Bugz_Toon
New Member
So... some thoughts from one of those rare oddities, an arcane mage.
(not sure how to create linkable build... but mine's not too hard to duplicate right now- 51/0/0, ignoring Wand Specialization, Magic Absorption, Magic Attunement, and Arcane Potency)
First off... I am really liking the new talent tree. The new toys for Arcane Mages are great, and really level the playing field... especially now that you can simply get Arcane Missiles VIII from the trainer, rather than having to hunt for it.
So- of the new toys (namely the ones I've actually tried)...
Prismatic Cloak: 4% damage reduction. Pretty self explanatory, although I can't say I noticed THAT much difference... there was definitely some, but I didn't notice anything huge... although, a lot of the time, it's that tiny bit that will make the difference.
Arcane Potency: Didn't try that one, but it's essentially a ~3% boost in crit chance. Not necessarily worth the 3 talent points. I may change my mind later, dunno.
Empowered Arcane Missiles: Finally, Arcane Mages have something to compete with Fireball and Icebolt; I'm doing roughly 338 damage a tick with mine (that's with +265 spelldamage, if I'm reading it right).
Spell Power: Increases Crit damage by 50%; truly nasty. I can see where this is a good combo with Arcane Potency, thus my hesitation...
Mind Mastery: Increases all spelldamage by 25% of your total intellect. Just as an example, with Arcane Intellect turned on, I've got +47 spelldamage TOTALLY NAKED. Gotta say... I like.
Slow: Like a lot of you, I took one look at this and went... "Pfft... maybe okay for PvP..." However, I picked it up (more or less by accident), and, being too cheap to change it, decided to just go with it... and I'm finding I like it. It increases casting time, shooting time, and (although it doesn't say so, I'm 90% certain it does... EDIT- Hmm... upon closer inspection, it doesn't appear to slow melee time) melee time by 50%, and slows the target's movement by 50%.
Lasts 15 seconds, and has no cooldown time whatsoever; the only real drawbacks are the casting cost (424 mana) and the fact that only one target at a time can be slowed... and with Arcane Mind (increase your total intellect by 15%), the sting of the casting cost is... erm, significantly... reduced.
So... that's my (preliminary) take on the new Arcane Mage tree. Anybody wants to dispute me... c'mon in, the dueling's fine
(not sure how to create linkable build... but mine's not too hard to duplicate right now- 51/0/0, ignoring Wand Specialization, Magic Absorption, Magic Attunement, and Arcane Potency)
First off... I am really liking the new talent tree. The new toys for Arcane Mages are great, and really level the playing field... especially now that you can simply get Arcane Missiles VIII from the trainer, rather than having to hunt for it.
So- of the new toys (namely the ones I've actually tried)...
Prismatic Cloak: 4% damage reduction. Pretty self explanatory, although I can't say I noticed THAT much difference... there was definitely some, but I didn't notice anything huge... although, a lot of the time, it's that tiny bit that will make the difference.
Arcane Potency: Didn't try that one, but it's essentially a ~3% boost in crit chance. Not necessarily worth the 3 talent points. I may change my mind later, dunno.
Empowered Arcane Missiles: Finally, Arcane Mages have something to compete with Fireball and Icebolt; I'm doing roughly 338 damage a tick with mine (that's with +265 spelldamage, if I'm reading it right).
Spell Power: Increases Crit damage by 50%; truly nasty. I can see where this is a good combo with Arcane Potency, thus my hesitation...
Mind Mastery: Increases all spelldamage by 25% of your total intellect. Just as an example, with Arcane Intellect turned on, I've got +47 spelldamage TOTALLY NAKED. Gotta say... I like.
Slow: Like a lot of you, I took one look at this and went... "Pfft... maybe okay for PvP..." However, I picked it up (more or less by accident), and, being too cheap to change it, decided to just go with it... and I'm finding I like it. It increases casting time, shooting time, and (although it doesn't say so, I'm 90% certain it does... EDIT- Hmm... upon closer inspection, it doesn't appear to slow melee time) melee time by 50%, and slows the target's movement by 50%.
Lasts 15 seconds, and has no cooldown time whatsoever; the only real drawbacks are the casting cost (424 mana) and the fact that only one target at a time can be slowed... and with Arcane Mind (increase your total intellect by 15%), the sting of the casting cost is... erm, significantly... reduced.
So... that's my (preliminary) take on the new Arcane Mage tree. Anybody wants to dispute me... c'mon in, the dueling's fine
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