Required curriculum for gamers?

The difference here is that his quotes had a purpose and gave a logical flow to the post. :p

I'd like to have something smart to say to steer this thread back on topic, but I've got nothing. I'd fail his class for sure. :)
 
I'd like to have something smart to say to steer this thread back on topic, but I've got nothing. I'd fail his class for sure. :)

Here I am to save the day! :p

What about the consoles/games/peripherals that didn't make it or only had 60 seconds of fame? Like the healing properties of electricity there needs to be some time devoted to showing the failures and fads lest your students get the idea it was all innovation all the time. The Virtual Boy, Super Scope and the too expensive for it's time Neo Geo come to mind. I am not sure what games represent these best but I wouldn't make my students play them a lot :p. Thinking of it the video game fan base has now become old enough to afford Neo Geo priced systems, interesting, class research paper time! O.o :p.

Side note: I wonder if Crash Bandicoot is now playing DDR with Parappa the Rapper and Bonk while they all wait to get the next retro remake.

Irrelevant side note: Arrrrrrrrrrrrrrrrrrrgh I watched a "greatest video game music of all time list" video several days ago and I can't get the Secret of Mana tune out of my head! ...Class your homework assignment is on video game music :p.
 
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What about the consoles/games/peripherals that didn't make it or only had 60 seconds of fame?
Aye, the Virtual Boy, Game Boy Micro, and Atari Lynx would all have a place in the "Hall of Shame" (the GB Micro less so). I agree that a class on video game history would have to feature some of the low points as well (such as the aptly-named Phantom console, which may or may not exist in real space-time).
 
What would I teach? I would teach a class for gamers that promotes some form of possitivity. It's one thing to be objective, but it's another thing to act like you just beat somebody up and stole their lunch money when you win a PVP game.
 
Shooter: Doom I/II or Duke Nukem 3D

RPG: Final Fantasy VII or Baldur's Gate

Racing: Need for Speed or Grand Turismo

Sports: Madden (I hate sports games!)

Adventure: Any Lucas-Arts or Sierra

Platformer: Super Mario Bros. 2 or Mega Man 9

Fighting: Mortal Kombat or Tekken

RTS: Command and Conquer or StarCraft
 
I remember seeing the Virtual Boy advertised in my magazines when I was a kid, and I thought it was going to be something pretty amazing.

I also remember trying out a demo at Walmart and thinking...Wow, this is really not that fun. At all.

Seems that I wasn't alone (understatement). :p

OH! Soul Calibur for Dreamcast needs to be on this list.
 
If we're going to add a video game history class, we should add the worst mistakes in video game history. Under this topic, I'd add ET for Atari and Superman 64 for N64
 
Halo. Don't care if you like it or not, it's immensely popular and probably changed a lot of stuff about other stuff no one cares about :P
 
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What, exactly, is your problem with it? Sheesh

methinks you were p0wnt one too many times at the local youth group, I know it almost ruined the split-screen multiplayer for me

btw I hated Link's Awakening for Gameboy
 
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also who would make a class about this, fun topic or not

edit: it says I already voted on this thread, but I didn't. what is this madness
 
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I'm not the type of person who hates something simply because someone beat me. If that were the case, I'd hate chess by now... Anyone who would accuse someone else of not liking something simply because they lost lots of times has some issues of their own. Back on topic.

My reasons are my own.

Halo really doesn't make that much of an impact in the game world, it's not defining. Maybe only graphically, and that's it.

Believe it or not, there are people out there who don't like Halo.
 
Actually i dont like Halo. But you have to try and be a little big objective if you are thinking of games in this curriculum thingy. Unfortunately most people just chose games that they like, not that were ground-breaking.

The only thing Halo brought to the table was different AI and no load-times, and that was due to some very awful, low memory sections... In a way it was innovative, but not like other games.

Influential games for AI
Greatest Games editorial

while some of the titles on there are a bit sketchy, i would argue if you did a lesson on each you would know all there is to know about game concept design.
 
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Actually i dont like Halo. But you have to try and be a little big objective if you are thinking of games in this curriculum thingy.
Agreed.

It's no secret that I don't care for Counter-Strike, but I still recognize its significance in blazing a trail between fan-made mods and retail game releases. There are other reasons to place Counter-Strike on the list, but that's the first that comes to mind.
 
Believe it or not, there are people out there who don't like Halo

yeah can we please focus on the millions that do, kthx

@ the rest of your post, tl;dr except the part where you misinterpret my sarcasm and imply that I have issues. Joke's on you, mr non conformist
 
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