FiremanThul
New Member
This entire guide is a work in progress and should help us get to the endgame stuff we've been craving.. I'm doing my best to gather and verify information as I can, so please bear with me.
We now have many level 70s in the guild, and if they are anything like me they're dying to get to Mt Hyjal, which appears to be the endgame of all endgame raids. To get to Mt Hyjal requires many many steps and hours and weeks of grinding and lower level instances. This guide will give you a general outline of everything that needs to be done to get there.
Randy forwarded me this general progression guide and I think it gives a good outline, but I will go much more in depth here.
Preparation throughout all of this is going to be critical. We need to start thinking as a team when we go into instances and raids. What can you do now to be a part of the team later?
1. Gear - Gear is so easy to obtain in TBC its sickening. Keep pushing your suit to the limits, run the lower level instances until there are no further upgrades to your gear possible. While researching my own gear, I read a very sound piece of advice which I will paraphrase "stop worrying about 20-30 attack power, worry about crit chance". Basically, and this was a trap I was falling into myself, I'd see a piece of gear that had 20 more attack power than my previous piece, so i'd upgrade and vendor the old piece. However I was paying little attention to the decrease in agail or +crit chance or intel or whatever that I was sacraficing. (I know thats in melee terms, but mages get the point too). Don't forget to repair your gear before the start of the instance!
2. Food/Drink - the new food buffs are great. The guild has stockpiles of meats to get your cooking to 375, so do it. Go out and farm the mats required to make the higher end food recipes so that when you show up to raids with the guild you aren't just depending on the mage to give you no buff food drink. There's also no reason you can't keep 4 stacks of water on you at all times. As a melee'r I love the 7200/30sec water, it fills my mana up quick. This will put less pressure on the mage, and allow the instance to start sooner thus end sooner. Hunters get spore snacks for yer pet, the stam bonus is nice.
3. Pots - Protection pots, dmg pots, agil pots, healing/mana pots.. Whatever you find you'd normally need, grab some off AH or make one on an alchemist. We also have numerous alchemists in the guild who I'm sure would be more than happy to make whatever you want if you give them the mats. Do some research ahead of time about the raid you are going into and find what protection potion you might need, don't show up on the doorstep and expect the lone alchemist to have 20x ??? protection pots..
4. Trinkets/toys - IMHO, if you are an engineer, you should have seaforium charges (you never know), at least one field repair bot, and some goblin jumper cables XL. The last is especially important for hunter/engies, as you can feign death at the last minute and HOPEFULLY rez the priest.. helps everyone, money money. Bombs are also always nice for some extra dmg.
5. Reputation - Well apparently blizzard loves mindless drooling players hypnotized in front of the computer grinding rep. Rep is going to be critical to this process as you will see in the following threads, so might as well start grinding now..
Anyhow onto the guide..
We now have many level 70s in the guild, and if they are anything like me they're dying to get to Mt Hyjal, which appears to be the endgame of all endgame raids. To get to Mt Hyjal requires many many steps and hours and weeks of grinding and lower level instances. This guide will give you a general outline of everything that needs to be done to get there.
Randy forwarded me this general progression guide and I think it gives a good outline, but I will go much more in depth here.
Preparation throughout all of this is going to be critical. We need to start thinking as a team when we go into instances and raids. What can you do now to be a part of the team later?
1. Gear - Gear is so easy to obtain in TBC its sickening. Keep pushing your suit to the limits, run the lower level instances until there are no further upgrades to your gear possible. While researching my own gear, I read a very sound piece of advice which I will paraphrase "stop worrying about 20-30 attack power, worry about crit chance". Basically, and this was a trap I was falling into myself, I'd see a piece of gear that had 20 more attack power than my previous piece, so i'd upgrade and vendor the old piece. However I was paying little attention to the decrease in agail or +crit chance or intel or whatever that I was sacraficing. (I know thats in melee terms, but mages get the point too). Don't forget to repair your gear before the start of the instance!
2. Food/Drink - the new food buffs are great. The guild has stockpiles of meats to get your cooking to 375, so do it. Go out and farm the mats required to make the higher end food recipes so that when you show up to raids with the guild you aren't just depending on the mage to give you no buff food drink. There's also no reason you can't keep 4 stacks of water on you at all times. As a melee'r I love the 7200/30sec water, it fills my mana up quick. This will put less pressure on the mage, and allow the instance to start sooner thus end sooner. Hunters get spore snacks for yer pet, the stam bonus is nice.
3. Pots - Protection pots, dmg pots, agil pots, healing/mana pots.. Whatever you find you'd normally need, grab some off AH or make one on an alchemist. We also have numerous alchemists in the guild who I'm sure would be more than happy to make whatever you want if you give them the mats. Do some research ahead of time about the raid you are going into and find what protection potion you might need, don't show up on the doorstep and expect the lone alchemist to have 20x ??? protection pots..
4. Trinkets/toys - IMHO, if you are an engineer, you should have seaforium charges (you never know), at least one field repair bot, and some goblin jumper cables XL. The last is especially important for hunter/engies, as you can feign death at the last minute and HOPEFULLY rez the priest.. helps everyone, money money. Bombs are also always nice for some extra dmg.
5. Reputation - Well apparently blizzard loves mindless drooling players hypnotized in front of the computer grinding rep. Rep is going to be critical to this process as you will see in the following threads, so might as well start grinding now..
Anyhow onto the guide..
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