You Awaken In Coldridge Valley

Flamethrøwer

New Member
The first one of these was a big hit, so I decided to start up another one! This is going to be set inside WoW, no outside items or people will be allowed. The cool part is, I am going to actually create this character, and you will guide him through his adventures in Azeroth!

The Rules
To keep the story going, you must enter a command as follows:

>search the inn for useful items

The commands you enter MUST be restricted to things your character can control. For instance, you can enter a command to search inside a barrel, but you cannot control what is inside the barrel. That is for the storyteller to decide :)

If you have any questions, ask. I'll edit the thread as needed to keep the story flowing. Otherwise - have a good time!

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You awaken in Coldridge Valley. You have no memory of what happened, how you got here, or even your name. You do know that you are a Dwarf Hunter. During your long years of mountaineering and exploration, you have mastered the art of animal handling, and while this has not been forgotten entirely, it will take a while before all your skills return to you. You are sure you will learn them again along the way.

You vaguely remember having a pet before losing consciousness... a wolf? a dog? You can't tell. You seem to remember it being beat up badly. Did it die? Run away?

There are no tracks in the snow around you. There is no telling how long you have been lying here. Just up ahead you see a dwarf fighting off an army of Troggs. Freezing, with nothing more than a shirt and pants, you get up and brush the snow from your body. Your glorious full beard has probably kept you from freezing to death. You want to approach the dwarf, but you must first either remember your name, or come up with one in order to be presentable.

What will your name be?
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Several possibilities swirl about your head. Redeemed? No, upon trying it out, it seems likely that someone else has that name. Warmbeard? Fitting, but a little too obvious... You continue to think while the dwarf ahead continues to wage a hopeless war against the onslaught of troggs. He does not seem to know you are in the area, but he looks like he could use some help. You finally decide to go by the name Turner. You feel this name is common and forgettable, in case you need to lay low for a while.

You see a proud dwarven building to the north, built into the side of the mountain. A path leads east and west, with a pack of dwarves fighting something off to the east, while you see nothing but trees and snow to the south. You have a vague feeling, up in the corner of your mind, that someone had something useful for you, but you aren't quite sure where to look...

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Am I supposed to pick a direction? If so...

>Walk North

((You can pick a direction, or choose any action you wish.))

You decide to head north, approaching the trogg-overrun dwarf. He continues to be oblivious to your existence.

>look in pockets

You rifle through your pockets and backpack, but find only a shiny stone with a strange marking on it. You touch the strange marking on the stone, and a funny feeling comes over your body. Hm. It's kind of unsettling, but it's not too bad. Certainly is odd for a stone to make you feel- OH MY GOSH WHAT IS HAPPENING I FEEL LIKE I'M BEING TORN THROUGH THE FABRIC OF SPACETIME AND EVERYTHING JUST WENT DARK AND ... whoa... You're back the your original location in which you awoke in Coldridge Valley, essentially teleporting backwards about 20 yards. Amazed, you examine the stone a little more closely. You notice it says "Teleports you to Coldridge Valley." on the back, but now with a countdown timer that is counting down from 30 minutes. You stuff the stone way back down into your backpack. Despite it's 30-minute availability, you resolve to keep it around only for emergencies, like not wanting to walk very far. You don't know how mages deal with teleportation like that. It's probably why most of them are a little bit crazy.

You head north again, retracing your original steps, thoroughly freaked the heck out from your recent ordeal. You discover there is an axe attached to your back, and an old blunderbuss beside it, but nothing else of use. Maybe there is somewhere else you could check for useful items?


Once again, you have approached the dwarf. He is amazingly tenacious in his defense of... well, the little clearing he's standing in. Determined to get this dwarf's attention, you immediately break into the finest rendition of the Rumba known to Dwarfkind. He remains steadfast in is refusal to acknowledge you, even shooting troggs over your shoulder on occasion.

