Puxido
New Member
I've been watching gameplay videos, when Jason Voorhees has the least gory Fatalities, you've done smomething wrong. Too me, they seem to make the game a little less "amazing", when the fatalities are so cartoony/over the top.
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I guess the context is indicative of the whole argument for homosexuality, redefinition. Ah well I also find it ironic that the rainbow is a symbol for homosexuality when in Christianity it was a sign of God's promise not to flood the Earth again. You know the flood he sent when he saw how wicked man was.http://en.wikipedia.org/wiki/Monastery#Monastic_life said:In most religions the life inside monasteries is governed by community rules that stipulate the gender of the inhabitants and require them to remain celibate and own little or no personal property.
On the one hand, I hear you. On the other hand, Street Fighter is less gory now than it was in the early 90s if memory serves correctly (not that it was particularly gory in the first place, but the bloodied brawlers in win/lose screens aren't the same as they used to be), and it is far and away the biggest fighting game in the American market. Tekken and King of Fighters (popular elsewhere in the world) are also pretty lacking in gore. It's really Mortal Kombat that revels in its gore; nobody else has had to play on their turf to survive, nor do I think that will change any time soon. Maybe it could. Maybe it will make other things seem "not so bad" by contrast. Nevertheless, these major fighting game series have been around for somewhere in the neighborhood of two decades now, and most of them haven't changed to try to match MK's style.
Street Fighter is less gory now than it was in the early 90s if memory serves correctly (not that it was particularly gory in the first place, but the bloodied brawlers in win/lose screens aren't the same as they used to be)
You have a point, but I'm looking at it through the point of view as a writer, which I am, and a game designer, which I want to be. I have had villains die in ways from an impaler falling from a castle onto one of his own spikes, to a sorcerer who dies ironically in fire. But after watching the fatalities, nothing I have ever written in even my darker stories holds a candle anymore. I feel as a writer that the bar has been put up high for me to make interesting storyline, and I may not want to make such disturbing imagery, but I feel as a writer, if its not up to there level, any dark storyline I could write (I don't normally write dark storylines, but occasionally I try to change things up with dark happenings in my stories) would just be underwhelming.
I never thought of those screens as gory so much as realistic. You're in a fight you get beat up, sure, but you don't play jump rope with their intestine that's shock for shock's sake alone.
Don't go with the world and try to one up them on being disturbing we aren't here to please people but God! You will also always lose because without values the world will always be willing to go further. Besides using shock value to be popular is BAD writing plain and simple. I mean here I'll make up a graphic fatality but put it in a spoiler...
IT REQUIRES NO TALENT! The world is filled with people, who never had values, doing this and filling the world with garbage (usually by pushing sex). Earthly success requires nothing but selling out your values. Writing which has meaning, which redeems, which endures, requires so much more. Whatever you do, or in this case write, do it for God not "success" or it's pointless.Knocking them prone Jax grabs the loser's legs and braces his foot against their crotch. With a mighty pull their legs come off. Then punching the loser in their stomach the victorious Jax pulls out their intestine, raps it around their neck and lifts them aloft by it with one hand. They wriggle and struggle in vain as they are hung by their own entrails. Still suspending them he triumphantly stares into win screen.
On a functional level if blood and gore was used for a moral point I'm ok with it but it most certainly wouldn't be like Mortal Kombat. If you've got a game with monsters that eat people or aliens that transform you'll have to have some level of gore. Though you wouldn't make it gory to selling gore but because the story wouldn't make sense without it. If a villain get's impaled or burnt to death their is no reason to show it graphically the way Mortal Kombat glorifies it. Old movies had people get shot or stabbed all the time but fountains of blood didn't spurt out. Actually by not showing it a user's imagination can make a scene graphic alone. That's how suspense works and it is often more horrifying than showing things because people get desensitized to it. Even the secular youtuber I watched said "the first time I saw that fatality I cringed but now it's nothing (after having seen it so much)".
Yes people may play Mortal Kombat for game play, as I said earlier, but it is the gore which distinguishes Mortal Kombat from other games. There is no reason to go the Mortal Kombat route, distinguish yourself by making good + Godly, stories.
On a similar note: I do have a Christian game idea that uses the word which means "illegitimate son" once at the end of the game. Normally the villain is calm and collected but at the end, pressed against the wall, a second motivation becomes apparent. He loses his cool calling the protagonist this in a moment of rage. You see the villain, views the protagonist, his half brother as illegitimate and this brings an under tone of father issues to what we thought motivated him. It makes the story all the more personal and I've little way to get around it. In my opinion this is appropriate use of the word. Comparatively I could imagine a moment of gore having a relevant place but as I've said their is no reason to make a game about it or shock to shock.
I can't stand to play Mortal Kombat because of the gore. I can't say I'd be interested even if there was a sanitized version available because I've always preferred Street Fighter gameplay, but the gore makes it an instant "nope."
Side note: Puzzle Fighter forever.
You are not alone, Gerbil. Scroll about halfway through this article for a comparison of Chun Li art in SFIII and SFIV: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/Actually I think 3rd Strike looks better with it's 2D sprites than the new ones but then I never had the opportunity to play any of them.