fs) s_glasswall_2rooms.bsp
PENDING: (fs) s_fy_mp5Rush.bsp
PENDING: (fs) s_fy_gate.bsp
PENDING: (fs) s_dm_deagle_platform.bsp
PENDING: (fs) s_de_thelobby2.bsp
PENDING: (fs) s_de_storage.bsp
PENDING: (fs) s_de_stalbans.bsp
PENDING: (fs) s_de_pipes_n_wars.bsp
PENDING: (fs) s_de_mirrorintentions.bsp
PENDING: (fs) s_de_fy_breaker.bsp
PENDING: (fs) s_de_fraglandia69.bsp
PENDING: (fs) s_de_constrain.bsp
PENDING: (fs) s_cs_hotel.bsp
PENDING: (fs) s_cs_drugraid_v3.bsp
PENDING: (fs) s_cs_bridge.bsp
PENDING: (fs) s_cs_bedbugs.bsp
PENDING: (fs) s_cs_Cubical_beta.bsp
PENDING: (fs) s_captia_woodenfloor.bsp
PENDING: (fs) s_awp_map_gA.bsp
PENDING: (fs) s_aim_raw.bsp
PENDING: (fs) s_aim_desert_milk.bsp
PENDING: (fs) s_aim_cold_day.bsp
PENDING: (fs) s_ad_heights.bsp
PENDING: (fs) s_aaby_aim.bsp
PENDING: (fs) s_Pitofdeath.bsp
PENDING: (fs) s_LazertagmapV3.bsp
PENDING: (fs) roof_top.bsp
PENDING: (fs) resturant2.bsp
PENDING: (fs) raving_mad_beta_1.bsp
PENDING: (fs) r6_arena.bsp
PENDING: (fs) pumpscout.bsp
PENDING: (fs) puf_deagle_warehouse.bsp
PENDING: (fs) playground_x_s.bsp
PENDING: (fs) pistolzscoutznknivez.bsp
PENDING: (fs) phx_pistols.bsp
PENDING: (fs) phx_awp_map.bsp
PENDING: (fs) phx_ak47_n_m4a1.bsp
PENDING: (fs) pe_tides_dream.bsp
PENDING: (fs) pe_rust_dream.bsp
PENDING: (fs) pe_metal_dream.bsp
PENDING: (fs) pe_float_dream.bsp
PENDING: (fs) pcs_junglerescue_b3.bsp
PENDING: (fs) pb_paintball_v_1.bsp
PENDING: (fs) pb_original.bsp
PENDING: (fs) pb_glasstower.bsp
PENDING: (fs) paintball_wm_v1.bsp
PENDING: (fs) p90orange_sourceb2.bsp
PENDING: (fs) p90orange_source.bsp
PENDING: (fs) olivegarden-mds.bsp
PENDING: (fs) ogshcs4.bsp
PENDING: (fs) nyaarena.bsp
PENDING: (fs) noob.bsp
PENDING: (fs) nm_stadium.bsp
PENDING: (fs) nm_snowland_v1.bsp
PENDING: (fs) mx_tree_b1.bsp
PENDING: (fs) mp5zknivez.bsp
PENDING: (fs) mp5_underground.bsp
PENDING: (fs) messer_witten.bsp
PENDING: (fs) mcdonalds-mds.bsp
PENDING: (fs) mac10_warz_in_the_dark.bsp
PENDING: (fs) m_maze.bsp
PENDING: (fs) m8_disco.bsp
PENDING: (fs) m45_Maze_v2.bsp
PENDING: (fs) low_awp_pwa.bsp
PENDING: (fs) lol_hutwarfare.bsp
PENDING: (fs) liquid_propainstrike.bsp
PENDING: (fs) lion_fortified.bsp
PENDING: (fs) lion_a_snipers_rush_dd.bsp
PENDING: (fs) lego_assault_final_v3.bsp
PENDING: (fs) knifewarbridge_v2.bsp
PENDING: (fs) knas_Rocktown_CSS.bsp
PENDING: (fs) knas_Football_CSS.bsp
PENDING: (fs) kdr_digdug.bsp
PENDING: (fs) kb_tennis.bsp
PENDING: (fs) ka_wideopen_s.bsp
