Odale
Active Member
Lucifron - Tank Luci up the tunnel towards Magmadar, two adds down in the cave, >40 yards from Luci. Cleanse mind control, warriors burn fear before the pull. When on Luci, dispell and decurse. Ready set go.
Madmadar - Didn't have fear ward in the guild most of the time, so warrior stance dance out of fears. Healers remain 40 yards from tank, fear only had a 30 yard radius, no healer should be scurred. Laraptor set up Lightwell behind Mag for the mellee and to heal the mellee. Ready set go.
Gehannas - Tank off to the side with dedicated mage to cleanse and dedicated healers. Adds seperated so tanks aren't double disoriented and double cleaved. Move your own butts out of the rain of fire. Take down adds, get on Gehanas, mages decurse -75% healing curse, keep Gehanas moving out of rain of fire. Ready set go.
Garr - Mark up adds, hunters pull adds to warriors or warlocks to be banished. Pull Garr to the side. Burn down 4 adds, go to Garr. Burn Garr down, burn down remaining adds, everybody group hug the last add for group explosion. Ready set, no we don't need to redo buffs, he dispells them, you won't have them 30 seconds into the fight, go.
Baron Ghedon - Semi circle around Garrs room. Tank Garr in the middle. Mellee, get your own butts our of hellfire or die where you stand. Dispell mana burn debuff. If you are the bomb, get your butt to the back wall and blow up away from the group. -50dkp if you don't. If the tank is the Bomb, mellee, you get your butts out. And if you are mellee and you are the bomb, run away from the semi circle and the tank, rogues, you can sprint, good time to use it. Ready set go.
Shaz - Same semi circle. Lara, dispell +dmge buff on Shaz. If Shaz blinks to you, make your way to the tank. Tanks near where shaz blinks to, taunt and take him back. Arcane explosion hurts so mellee, its better you get your guns out.
Sulfuron - Pull three adds off to the side, pull 4th way to the back, Sulf is tanked where he is. Healers healing the three tanks on the three adds, heal and dispell shadow word pain and curruption. Once the 1st add is down, pull one add from the queue to the kill box so the don't heal one another. After second add pull the third to the kill box. After the third add is down, raid rushes fourth add, then onto sulf. Beriale is in charge of the kill box and calling over the adds. Ready set go.
Golemagg - Pull hounds to the side. Do not kill the hounds. At 95%, warrior take off weapons. Dedicated healers to off tanks. All dps on Golemagg. At 10% he earthquakes and does a ton of damage to mellee, get your butts out, warrior sheild wall. After golemagg, all the nubs can see Rag in the suspicious window in the wall (the rest of us get to laugh at the nub's repair bill). Ready set go.
Domo - 8 adds, 4 warrior and 4 magic users. Sheep magic all magic users. Take down one warrior, then magic users, then remaining warriors. After killing 4 adds, all adds become un CC able, hense the kill order. Watch for magic reflect sheild and mellee reflect sheild. Do not attack when either is up based on your type of attack. Tank Domo near where chest will spawn, hunter to bring domo back to tank as domo looses interest often and decides to attack somebody else in the raid. Every once in awhile, domo will teleport somebody to the pit of fire in the middle, if its you, get your butt our of it and back to your job. Dedicated healers to each tank and raid. Looting from the chest without permission is a one way trip out from the guild. Ready set go.
Rag. Tank and second tank on penninsula. If tank gets knocked back, second tank steps in immediatly. Mellee out on taste the flames of sulfuron. Range will be knocked back on By fire be purged, so be sure to spread out before the fight. 3 minutes into the fight, he will despawn and spawn some sons of flame. At which point we collapse to point A. Locks all pick a son to banish an dbanish only once. If your target is banished, pick another to banish. DPS, if a son you are attacking becomes banished, don't complain about the locks doing their job, do yours and pick another one to dps. Mana users, stay away from them as they mana burn. When there is one or two sons left, tank group goes back to tanking position, when the last son goes down, he will resubmerge, everybody back to their original positions and finish him off.
There is a quick run down for ya'll. Didn't it feel like you were just there. And now they have it for the Atari 2600 w00t.
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