Cryøgenic
New Member
I'm so tired of hearing that from people that don't know anything about TOR. I'm not lucky enough to be in the beta but I have been reading and watching everything I can find about TOR to try and get an idea of the direction Bioware is taking it. I noticed something interesting, to me at least, the other day.
When I put together all the bits of scattered info The Old Republic looks less like a "WoW clone" and more and more like KOTOR. Here are some of the things I think are similar.
Fully voiced cinematic quests and story: both KOTOR and TOR (hurray for no more generic text windows)
Companion Characters: quite a few in KOTOR to choose from with different abilities for security and demolitions and buffs or healing, two taken at a time, makes comments during some quest dialogue, will react positively or negatively to how you talk to them: TOR has different roles for companion characters, tank, dps, support but only taken one at a time, affection system of some sort based on your actions and possible romance options.
Crew skills: In KOTOR you could get your Wookie crewman to make grenades for you and I think the droid could make stuff for you as well: TOR has an extensive crafting system and mission system to keep your crew busy.
Space Combat: when you first steal the Ebon Hawk in KOTOR and escape the planet you must shoot down the pursuing fighters with the Hawk's turret: In TOR there will be space battles you pilot through while traveling from planet to planet.
It seems to me that TOR isn't really copying WoW but improving on a game released previously, I think before WoW even, and making it an MMO. I'm sure there are some things they have followed WoW's lead on but that's how thing keep improving. Taking what works and building on it is a good plan.
I could be completely wrong about all this tho and they could be just making a WoW clone with cheddar monks in it.
When I put together all the bits of scattered info The Old Republic looks less like a "WoW clone" and more and more like KOTOR. Here are some of the things I think are similar.
Fully voiced cinematic quests and story: both KOTOR and TOR (hurray for no more generic text windows)
Companion Characters: quite a few in KOTOR to choose from with different abilities for security and demolitions and buffs or healing, two taken at a time, makes comments during some quest dialogue, will react positively or negatively to how you talk to them: TOR has different roles for companion characters, tank, dps, support but only taken one at a time, affection system of some sort based on your actions and possible romance options.
Crew skills: In KOTOR you could get your Wookie crewman to make grenades for you and I think the droid could make stuff for you as well: TOR has an extensive crafting system and mission system to keep your crew busy.
Space Combat: when you first steal the Ebon Hawk in KOTOR and escape the planet you must shoot down the pursuing fighters with the Hawk's turret: In TOR there will be space battles you pilot through while traveling from planet to planet.
It seems to me that TOR isn't really copying WoW but improving on a game released previously, I think before WoW even, and making it an MMO. I'm sure there are some things they have followed WoW's lead on but that's how thing keep improving. Taking what works and building on it is a good plan.
I could be completely wrong about all this tho and they could be just making a WoW clone with cheddar monks in it.