PENDING: (fs) ka_water_fall.bsp
PENDING: (fs) ka_tunnelofdeath.bsp
PENDING: (fs) ka_tanks.bsp
PENDING: (fs) ka_snow_fixed.bsp
PENDING: (fs) ka_snow.bsp
PENDING: (fs) ka_rush.bsp
PENDING: (fs) ka_rotation.bsp
PENDING: (fs) ka_ringfor2.bsp
PENDING: (fs) ka_map.bsp
PENDING: (fs) ka_lava.bsp
PENDING: (fs) ka_lake.bsp
PENDING: (fs) ka_knifebeach_v5.bsp
PENDING: (fs) ka_knife_explosion3.bsp
PENDING: (fs) ka_highdive.bsp
PENDING: (fs) ka_glassfloor.bsp
PENDING: (fs) ka_fallingtrash.bsp
PENDING: (fs) ka_explosions.bsp
PENDING: (fs) ka_dust_inf.bsp
PENDING: (fs) ka_drop.bsp
PENDING: (fs) ka_dangerzone2.bsp
PENDING: (fs) ka_blubb.bsp
PENDING: (fs) ka_beams_s.bsp
PENDING: (fs) ka_al[l]di[e]_secretroom_sdl.bsp
PENDING: (fs) ka_airdrop2.bsp
PENDING: (fs) ka_airdrop.bsp
PENDING: (fs) ka_acer_source.bsp
PENDING: (fs) ka_Sponge_Bob.bsp
PENDING: (fs) jrw_indoor_shootingrangeindiv.bsp
PENDING: (fs) iv_de_stoneworld.bsp
PENDING: (fs) indoor_shooting_range.bsp
PENDING: (fs) ii_wilderness.bsp
PENDING: (fs) ii_weapons_cache_beta2.bsp
PENDING: (fs) ii_weapons_cache_beta.bsp
PENDING: (fs) ii_wcnorth.bsp
PENDING: (fs) ii_vents.bsp
PENDING: (fs) ii_tunnel.bsp
PENDING: (fs) ii_tubes.bsp
PENDING: (fs) ii_theuprise.bsp
PENDING: (fs) ii_telestation.bsp
PENDING: (fs) ii_sniperhills.bsp
PENDING: (fs) ii_skilledkill.bsp
PENDING: (fs) ii_rooms.bsp
PENDING: (fs) ii_rollingstones.bsp
PENDING: (fs) ii_portals.bsp
PENDING: (fs) ii_perez.bsp
PENDING: (fs) ii_paintball_v1.bsp
PENDING: (fs) ii_paintball_final.bsp
PENDING: (fs) ii_mp5.bsp
PENDING: (fs) ii_mechassault.bsp
PENDING: (fs) ii_maze.bsp
PENDING: (fs) ii_matchup2.bsp
PENDING: (fs) ii_korea.bsp
PENDING: (fs) ii_knuckledup.bsp
PENDING: (fs) ii_killzone.bsp
PENDING: (fs) ii_ichiban.bsp
PENDING: (fs) ii_iceworld.bsp
PENDING: (fs) ii_graveyard.bsp
PENDING: (fs) ii_grass_arena.bsp
PENDING: (fs) ii_forestfight.bsp
PENDING: (fs) ii_equilibrium.bsp
PENDING: (fs) ii_deagle.bsp
PENDING: (fs) ii_confusion.bsp
PENDING: (fs) ii_carwreck.bsp
PENDING: (fs) ii_battleground.bsp
PENDING: (fs) ii_awp_msu.bsp
PENDING: (fs) ii_awp2.bsp
PENDING: (fs) ii_aggression.bsp
PENDING: (fs) icebomb.bsp
PENDING: (fs) hypercube.bsp
PENDING: (fs) housebeta01.bsp
PENDING: (fs) hk_uspmap.bsp
PENDING: (fs) highwalk.bsp
PENDING: (fs) hhld_rage_fy.bsp
PENDING: (fs) hhld_cbble_fy.bsp
PENDING: (fs) hf_graveyard.bsp
PENDING: (fs) helms_deep_s.bsp
PENDING: (fs) he_warehouse.bsp
PENDING: (fs) he_underground.bsp
