Up and coming Prot Warrior

Angus_Og

New Member
I have a little pig-tailed gnome warrior that the rust is being knocked off of her armor. I have raised her up to L42 and would like to see her hit L70 some day.

With this said, I am asking for some assistance. I am seeking advice on what sort of gear I should be looking for, stat wise, and advice on how to play her, aggro management.

I have moved most of her armor over to plate and her talents are doing ok, I believe. Anything to help out would be appreciated.
 
Doing some reading and here is what I have found as far as threat goes.
From best to worse threat: revenge, shield slam, sunder armor, mocking blow, heroic strike, thunder clap, hamstring, cleave and devastate.

Am I correct in assuming this is correct? I know taunt is not on there but that does not generate threat, it just moves me to the top of the list.

Also for anyone reading this that did not know or forgot, people standing at range is allowed to have 30% more threat then the tank and the people standing at melee range is allowed to have 10% more threat.
 
Level 42? Bah, don't worry about tanking until you are 60:) Go full dps and have fun with her until then. You could even stay dps and have fun while leveling until 70, up to you though.

Link to the thread I have on prot. warrior links:

http://www.cgalliance.org/forums/showthread.php?t=20203

From best to worse threat: revenge, shield slam, sunder armor, mocking blow, heroic strike, thunder clap, hamstring, cleave and devastate.

Taken from one of the links listed in the linked thread above:

(A) Warrior
Most warrior abilities add a fixed amount of threat when they land successfully. The following table gives the raw values, i.e. before the modifiers from battle stance or defensive stance, and ignores the damage done by the abilities.
Sat - updated threat values courtesy Lavina from the EU forums

Sunder Armor (Rank 6).........301
Heroic Strike(Rank 11)........220 (estimated)
Revenge.(Rank 8)..............417
Shield Bash.(Rank 4)..........230
Shield Slam (Rank 6)..........307
Devastate.....................101
Thunder Clap..................+150% of damage done
Cleave (Rank 6)...............130 (threat split)
Demoralizing Shout.(Rank 7)...56 (threat split)
Battle Shout(Rank 8)..........69 (threat split)
Commanding Shout(Rank 1)......68 (threat split)
Spell Reflect.................0
Piercing Howl.................0
Concussion Blow...............0

Abilities noted as having "threat split" divide the generated threat amongs the targets affected. For example, if you perform Demoralizing Shout on two mobs, each mob gets 28 threat; on three mobs, each gets 18.7; etc.

As of patch (1.11.x), the behaviour of Taunt has been buffed slightly. It now does three things:

* Taunt debuff. The mob is forced to attack you for 3 seconds. Later taunts by other players override this.
* You are given threat equal to the mob's previous aggro target, permanently. Importantly, you won't necessarily get as much threat as the highest person on the mob's list, only as much as whoever is currently tanking it.
* You gain complete aggro on the mob at the instant you taunt. Usually you would need 10% more threat to gain aggro (see section 3), but a taunt now gives you instant aggro on the mob. Of course if other people are generating significant threat on the mob, they could exceed your threat by more than 10% before the taunt debuff wears off, and will gain aggro as soon as it does. There is no limit to the amount of threat you can gain from Taunt.

While Challenging Shout and Mocking Blow have a similar forced attack debuff to Taunt, they do not give the caster threat in the same way as Taunt, just fixed amounts.
 
On my warrior I went Arms/Fury until I could pick up Mortal Strike, then immediately respecced and did so. I've always been a MS warrior for leveling and enjoy it, but some people swear by fury. For me, fury is too gear dependent and plays like a gimped rogue.
 
Fury all the way to 70. I've MT all the 70 5 man instances, cept Black-Morass.
(I've also MT many 70 5 man instances with my healing specced pally..)

If you want to lvl with prot, that's cool.., probably going to be a bit of a pain.., but you don't need it untill prob heroics and karahzan.
 
With tanking skill + gear > spec. Spec helps, helps a lot at times, but in the end tanking largely comes down to doing the following well:

  • Know your aggro generation abilities, and when to use each of them
  • Position yourself and the mobs well
  • Position your camera so that you can either watch the CCed mobs, or watch the healer depending on which is more important in a pull. You want to take in as much information as you can.
  • Learn how to hold aggro on multiple mobs if the situation dictates that needs doing (this is the area I see all too many tanks struggle with in pugs)
  • Take time to study where to get better gear (gear is soooo critical to being able to tank well in this game, especially as a warrior)
  • Take charge, mark targets! Call the shots, dictate how every pull should go... gently/politely suggest corrections if things don't go well (afraid I do this now even when I am not playing my tanks, because I am so used to doing this)
  • Listen to others, always look and try and apply good advice
  • Be a perfectionist, study/think about things when they aren't perfect (even if you all pulled through), and try and think of ways to make that pull go better in the future.
 
With tanking skill + gear > spec. Spec helps, helps a lot at times, but in the end tanking largely comes down to doing the following well:


  • Learn to understand other classes. Example: Do you know why you're less likely to lose a priest to a breaking mob than a druid? (A: Priests have fade, druids don't) If you understand other classes, you'll experience less "random weird" mob behavior.
 
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