30 days of EVE Online

Noob questions :)

Okay, is there a particular race I need to be for our group?? Never played eve before and I know the game mechanics are a bit different from the norm...so I wasn't sure if I needed to be a specific race, class, etc...

Who is someone I can look up in game today or tonight that might be on? Do we have a chat channel also?

Sorry for the barrage of questions... :)
 
Okay, is there a particular race I need to be for our group?? Never played eve before and I know the game mechanics are a bit different from the norm...so I wasn't sure if I needed to be a specific race, class, etc...

Who is someone I can look up in game today or tonight that might be on? Do we have a chat channel also?

Sorry for the barrage of questions... :)

I'm on usually most of the day (even if a bit afk at times), my in-game name is Elader. Tribe of Judah's corp is inactive and unrecoverable unless Cloud G signs into eve and passes the corp over to someone. But the chat channel is still there, and you can get to it by joining the TribeJ channel.
 
Well, I played EVE for roughly two hours last night and ended my session by choosing Exploration as my trade. I finished the main tutorial, but there are still Exploration-specific tutorials left to complete.

EVE may very well have the steepest learning curve of any game I've ever played (the only competition for the title that comes to mind is Dark Age of Camelot during beta). If the game had been available when I was younger, had more time, and had not yet amassed a sizable backlog of great games, this might have been my game of choice. I thoroughly enjoyed the Sega Genesis version of Starflight (how's that for obscure?) during my youth and have been looking for a comparable title since. (The closest I've come in the years since is Star Control 3.)

It's clear that that CCP is making the game they want to make, focus group testing be darned. Even the tutorial, called a "crash course," is designed to prevent the player from feeling entirely overwhelmed by the scope and complexity of the game. CCP's own "playground vs. theme park" comparison is apt; EVE strays as far from the "theme park" MMOs (like WoW) as I've seen any developer yet dare.

CCP isn't using kidding when they say that EVE Online isn't for everyone. It's not. The learning curve stands in stark contrast to the pick-up-and-play style prevalent in an industry that shows a trend of shifting more money toward mobile game development. The game's complexity is both the appeal and the roadblock of EVE Online and it's clear to see why the game is successful, though will never see a player base as large as WoW, Guild Wars, or other popular "theme park" MMOs.

Would I recommend EVE? That depends entirely on what the player is looking for. There's a 14-day trial available, so you can always try it for free.

As for me, I like a little more color in my virtual worlds and an easier way to meet another player at the nearest town. Granted, I've only played EVE Online for two hours, but I'm the type of MMO player that wants to go to a place where my character will have a roof over my head when I log. I want to see my friends' characters five or six feet away from mine, rather than see their ship a few kilometers out.

If you're looking for a MMO to give you the warm fuzzies, EVE ain't it. No one, not even CCP, the game's developer, would claim it would. It's easy to imagine that there are a lot of game experiences in EVE that you won't find elsewhere, but it's clear that it takes a special type of gamer to invest the time and effort to reach those experiences.

As for me, I've gotten lazier over the years when it comes to games. Or maybe it's that I can't afford the time to play through a level 42 times to beat it (with the rare exception of Mega Man 9) or spend an afternoon trying to figure out how to collect a secret Item of Power(TM). When I load up a game, I want to be having fun as close to immediately as possible. That alone may very well be the reason I find myself losing the remnants of my interest in MMOs (that, boring combat, and an obvious lack of significant advances in the "theme park" MMOs, like WoW). It takes me about 60 seconds from the time I boot up my Wii to the time I'm in a level in Super Mario Galaxy 2; no moment feels wasted. I've yet to see that type of time/fun efficiency in any MMO.
 
I've yet to see that type of time/fun efficiency in any MMO.

I think this will be changing very soon, especially with some stuff I saw from E3...but I would rather not hijack this thread... I am just sitting back, and patiently waiting...
 
yeah I just played several hours of eve myself...and for 2 dollars it wasn't bad, but not my cup of tea...more like a diet drink...:p (FOR ME ANYWAYS!!)
 
It's clear that that CCP is making the game they want to make, focus group testing be darned. Even the tutorial, called a "crash course," is designed to prevent the player from feeling entirely overwhelmed by the scope and complexity of the game. CCP's own "playground vs. theme park" comparison is apt; EVE strays as far from the "theme park" MMOs (like WoW) as I've seen any developer yet dare.

EVE's learning curve isn't that ba- ok I can't say that with a straight face. This Graph is about as accurate a description of the curve there is. And for the record CCP prides itself in how utterly cold and heartless it is. They hold no illusion of trying to make a friendly game, but they also are probably one of the most open developers out there, and as for not having much in the way of focus group testing... They use their entire userbase. Usually along the lines of hey guys, this is what we're working on for the next expansion (or two, they are after all crazy open about their ideas even if they say it'll be a long ways out, like walking in stations), what do you expect from this, what would you like to see, what are your opinions, etc.