PENDING: (fs) he_trip.bsp
PENDING: (fs) he_tennis_hslan_v2.bsp
PENDING: (fs) he_tennis_hslan.bsp
PENDING: (fs) he_tennis_2005.bsp
PENDING: (fs) he_tennis.bsp
PENDING: (fs) he_myth_s.bsp
PENDING: (fs) he_hardcore_v2.bsp
PENDING: (fs) he_grass_land.bsp
PENDING: (fs) he_goodaim_tennis.bsp
PENDING: (fs) he_glasshall.bsp
PENDING: (fs) he_dodgeball_s.bsp
PENDING: (fs) he_cKcrucial.bsp
PENDING: (fs) he_bombs_away.bsp
PENDING: (fs) he_basketball_disco2.bsp
PENDING: (fs) he_basketball_disco.bsp
PENDING: (fs) he_barrel.bsp
PENDING: (fs) he_arena.bsp
PENDING: (fs) hb_knifepit.bsp
PENDING: (fs) gob_fireworks2.bsp
PENDING: (fs) glasspnkz_b8.bsp
PENDING: (fs) glasspnkz_b7.bsp
PENDING: (fs) glasspnkz_b5.bsp
PENDING: (fs) glassfloor_reloaded.bsp
PENDING: (fs) glassfloor_he_css.bsp
PENDING: (fs) glassdrop_beta2.bsp
PENDING: (fs) glass_flammable.bsp
PENDING: (fs) glass_bullzeye.bsp
PENDING: (fs) ger_hamsters_s.bsp
PENDING: (fs) fz_icebox_beta2.bsp
PENDING: (fs) fy_xbox.bsp
PENDING: (fs) fy_woodV2.bsp
PENDING: (fs) fy_wood.bsp
PENDING: (fs) fy_winterfun.bsp
PENDING: (fs) fy_western_war_b1.bsp
PENDING: (fs) fy_weep.bsp
PENDING: (fs) fy_waterbunker.bsp
PENDING: (fs) fy_water.bsp
PENDING: (fs) fy_wasteland_v1.bsp
PENDING: (fs) fy_war_of_bytes.bsp
PENDING: (fs) fy_valleybrawl.bsp
PENDING: (fs) fy_underground_shotty.bsp
PENDING: (fs) fy_ubericeworld.bsp
PENDING: (fs) fy_twobunkers_final.bsp
PENDING: (fs) fy_triplearena_v2.bsp
PENDING: (fs) fy_triplearena.bsp
PENDING: (fs) fy_treeclipper.bsp
PENDING: (fs) fy_treatment_beta.bsp
PENDING: (fs) fy_train.bsp
PENDING: (fs) fy_toyroom_b1.bsp
PENDING: (fs) fy_toxic-orange.bsp
PENDING: (fs) fy_towers.bsp
PENDING: (fs) fy_torn_css.bsp
PENDING: (fs) fy_three.bsp
PENDING: (fs) fy_thelight.bsp
PENDING: (fs) fy_tennis.bsp
PENDING: (fs) fy_telemarket_s.bsp
PENDING: (fs) fy_takeitdeep.bsp
PENDING: (fs) fy_symmeq.bsp
PENDING: (fs) fy_sublevel.bsp
PENDING: (fs) fy_stx_junkyard.bsp
PENDING: (fs) fy_streets.bsp
PENDING: (fs) fy_streap_tease.bsp
PENDING: (fs) fy_stoneworld_obe.bsp
PENDING: (fs) fy_stoneworld_beta2.bsp
PENDING: (fs) fy_stone_fights_v2.bsp
PENDING: (fs) fy_staircase.bsp
PENDING: (fs) fy_ss_magsnow_v1.bsp
PENDING: (fs) fy_splooge.bsp
PENDING: (fs) fy_spearhead.bsp
PENDING: (fs) fy_snowstorm.bsp
PENDING: (fs) fy_snow_src.bsp
PENDING: (fs) fy_snow_killergp123.bsp
PENDING: (fs) fy_snow_intel.bsp
PENDING: (fs) fy_snow_final.bsp
PENDING: (fs) fy_snow_css.bsp
PENDING: (fs) fy_snow.bsp