/insert babel fish in ear

You have no idea what a Babel Fish is, but should you come across one, you will remember to try to insert one in your ear, though it sounds horribly unpleasant.

Finally, the dwarf takes notice of you. Not surprisingly, he requests your assistance in killing the wave after wave of troggs that are assaulting him. He believes that, if you could just handle six of them for him, he'll be alright. Eager to put your rifle back to good use, you set out and destroy 6 Rockjaw Troggs. While returning to the dwarf, you notice a bear. Following you. In fact, you've had a sensation that something was following you since you woke up. You don't really like bears, but he seems to have taken a liking to you. He seems eager to help, so you decide to let him stick around until a true animal companion can be found.

The dwarf is so grateful for your assistance that he gives you a pair of gloves to help keep warm, and 15 copper. You have a feeling he would like additional help though.

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>ask for beer

Although the gloves are nice, you inquire of the dwarf where you might get a frothy ale. However, he seems bent on fighting troggs at the moment. Looking around, you see the dwarven building to the north and realize that might be a good place to find such an item. You also see a pass through the mountains way off to the east.

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>Ask if dwarf needs more help

The question sounds rhetorical the second it rolls off your tongue, and indeed the dwarf could use some additional help! Seeing as how you mastered the trogg assignment with such ease, he assumes you are prepared to take on some bigger, stronger troggs. He requires that you go kill at least three of them. You know, to show the others who the boss is.

You set off in search of these troggs and soon come across a whole mess of them. You fire your gun at the weakliest-looking one as a warm-up. After a few shots, he drops to the snow, and you feel a rush of energy flow through your body, refreshing your weariness, healing your wounds, and flooding your soul with a joy unlike you have ever experienced. You feel slightly stronger and tougher. Is this what victory feels like? I think it is!

[You have reached Level 2!]

You resolve to get this feeling back as quickly as possible. Annoying bear by your side, you fill your trogg quota with ease.

> Find something to feed the bear and gain trust

You look through your belongings, but you cannot find anything the bear is willing to eat. Remembering the harrowing ordeal of the teleport, you offer your hearthstone to the bear. He recoils in disgust.

>grab a gnome and offer him to the bear?

You look around for gnomes. Didn't there used to be a lot of weak gnomes running around here? Now there are none to be found...

The bear seems content to follow you around without eating for now. He is entirely too happy to be here.

Having returned to the dwarf questgiver, you find he is finally satisfied with your efforts and requires nothing more of you. You turn south, and spot another needy dwarf.

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>Offer your help to the dwarf

You approach the dwarf as he surveys the battle with the troggs. He tosses a traditional dwarven welcome your way. He begins to tell you of the ensuing battle and what he would like to do to help the injured dwarves in the battlefield.

> /whistle at Dwarf

In the middle of the dwarf's request, you wet your lips with your tongue and give an approving whistle to the dwarf, feeling very foolish just after doing so. Taken off guard, he stumbles over his next few words, but politely ignores your awkward musical outburst and continues to present his request. He would like you to offer first aid to any injured dwarves you can find.

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>Accept task

You agree to help the dwarf in his honorable endeavor. You accept the necessary supplies and set out onto the battlefield to the south, the bear lumbering along behind you. A short distance away, you see your first injured dwarf. You stoop down beside him and administer some extremely novice first aid care. Luckily, the dwarf has a lot of energy and is able to guide you through the procedure.

The bear stands idly by.

As you get up, the dwarf offers his thanks, and runs off to continue the fight. You turn to find additional dwarves in need of your help.

The bear is incredibly bored. You try to tell him to run off and attack some troggs if he can't be patient, but you are unable to communicate with him very well. Maybe once you get more experience with animals (or find a more intelligent animal), you'll have better luck. You make your way across the battlefield, mending the injured and supporting their efforts.

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>Finish Quest
>On the way back to questgiver, try again to work commands with bear, starting with stay, move. Then attack critter
 
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