And then they have the CSM. Which is something I'm pretty sure would give most MMO developers a heart attack.

edit: and I want to work for CCP. They are probably one of the most easygoing developers out there who are known to be a bunch of people just out to have a little fun. They're about as well known for their antics as they are for their work...
 
Last edited:
I played the 14 day trial several months back. I lasted about 2 days. MMO's are just not good for me (especially pay-to-play). The only one I currently have an account in is DDO (free account) and I haven't made it past level 3 yet (after about 2 months). I lose interest in leveling/grinding pretty quickly which keeps me going back to standard FPS games where the only difference between players in their own skill level.
 
For EVE, you just gotta stick with it though, get past those tutorials (Exploration is the hardest one to do IMO), learn about the advance combat, get the free ships, and you'll have a lot of fun. This is my fourth try trying out the game again and these tutorials (and rookie help channel at the bottom left) will help you get on your feet, promise.

We all didn't start hopping into TF2 and learned how to Spy check after 2 hours, did we? (Okay, maybe I did, but that was because I sprayed flames everywhere >.>)

If you're looking for a MMO to give you the warm fuzzies, EVE ain't it.

It is once you enter a wormhole into uncharted space and it turns out that area (where pirates roam) have a safe house and vaults hidden which makes it ripe for raiding, but you don't have enough manpower to take it just yet, or you hop into a combat area where the first three shots from enemies rip your shields and armor down to 40% so you limp out with just your hull intact. Or, like Gator Missile, you make millions of ISK just by salvaging wrecks after a long battle which includes fifteen other fighters. Granted, you don't get any +4 swords of strength, but who needs that when you see the reward of finally going from Frigate to Cruiser? :p
 
Last edited:
EVE may very well have the steepest learning curve of any game I've ever played (the only competition for the title that comes to mind is Dark Age of Camelot during beta)

You've obviously never played Dwarf Fortress. There's no tutorial, no manual, you're just dropped right into the most complex game I've ever seen. You know a game is hard when it's motto is "losing is fun".
 
You've obviously never played Dwarf Fortress. There's no tutorial, no manual, you're just dropped right into the most complex game I've ever seen. You know a game is hard when it's motto is "losing is fun".

There's Hard then there's impossible.

As fun as DF is, I think it falls into the latter category.
 
This Graph is about as accurate a description of the curve there is.
QFT. Also: LOL.

EVE Online is one of those games where I respect what the developers have created, but don't find myself interested in any more than a cursory overview. (Metal Gear Solid is an example of another such game.)

I'd still like to meet up with other CGA community members in-game, but I don't know if I'm going to last much longer in the world of EVE.
 
I think it would be awesome to get 5+ ToJ guys together. We could create a fleet and cause some trouble. =D
 
I think it would be awesome to get 5+ ToJ guys together. We could create a fleet and cause some trouble. =D

A five man suicide fleet is perfect for Hulkageddon III starting July 9-13. What's not to like about taking down ships worth a minimum of 120mill unfitted with a few ships each worth around a mill or so fully fit? Plus you'll get to see exactly how CONCORD works. :p

The best ships to use for that are Destroyers. Dirt cheap, fast, decently powerful, and crazy easy to train for. Unfortunately I won't be able to participate in suicide killing very expensive ships, but I will totally be watching the inevitable threads on the eve-o forums, the hulkageddon site, and of course, youtube. :D
 
Oh man, I so wanna do that. T___T

If anything you can join the Hulkageddon Orphanage corporation just for that. They'll take anyone, trial accounts don't matter due to how quickly one can learn how to fly destroyers. Plus, there'll be all kinds of people killing expensive mining ships all day long. (and if anyone here is thinking about a career in mining, july 9-13th is not the time to start)
 
For those who purchased the game via the steam sale, was it the full account or just a trial?

If it was the full game, you should be able to redeem the Primae Survey Ship ship. (in-game, pring up the options menu and there will be a button at the bottom to 'Redeem Items'). This is only going to be available for a week, so get it fast.

If you don't intend to stick around after the month, please redeem it and contract me that ship ASAP. For two reasons: They're unique collectors items and they're useful for Planetary Interaction. And hopefully sometime today, I don't know what my internet status will be for the rest of the week.
If you do decide to keep it, don't undock it for at least two weeks. People love to kill collector ships right when they get released to drive up prices for them, and it'll be a bit before the dust settles and it becomes safer to take them out of station.

Of course if your accounts are only trials, then never mind the message.
 
Last edited:
Back
Top