PENDING: (fs) fy_snipertowers.bsp
PENDING: (fs) fy_sniper_beta.bsp
PENDING: (fs) fy_slides.bsp
PENDING: (fs) fy_slaughterhouse.bsp
PENDING: (fs) fy_skydiving.bsp
PENDING: (fs) fy_simpsons.bsp
PENDING: (fs) fy_showdown.bsp
PENDING: (fs) fy_shotgunassault.bsp
PENDING: (fs) fy_shotgun_boxes.bsp
PENDING: (fs) fy_shotgun_IrA_.bsp
PENDING: (fs) fy_shotgun.bsp
PENDING: (fs) fy_shore.bsp
PENDING: (fs) fy_senso.bsp
PENDING: (fs) fy_sandstone_gx.bsp
PENDING: (fs) fy_rush_sw.bsp
PENDING: (fs) fy_runlikehell_v2.bsp
PENDING: (fs) fy_ruinous.bsp
PENDING: (fs) fy_rotation.bsp
PENDING: (fs) fy_rooms.bsp
PENDING: (fs) fy_rooftop_rc4.bsp
PENDING: (fs) fy_rolling.bsp
PENDING: (fs) fy_repub_skb.bsp
PENDING: (fs) fy_rain.bsp
PENDING: (fs) fy_puente_skb.bsp
PENDING: (fs) fy_prisonyard.bsp
PENDING: (fs) fy_poolday_wooden.bsp
PENDING: (fs) fy_poolday_reunion_lite.bsp
PENDING: (fs) fy_poolday_reunion.bsp
PENDING: (fs) fy_poolday_bsod_v1.bsp
PENDING: (fs) fy_poolday_bsod_lite.bsp
PENDING: (fs) fy_poolday_arctic.bsp
PENDING: (fs) fy_pool_fish.bsp
PENDING: (fs) fy_pool_day_remake.bsp
PENDING: (fs) fy_pool_day_css.bsp
PENDING: (fs) fy_playgrounds.bsp
PENDING: (fs) fy_payday.bsp
PENDING: (fs) fy_parkinglot.bsp
PENDING: (fs) fy_pariah.bsp
PENDING: (fs) fy_paintball.bsp
PENDING: (fs) fy_pacmania.bsp
PENDING: (fs) fy_over_under.bsp
PENDING: (fs) fy_otherworld_obe.bsp
PENDING: (fs) fy_omaha-beach.bsp
PENDING: (fs) fy_officeworld_619.bsp
PENDING: (fs) fy_officeworld.bsp
PENDING: (fs) fy_odt.bsp
PENDING: (fs) fy_obsolete_cher.bsp
PENDING: (fs) fy_nightglares.bsp
PENDING: (fs) fy_mp5.bsp
PENDING: (fs) fy_morningfinal.bsp
PENDING: (fs) fy_mooby.bsp
PENDING: (fs) fy_minimansion.bsp
PENDING: (fs) fy_mini_maze.bsp
PENDING: (fs) fy_minefield.bsp
PENDING: (fs) fy_militia_v1.bsp
PENDING: (fs) fy_militia.bsp
PENDING: (fs) fy_maze5.bsp
PENDING: (fs) fy_mayhem.bsp
PENDING: (fs) fy_matrixlobby.bsp
PENDING: (fs) fy_matchup.bsp
PENDING: (fs) fy_massacre_v2.bsp
PENDING: (fs) fy_massacre.bsp
PENDING: (fs) fy_m249.bsp
PENDING: (fs) fy_lockdown_zb2.bsp
PENDING: (fs) fy_lockdown_zb1.bsp
PENDING: (fs) fy_lixo.bsp
PENDING: (fs) fy_level_4_b1.bsp
PENDING: (fs) fy_leet.bsp
PENDING: (fs) fy_landamans1st.bsp
PENDING: (fs) fy_labyrinth_v1.bsp
PENDING: (fs) fy_labyrinth2.bsp
PENDING: (fs) fy_labyrinth.bsp
PENDING: (fs) fy_kingofthehill_usa.bsp
PENDING: (fs) fy_killerarena_css.bsp
PENDING: (fs) fy_karmic_vengance.bsp
PENDING: (fs) fy_junkyard.bsp
