cgdoc519
Christian Gamers Alliance Staff Manager
sweet, we got it this Friday.
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Good run last night and lots of fun. I think we learned much and did well despite our late start - sorry about that. Lord Marrowgar is down and our next battle is Lady Deathwhisper and her trash. Read up on strats when you can please. Next week's run will be Sat. the 26th due to Christmas falling on Friday.
See you then!
Source: Panzerr
a) Can the Adherent-Shield (Shroud of the Occult) be purged/stolen/whatever?
Source: tuffmuffin
A) No. The shield deflects all such spells as the description implies, and must be burned through by physical DPS. Goes down quite fast from single target, and also note you can stun-lock Adherents to prevent more.
I also believe Mass Dispell has no effect even though it is not a direct targeted spell, you could try it but DPS should be able to burn through the shield anyway provided you have a decent balance of physical and magic DPS. Spell reflect mechanics only work on directed spell effects, you can't reflect an AoE.
Source: Panzerr
b) One wipe, our tree claimed he was silenced for a while. The only thing I can imagine this could come from would be Dominate Mind. Did they insert this into the 10-man encounter with 3.3a?
Source: tuffmuffin
B) The only real "silence" from this fight is the Curse of Torpor that Adherents cast. It adds an additional 15 seconds to all ability cooldowns (Instant casts become 15 sec cooldowns, if the ability had a 6 sec cooldown it becomes 21, etc.) and must be decursed ASAP. There is no MC in 10-man.
Also note, DRUIDS CAN DECURSE. This should be their number one priority during phase 1. They likely need to invest in an addon like Decursive and learn to use it because there really is no excuse for a class that can decurse to not decurse themselves. This is a serious case of a player only performing part of their required raid function. I hate to say it but they either need to learn to play their role or be replaced. A raid has no chance of success if people can't perform the required duties.
Source: Panzerr
c) The 10-Man video suggests that all casters dps on the shield, while melee/hunters take care of the adds - unless they mutate (get empowered, transformed, resurrected and what not). So melee and tanks do the Adherents first and then the Fanatics (tanked)? I'm wondering because this differs from everything i read/saw so far.
Source: tuffmuffin
C) There are numerous ways to do the fight. One of which is to have melee zerg the adds while ranged (throw Hunters around with either) DPS her. Find whatever works for your guild and stick with it.
Physical DPS has to be used on adherants because there is a chance at anytime for a spell reflect shield to show up that could easily kill a caster in combination with other damage done by the boss. Adherants are caster mobs which do not require a conventional tank. Just stun lock and burn it down with melee DPS. An actual tank only gets a minor mitigation bonus to spell damage (so instead of the spell hitting for 8k, it hits for 7k, not a huge difference). When adherants are reanimated they become 90% immune to magic damage. Fanatics are melee mobs that have to be tanked, they actually hit hard so tanking stats (armor, dodge, parry, block) all come into play. These adds can be killed by physical DPS after they have killed all the Adherants, though magic dps can be used on them as well. When Fanatics are Reanimated, they are 90% immune to physical damage and MUST be killed by magic damage. WHen Fanatics are Deformed, they must be killed by magic DPS and kited (they hit much harder when deformed and heal significantly). If you are having problems dealing with the adds, you likely should have ALL your DPS switch to them when they spawn, kill them fast, and then all switch to the boss waiting for the next wave to spawn.
Source: Panzerr
d) Is it possible to drain the mana-shield of Lady Deathwhisper with Viper Sting / Manaburn e.a.?
Source: tuffmuffin
D) Yes, but keep in mind that said abilities are capped at a percentage of the caster's mana pool. It's more effective to do a normal DPS rotation.
Statically it is never worth while for a DPS to do this. A discipline priest running with like 30,000 mana and speced into Improved Mana burn would be doing the equivalent of 4500 DPS to the boss. You need a very large mana pool and have to be speced into Improved Mana Burn for it to be even considered. Generally though your DPS will be higher than the effect of Mana Burn, so a Shadow Priest would never consider it.
We downed him with only Two Marks up, having a Disc Priest (Wend) was a big help in the fight. We need to hone our strategy so our Ranged don't move around so much though, it caused a big drop in their DPS.[7F]LarryBoy;366801 said:It is CRITICAL to keep the person with Mark alive. If they die, Saurfang regains 5% of his health, which makes the fight last that much longer, which in turn increases the likelihood that he Marks additional people.
Please check out the link for the full article. This fight is a big time Tank, Healer, and DPS check. He hits very hard with three stack of Inhaled Blight (20 - 25K). He also has a 5 minute enrage timer. So, let's break that down:Raid Composition - 10 Man:
2 tanks - This encounter requires two tanks to rotate tanking Festergut throughout.
2-3 healers - Your raid will want healers that are all fairly flexible in their role, as the amount of damage taken by both the MT and the raid will vary widely over the course of the encounter, making it necessary to adjust healing to compensate. It is much better if you can get away with 2 healers and bring a 7th DPS, due to Festergut's berserk timer.
5-6 DPS - There are no particular skills such as interrupt/CC/etc. needed in this fight, so any DPS will do as long as they are adept at moving quickly when needed while maintaining good damage output.