Starcraft

Captain_Tea

Active Member
I played against the computer a few times last weekend and StarCraft is a lot tougher than the old Red Alert was. I have yet to beat the computer. I have learned how to survive the initial rush after a couple of quick defeats, but I must be missing something fundamental about the game because the computer seems to be able to make far more units than I can and research more technology. Perhaps i'm just not good at multitasking. ;)
 
I played against the computer a few times last weekend and StarCraft is a lot tougher than the old Red Alert was. I have yet to beat the computer. I have learned how to survive the initial rush after a couple of quick defeats, but I must be missing something fundamental about the game because the computer seems to be able to make far more units than I can and research more technology. Perhaps i'm just not good at multitasking. ;)

http://www.battle.net/scc/

Helps out how well units and buildings are, their counters, etc.

If you want to defeat the computers easily, play, (4)Blood Bath. It is one of the smallest maps around, you can easily defend your base and make a big choke point towards your enemy.

Most of the classic Starcraft maps are easy to play. Lost Temple for instance, though I don't prefer it, too many people play the same maps over and over and over; Lost Temple, Big Game Hunters, Fastest Map Ever, etc, no variety, always high money maps, an obvious mass rush army.

zvz01.jpg
 
pretty much don't stop making SCVs (or probes/drones if protoss/zerg). you need about ~25 per base to saturate the mineral lines.

one of the best terran players in the world at one time, NTT (waaay back to around ~200), was very good basically because he made non-stop SCVs. nowadays, being at the top requires more mechanics and strategy, but that one detail will improve your game significantly.
 
I believe the Starcraft AI was "improved" (read: made harder to beat) a few patches back. The new AI is harsh as Protoss and almost always rushes with a truckload of Zealots.

I'd recommend playing through all the single player missions to learn the units, then play comp stomps (games where people play against the computer instead of against each other) and 1v1 matches online to improve your skills.
 
I believe the Starcraft AI was "improved" (read: made harder to beat) a few patches back. The new AI is harsh as Protoss and almost always rushes with a truckload of Zealots


I noticed that :). The first couple I played against the computer i got hammered by platoons of Protoss. The game was over in about 10 min. After playing a handfull of games i learned to put 2 marines and 2 firebats in a row of bunkers right near the opening to my base and then I was able to fend them off. I always seemed starved for minerals, so I will start churning out more scv's.
 
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I'd recommend playing through all the single player missions to learn the units, then play comp stomps (games where people play against the computer instead of against each other) and 1v1 matches online to improve your skills.

I've taken your advice and I set my mind to play through 1 single player mission per night, when I can, until i get through them.
 
I believe the Starcraft AI was "improved" (read: made harder to beat) a few patches back. The new AI is harsh as Protoss and almost always rushes with a truckload of Zealots.

"improved", heh.

You saw what happen last game, when you lured your zerglings into my walled-bunkers, they kept coming back and forth. :D

I know from experience, AI behavior is random, some are dumb, some are smart.

I really think it depends on the computer's clan race. Terran's Squadron/Guard/Wing. Protoss's Tribe. Zerg's Broods.



Each of those computer clanners have different strategies and at least one of them is an Insane AI!
 
heh, if I weren't too busy I'm pretty tempted to spend the seven dollars just to get SC (not including BW), a friend of mine used to play it and it was always fun
 
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