PENDING: (fs) fy_jungleworldx_b2.bsp
PENDING: (fs) fy_isle.bsp
PENDING: (fs) fy_ironhall.bsp
PENDING: (fs) fy_industrial_b1.bsp
PENDING: (fs) fy_icy_world.bsp
PENDING: (fs) fy_iceworldfinal.bsp
PENDING: (fs) fy_iceworld_tc.bsp
PENDING: (fs) fy_iceworld_stage.bsp
PENDING: (fs) fy_iceworld_spiare.bsp
PENDING: (fs) fy_iceworld_source.bsp
PENDING: (fs) fy_iceworld_reunion.bsp
PENDING: (fs) fy_iceworld_real.bsp
PENDING: (fs) fy_iceworld_orig.bsp
PENDING: (fs) fy_iceworld_cssource.bsp
PENDING: (fs) fy_iceworld_big.bsp
PENDING: (fs) fy_iceworld_area92.bsp
PENDING: (fs) fy_iceworld_adv.bsp
PENDING: (fs) fy_iceworldX.bsp
PENDING: (fs) fy_iceworld2k5.bsp
PENDING: (fs) fy_iceworld.bsp
PENDING: (fs) fy_icesource.bsp
PENDING: (fs) fy_icedin_v2.bsp
PENDING: (fs) fy_icedin.bsp
PENDING: (fs) fy_icecity019f.bsp
PENDING: (fs) fy_icebattle.bsp
PENDING: (fs) fy_ice_world_mp.bsp
PENDING: (fs) fy_house_v1.bsp
PENDING: (fs) fy_hot_dust_war.bsp
PENDING: (fs) fy_highway_s_v2.bsp
PENDING: (fs) fy_highway_s.bsp
PENDING: (fs) fy_highfall_css.bsp
PENDING: (fs) fy_hideandgoseak.bsp
PENDING: (fs) fy_heresy.bsp
PENDING: (fs) fy_hellway_gx.bsp
PENDING: (fs) fy_heiro.bsp
PENDING: (fs) fy_gym.bsp
PENDING: (fs) fy_greenworld.bsp
PENDING: (fs) fy_gotnoname.bsp
PENDING: (fs) fy_glassmaze.bsp
PENDING: (fs) fy_glassfloor.bsp
PENDING: (fs) fy_glassdrop_fixed.bsp
PENDING: (fs) fy_glass.bsp
PENDING: (fs) fy_forward.bsp
PENDING: (fs) fy_fort.bsp
PENDING: (fs) fy_forest_zb3.bsp
PENDING: (fs) fy_forest_zb2.bsp
PENDING: (fs) fy_forest_zb1.bsp
PENDING: (fs) fy_float.bsp
PENDING: (fs) fy_flishlighttag.bsp
PENDING: (fs) fy_fightyard.bsp
PENDING: (fs) fy_fear.bsp
PENDING: (fs) fy_farcry.bsp
PENDING: (fs) fy_fan.bsp
PENDING: (fs) fy_exe.bsp
PENDING: (fs) fy_erion_s.bsp
PENDING: (fs) fy_eod_final2d.bsp
PENDING: (fs) fy_dustybottoms.bsp
PENDING: (fs) fy_dusty.bsp
PENDING: (fs) fy_dustworld.bsp
PENDING: (fs) fy_dusttown.bsp
PENDING: (fs) fy_dusttemple.bsp
PENDING: (fs) fy_dustpro.bsp
PENDING: (fs) fy_dustdm.bsp
PENDING: (fs) fy_dust_gx.bsp
PENDING: (fs) fy_dust_css.bsp
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PENDING: (fs) HC_grundle_keep_old.bsp
PENDING: (fs) HC_grundle_keep.bsp
PENDING: (fs) HC_Window.bsp
PENDING: (fs) HC_MedEvil_Merry_Go_Round.bsp
PENDING: (fs) HC_Blood_Gultch.bsp
PENDING: (fs) Glassfloor_Hammer.bsp
PENDING: (fs) GT_Gauntlet_mk1.bsp
PENDING: (fs) Fy_takethetower.bsp
PENDING: (fs) Fy_[GWC]-SnowPitV1.bsp
PENDING: (fs) Fy_Warehouse_F.bsp
