>broaden your search for answers
You've had so much fun shooting fireballs that you pack up your fireball-making kit and take it with you. You know, just in case. You can have some more fun with those later. You get up and set out on a quest for more information.
After a thorough examination of the building, you remember that it is 6 floors, with your office being on the top floor. The bottom three floors seem to be well lit enough, and have power to them, but you have very limited access to anything other than the 6th floor, since the other companies in your building all lock their doors for some reason. In fact, on floors 2-4, you can only access a lobby and a bathroom.
You have full reign of floor 6, your office, with the exception of a few locked offices and closets. Consequently, these are the rooms that most intrigue you. However, if you knew how boring these rooms actually were, you would not care that they were locked, and in fact, prefer them that way.
Floor 5 proves to be the most interesting. It's lobby contains a walkway over the street, connecting it to the next building over. You know this building to contain a cafeteria - and you also know it to be locked after hours. It does have glass doors though, so you could go look inside if you wanted to.
You sit in the lobby of Floor 5, keeping a leg through the elevator door, holding it open, so that it's ready for wherever you decide to go.
>