If I may, there are also some "unwritten rules" about being a successful guild leader. I've been involved in MMO's for nearly a decade now, both as member and guild leader (no, I'm not putting my "hat" in the ring for consideration because for
Aion, I lack an important quality, "commitment," which I will explain below).
Here are some of the tips I've learned about being a successful guild leader:
a) The guild leader needs to be frequently present. I was part of a successful guild that was well-run by the officers, but eventually fell apart because the leader was always playing his alternate character in a different guild. Often guildies like to go questing with the guild leader; that's hard to do if he or she isn't around. And a caveat to that point: The guild leader cannot monopolize or play favorites. If the guild leader is constantly running quests or dungeons/instances with only certain people, it can have the affect of making the others feel left out.
b) The guild leader needs to enjoy the game. Attitudes are infectious; if the guild leader is bored, tired, having a bad day, gets frustrated with questing or whatever, it soon "infects" the guild members. And a caveat to this point: The guild leader needs to be committed to the game. And here's where I'm disqualified: I'm not certain of Aion's future success and therefore unwilling to "pledge" full commitment just yet. But a guild leader needs to be committed.
c) The guild leader needs to invest alot of time into the guild. If your schedule is hectic, filled with classes or work (or both), and you want to maintain a happy social life (or family life), these are important factors to consider; guilds run themselves well with good officers up to a point. But if the person who is serving as the guild leader constantly delegates authority and decisions to others while not doing much of the work, it soon taxes the officers and can break the morale of the guildies.
d) The guild leader needs to enforce the rules. Rules will be broken. Count on it. But guild leaders lose respect (and loyalty) if he or she lets things slide. Every guild needs a set of rules to go by and a pre-existing list of what would happen when (not if) a particular rule is broken. If a penalty is too severe, then it needs to be corrected before the infraction occurs, not after. And if we follow Scripture, there should also be opportunities to redeem mistakes, apologize, seek restitution, and restore relationships. These, too, need to be enforced by the leadership (officers and guild leader).
Well, those are some big rules. I know there's lots and lots more that could be put down, but as long as we're looking for a new, good, guild leader, those are some important factors to consider:
presence, shared playtime, attitude, commitment, time, shared responsibility, and compassionate justice.
I hope those points are helpful to whomever is considering guild leadership in this new game called
Aion.
