Xymnas
Trieb of Judah Starcraft Series Chapter Co-leader
Hey, I'd like to take a minute to help anyone with a Feral Druid Cat.
I've been playing a Druid for a few years now and have switched back and forth in between specs. I finally ended up on Feral because I've always liked Melee DPS a little more than healing and Ranged DPS. Everything that I have learned over the years of playing a Druid has really helped me out, and I hope to help others out with my intel. I also get a lot of help and continue to learn different things about my spec from Elitist Jerks.
First off we look at your talent tree. Now there are a few different ways you can do this, depending on if your going for Cat Single target DPS or AoE DPS spec.
With the Cat DPS you can go with a "Single-target DPS" or an "AoE DPS" spec. Either way you go here are some required Talents needed to maximize DPS:
<<Feral>>
5/5 Ferocity -- get you started off while reducing the energy/rage used on you abilities.
2/2 Savage Fury -- More damage = more DPS
1/1 Survival Instinct -- More health for a period of time
2/2 Feral Swiftness -- Increase dodge by 4%
3/3 Sharpen Claws -- Increased Crit chance
2/2 Shredding Attacks -- Reduces cost on Shred which is a MUST
3/3 Predatory Strikes -- Increases AP in forms
2/2 Primal Fury -- On crit strike you gain an EXTRA combo point
2/2 Primal Precision -- Helping out on Expertise but more importantly refunding 80% of your energy cost if the finishing move fails.
1/1 Feral Charge -- Charge in Cat/Bear and dazes enemies for a few seconds
5/5 Heart of the Wild -- Increasing your AP by 10%
3/3 Survival of the Fittest -- Increases all attributes by 6%!!! Awesome!!!
1/1 Leader of the Pack -- Increasing all party/raid members with 5% increase crit chance for ranged and melee
3/3 Predatory Instincts -- Increasing damage from crits
1/1 Mangle -- Helps out with bleed debuffs
3/3 Improved Mangle -- Reducing energy Cost on Mangle
3/3 King of the Jungle -- Tiger's Fury instantly restores Energy, as well as reducing mana costs on forms
5/5 Rend and Tear -- Increase damage of Shred on bleeding targets, also increasing crit chance on bleeding targets with Ferocious Bite
1/1 Primal Gore -- Grants Rip to Critically hit
1/1 Berserk -- Reducing the energy cost in cat by 50%
<<Resto>>
3/5 Furor -- Chance to get energy when you go into form
2/2 Improved Mark of the Wild -- Increasing all attributes by 2%
5/5 Naturalist -- Increase damage done
3/3 Natural Shapeshifter -- Reducing cost of forms
1/1 Omen of Clarity -- Chance on hit to get a "Clear cast"
2/2 Master Shapeshifter -- Increase crit chance while in form
Now you'll have a few points that you can spend in different areas depending on if you want to AoE/single target DPS.
<<Single Target DPS>>
5/5 Feral Aggression -- increase damage of Ferocious Bite
<<AoE DPS>>
3/3 Feral Instinct -- increasing damage of Swipe
2/2 Improved Leader of the Pack -- Heals yourself on crit strikes
Now you'll have one point left where you can place just about anywhere you see fit.
Rotation of attacks:
On Boss fights
1) Faerie Fire (Feral)
2) Mangle
3) Rake
4) Shred -- (2-3 times)
Once you have 5 Combo Points
5) Savage Roar
6) Tiger's Fury -- Gain full Energy back
7) Berserk -- Reducing energy costs
8) Shred -- (3-5 times)
Once you have 5 Combo Points
9) Rip
10) Rake
11) Shred -- (3-4 times)
Once you have 5 Combo Points
(Depending on your Savage roar and your Rip you may use Ferocious Bite, but if Savage roar is lower than 5 Seconds, then use the 5 points on Savage roar.)
12) Start back at #7, and repeat.
(Another thing you can do with Berserk is plan out when Heroism is used, increasing attack speed by a TON. Pop Berserk then and go to town on the mob.)
You always want to have Mangle and Rake up. Luckily Mangle is now 1 minute debuff instead of 12 Seconds which helps a lot. Always wanna have Rake up because if it being a "Bleed" affect it increases the damage of Shred which is important.
Savage Roar is a great buff that helps out a ton buffing your damage --> Mangle buffs the Bleeding affect and your shred --> Bleeding affects buff shred.
Glyphs
Major
1) Glyph of Savage Roar -- buffing Savage Roar a little more
2) Glyph of Rip -- Increasing duration of Rip
3) Glyph of Shred -- Increasing duration of Rip
Minor
The Minor Glyphs aren't a necessity, but you can put in:
1) Glyph of Unburdened Rebirth -- no reagent for Rebirth =D
2) Glyph of Dash -- Reduce CD on Dash
3) What ever you want in the 3 slot
Macros:
I don't have any cat macros, so if you got some cool beans and share it if you'd like. I haven't found any that help me out atm.