PENDING: (fs) Fy_MM_IceWorld.bsp
PENDING: (fs) Fy_LabWorld.bsp
PENDING: (fs) Fy_Industri.bsp
PENDING: (fs) Fy_DrowN2.bsp
PENDING: (fs) Fy_CourtyardKill_2.bsp
PENDING: (fs) Fall_kwijibo.bsp
PENDING: (fs) FY_PILLERS.bsp
PENDING: (fs) FY_CandyCastles.bsp
PENDING: (fs) EKI_catch_glas.bsp
PENDING: (fs) Direct_Hit.bsp
PENDING: (fs) De_fywaterv1.bsp
PENDING: (fs) De_Lightning.bsp
PENDING: (fs) De_JunkYard_Zx_beta8.bsp
PENDING: (fs) Dark_Arena.bsp
PENDING: (fs) DE_POOL_beta.bsp
PENDING: (fs) DE_PILLERS.bsp
PENDING: (fs) CS_BeachAssault_EK.bsp
PENDING: (fs) CSS_MINIMILITIA.bsp
PENDING: (fs) C7_House.bsp
PENDING: (fs) Bestbuy-mds.bsp
PENDING: (fs) Aim_ultimate.bsp
PENDING: (fs) Aim_train_Neo_Beta.bsp
PENDING: (fs) Aim_spg2.bsp
PENDING: (fs) Aim_longdistance.bsp
PENDING: (fs) Aim_glasstunnel.bsp
PENDING: (fs) Aim_WhiteRoom.bsp
PENDING: (fs) Aim_WaterWar_V2.bsp
PENDING: (fs) Aim_WaterWar_Dark.bsp
PENDING: (fs) Aim_WaterWar.bsp
PENDING: (fs) AWP__PALACE.bsp
PENDING: (fs) AIM_Lookout.bsp
PENDING: (fs) AIM_Basement.bsp
PENDING: (fs) AD_Glass_Final.bsp
PENDING: (fs) AD_Glass.bsp
PENDING: (fs) 9th_mythic_funcube_v1.bsp
PENDING: (fs) 8th_mythic_sand_v1.bsp
PENDING: (fs) 7th_mythic_realistic_v2.bsp
PENDING: (fs) 735717.bsp
PENDING: (fs) 6th_mythic_factory_v2.bsp
PENDING: (fs) 5th_mythic_redsun_v1.bsp
PENDING: (fs) 4th_mythic_ktaschool_v4.bsp
PENDING: (fs) 3stories_erz_beta.bsp
PENDING: (fs) 3stories2005.bsp
PENDING: (fs) 3rd_mythic_metal_v1.bsp
PENDING: (fs) 2roomsKFS_2005beta2.bsp
PENDING: (fs) 2roomsKFS_2005beta.bsp
PENDING: (fs) 2rooms1door_final_v2.bsp
PENDING: (fs) 2rooms1door.bsp
PENDING: (fs) 2rooms.bsp
PENDING: (fs) 2nd_mythic_town_v5.bsp
PENDING: (fs) 1st_mythic_labyrint_v6.bsp
PENDING: (fs) 1on1_small.bsp
PENDING: (fs) 1_room_advanced.bsp
PENDING: (fs) 17th_mythic_blacktempel_v1.bsp
PENDING: (fs) 16th_mythic_boll_v1.bsp
PENDING: (fs) 15th_mythic_watertemple_v1.bsp
PENDING: (fs) 14th_mythic_house_v1.bsp
PENDING: (fs) 13th_mythic_boot_v1.bsp
PENDING: (fs) 12th_mythic_bunkers_v1.bsp
PENDING: (fs) 11th_mythic_bloks_v1.bsp
PENDING: (fs) 10th_mythic_roofcube_v1.bsp
PENDING: (fs) 007_temple.bsp
PENDING: (fs) 007_citadel_day.bsp
PENDING: (fs) 007_citadel.bsp
PENDING: (fs) $z_paintball.bsp
 
Extract all the individual map zip files to steam/steamapps/yousteamaccountname/counter-strike source/cstrike

highlight the cstrike folder so its is open.
 
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