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Tank = Instant PVE queue (0 mins) for everything queueable. Way demanding on having the right gear and knowing the fights. You might be the cause for the group falling apart often (until geared and fights down pat). Rewarding feeling of keeping a group alive.
Healer = Short PVE queues (1-5 mins). Wack a mole while following around the zerg is rather easy. Rewarding feeling of keeping a group alive.
DPS = Long queues (6-20+ mins). Melee DPS is difficult to pick up the first few times of boss fights. Not positioning and moving out of bad stuff on the ground will see you dead alot more then the other 2 roles. You get to play the DPS meter game. Rewarding feeling of bashing things with a massive 2-hander.
Shaman for pvp is incredble! or So I have been told...
I am leveling my second one up right now... specifically to heal raids/pvp
If GW2 is not a real option, roll a dwarf. Everyone knows Dwarves > Draenei.