Add ons:
Omen: Threat meter
Omni CC: CD add, showing in BIG letters the CD on your spells/casts
Deadly Boss Mods: YOU MUST HAVE THIS FOR RAIDING!!!! Helps out when to move and lets you know whats going to happen
And my Favorite
Feral By Night: Showing you which attacks to use and when, also showing the CD on your Trinkets and any buffs you have have that can "Proc"
Any questions feel free to ask =D
I've been playing a Druid for a few years now and have switched back and forth in between specs. I finally ended up on Feral because I've always liked Melee DPS a little more than healing and Ranged DPS. Everything that I have learned over the years of playing a Druid has really helped me out, and I hope to help others out with my intel. I also get a lot of help and continue to learn different things about my spec from Elitist Jerks.
First off we look at your talent tree. Now there are a few different ways you can do this, depending on if your going for Cat Single target DPS or AoE DPS spec.
With the Cat DPS you can go with a "Single-target DPS" or an "AoE DPS" spec. Either way you go here are some required Talents needed to maximize DPS:
<<Feral>>
5/5 Ferocity -- get you started off while reducing the energy/rage used on you abilities.
2/2 Savage Fury -- More damage = more DPS
1/1 Survival Instinct -- More health for a period of time
2/2 Feral Swiftness -- Increase dodge by 4%
3/3 Sharpen Claws -- Increased Crit chance
2/2 Shredding Attacks -- Reduces cost on Shred which is a MUST
3/3 Predatory Strikes -- Increases AP in forms
2/2 Primal Fury -- On crit strike you gain an EXTRA combo point
2/2 Primal Precision -- Helping out on Expertise but more importantly refunding 80% of your energy cost if the finishing move fails.
1/1 Feral Charge -- Charge in Cat/Bear and dazes enemies for a few seconds
5/5 Heart of the Wild -- Increasing your AP by 10%
3/3 Survival of the Fittest -- Increases all attributes by 6%!!! Awesome!!!
1/1 Leader of the Pack -- Increasing all party/raid members with 5% increase crit chance for ranged and melee
3/3 Predatory Instincts -- Increasing damage from crits
1/1 Mangle -- Helps out with bleed debuffs
3/3 Improved Mangle -- Reducing energy Cost on Mangle
3/3 King of the Jungle -- Tiger's Fury instantly restores Energy, as well as reducing mana costs on forms
5/5 Rend and Tear -- Increase damage of Shred on bleeding targets, also increasing crit chance on bleeding targets with Ferocious Bite
1/1 Primal Gore -- Grants Rip to Critically hit
1/1 Berserk -- Reducing the energy cost in cat by 50%
<<Resto>>
3/5 Furor -- Chance to get energy when you go into form
2/2 Improved Mark of the Wild -- Increasing all attributes by 2%
5/5 Naturalist -- Increase damage done
3/3 Natural Shapeshifter -- Reducing cost of forms
1/1 Omen of Clarity -- Chance on hit to get a "Clear cast"
2/2 Master Shapeshifter -- Increase crit chance while in form
Now you'll have a few points that you can spend in different areas depending on if you want to AoE/single target DPS.
<<Single Target DPS>>
5/5 Feral Aggression -- increase damage of Ferocious Bite
<<AoE DPS>>
3/3 Feral Instinct -- increasing damage of Swipe
2/2 Improved Leader of the Pack -- Heals yourself on crit strikes
Now you'll have one point left where you can place just about anywhere you see fit.
Rotation of attacks:
On Boss fights
1) Faerie Fire (Feral)
2) Mangle
3) Rake
4) Shred -- (2-3 times)
Once you have 5 Combo Points
5) Savage Roar
6) Tiger's Fury -- Gain full Energy back
7) Berserk -- Reducing energy costs
8) Shred -- (3-5 times)
Once you have 5 Combo Points
9) Rip
10) Rake
11) Shred -- (3-4 times)
Once you have 5 Combo Points
(Depending on your Savage roar and your Rip you may use Ferocious Bite, but if Savage roar is lower than 5 Seconds, then use the 5 points on Savage roar.)
12) Start back at #7, and repeat.
(Another thing you can do with Berserk is plan out when Heroism is used, increasing attack speed by a TON. Pop Berserk then and go to town on the mob.)
You always want to have Mangle and Rake up. Luckily Mangle is now 1 minute debuff instead of 12 Seconds which helps a lot. Always wanna have Rake up because if it being a "Bleed" affect it increases the damage of Shred which is important.
Savage Roar is a great buff that helps out a ton buffing your damage --> Mangle buffs the Bleeding affect and your shred --> Bleeding affects buff shred.
Glyphs
Major
1) Glyph of Savage Roar -- buffing Savage Roar a little more
2) Glyph of Rip -- Increasing duration of Rip
3) Glyph of Shred -- Increasing duration of Rip
Minor
The Minor Glyphs aren't a necessity, but you can put in:
1) Glyph of Unburdened Rebirth -- no reagent for Rebirth =D
2) Glyph of Dash -- Reduce CD on Dash
3) What ever you want in the 3 slot
Macros:
I don't have any cat macros, so if you got some cool beans and share it if you'd like. I haven't found any that help me out atm.
Add ons:
Omen: Threat meter
Omni CC: CD add, showing in BIG letters the CD on your spells/casts
Deadly Boss Mods: YOU MUST HAVE THIS FOR RAIDING!!!! Helps out when to move and lets you know whats going to happen
And my Favorite
Feral By Night: Showing you which attacks to use and when, also showing the CD on your Trinkets and any buffs you have have that can "Proc"
Any questions feel free to ask =D
Last edited: