Guess u ain't no Rocket scientist in ut 3 .... lol
I see what you did there.
Yeah, it's too bad when developers are lazy and give you a gold-plated turd of a game.
Wait, I thought you liked UT3?
I
kid, I kid 'cause I love.
UT3 is the prettiest arena shooter out there, but I wish some of the later features like Scaleform and ambient occlusion and such were in the game. With a Scaleform UI maybe then all the gold nugget wrapped in a turd references (which I stole and inverted since then to describe EA-style franchises) wouldn't have happened.
I will agree with this.
Also, the state of PC game development seems awesome to me. There's absolutely no shortage of innovation out there if you want it, despite all the CoD sales.
I can agree with this. You might have to search past the marketing static to find strong gameplay, but there are still plenty of great games out there (too many, if my backlog is any indication).
I for one am so very, very, very glad we got a sequel to UT with some of the new stuff instead of a sequel to UT2004.
But UT2004 was awesome! Well, Onslaught was awesome.
And that's where I think we part ways in terms of opinion on UT3: My favorite part of UT2004 was the Onslaught game mode. I don't really even remember much in terms of standard deathmatch because I hardly bothered to play it after discovering Mantas, Raptors, and
PANCAKE!s.
If I want awesome vanilla deathmatch, I go to Quake Live. For all the smack I talked about Q3 back in the day (and deservedly so), it's still my favorite arena shooter. UT99 and UT2004 deathmatch were cool, but I prefer the Q3/QL rocket launcher and none of the "hydraulic crab on speed" rot (a.k.a. dodge-jumping) that makes UT deathmatch so irritating.
If I want awesome team-based gameplay with awesome vehicles, I play Onslaught. Or, if I'm willing to sacrifice some of the awesomeness for higher player counts, I play Warfare.
It's all preference. I won't claim otherwise. I just think Q3 is more
fun in terms of deathmatch. I'm not as concerned with balance, depth, skill ceilings, and all that.
It all boils down to:
- Do I have fun playing this?
- Are my friends also playing it?
Unfortunately, I can only answer "yes" to both questions for a very small number of games. I couldn't wait for the popularity of Counter-Strike to wane, but I played it because it was popular among ToJ members and I had fun hanging out with them (even if I didn't care for the game).
I loved (and still love) Team Fortress Classic, Natural Selection, UT2004 Onslaught, and Quake Live, but hardly anyone else in ToJ played or plays them.
Honestly, every deviation from UT2004 that made it closer to UT made me very happy.
And I think most of the players in what remains of the UT3 community agree. I guess that's what the discussion boils down to:
I played UT2004. I loved UT2004. I also played UT99 and I liked it, but not nearly to the extent I enjoyed UT2004. Yes, the adrenaline mechanic was silly and it had other flaws, but the game was still so much
fun.
I do wish I knew what was up with your rocket complaint, Tek, because that would drive me crazy if they didn't go where i told them to. UT rockets (every version of the game) go pixel perfect in exact direction you are aiming. That's from experience and checking the source code. There is no deviation, and i love them. It's pretty much the only way I can ever stop Mostly_Harmless, which is why he always runs and picks them up first when he duels me

. Is it maybe some kind of matter of lag when you are playing on our servers and it is behind on your rotation or something?
I don't know the reason, but it really takes a sledgehammer to the possibility of the game being more fun for me. Even discovering and disabling mouse acceleration (by EDITING A .INI FILE, WHY, EPIC?), it feels like I'm fighting the controls and projectiles don't go where I tell them to. I do just fine with a rocket launcher in any other game (come play Quake Live with me some time if you don't believe me), but I might well be playing with boxing gloves on in UT3. I score the occasional cool kill, but most of the time I'm just floundering.
I love the ark on the flak cannon. It took me a while to get used to it as well, but just think about how it makes the weapon much more unique in that regard. No other UT weapon functions like that. : )
Thank goodness.
/grin
But seriously, I feel like I have to make my character bow (push my mouselook view down to an exaggerated extent) before firing the flak cannon to land anywhere near where I'm trying to aim.