Chaska
New Member
So now we are facing Heroics in Cataclysm and There is a need for CC again. And I have found that people that aren't in my class have no idea how a druid CCs. As far as I can tell, if it isn't sheep or frost trap people haven't a clue what classes have for cc that isn't from their own class. I'll be honest, I'm in that group. I've heard that certain people have no idea how the cc works even within their class with a different spec. So I will now lay out druid does cc and invite others to post about their class so we can be informed .
Hibernate:
We can put dragonkin and beasts to sleep. This (as far as I know) is most useful in Grim Batol. Damage will break the sleep.
Entangling Roots:
This immobilizes the target and slowly does damage. Damage has a chance of breaking the roots. Only really useful against melee targets. It has no slow effect and it is usable inside. For those who don't know, because the change was made YEARS ago, Roots used to be only usable outside. But if Alan doesn't know that that change has occurred, there may be others.
Cyclone:
Cyclone is a terrible CC in PvE. It lasts 6 seconds, aka not very long. There are rare exceptions to the rule that it is a bad choice in PvE. It also makes the target immune to everything so it doesn't break. Telling your druid to keep a target cycloned means you are killing that druid's dps/healing or your party if you ask the bear as they will be able to do little else.
Moonkin Special: Solar Beam
This is a beautiful thing. It is currently my favorite reason to be a moonkin. A 5foot radius beam of light comes down on the target of the moonkin and then remains stationary for 15sec. All enemies are silenced while within the beam. It has a 1minute cooldown. I have found that it takes about 1 minute to go from one pull to the next (including fighting time) at the game's current level of gear. Since this is the case, I feel that Solar Beam should be out for every pull with a caster in it. Call out to tanks: The solar beam is not something new that the enemies are doing so don't pull them out of it. I have found that you can usually burn down 1 1/2 casters before the beam disappears which is great for the tank.
So now you should all know what to do with a druid in your group. Obviously be kind to druids that are healing/tanking for you and only make them cc once at the beginning. Don't forget to post your class' cc.
Hibernate:
We can put dragonkin and beasts to sleep. This (as far as I know) is most useful in Grim Batol. Damage will break the sleep.
Entangling Roots:
This immobilizes the target and slowly does damage. Damage has a chance of breaking the roots. Only really useful against melee targets. It has no slow effect and it is usable inside. For those who don't know, because the change was made YEARS ago, Roots used to be only usable outside. But if Alan doesn't know that that change has occurred, there may be others.
Cyclone:
Cyclone is a terrible CC in PvE. It lasts 6 seconds, aka not very long. There are rare exceptions to the rule that it is a bad choice in PvE. It also makes the target immune to everything so it doesn't break. Telling your druid to keep a target cycloned means you are killing that druid's dps/healing or your party if you ask the bear as they will be able to do little else.
Moonkin Special: Solar Beam
This is a beautiful thing. It is currently my favorite reason to be a moonkin. A 5foot radius beam of light comes down on the target of the moonkin and then remains stationary for 15sec. All enemies are silenced while within the beam. It has a 1minute cooldown. I have found that it takes about 1 minute to go from one pull to the next (including fighting time) at the game's current level of gear. Since this is the case, I feel that Solar Beam should be out for every pull with a caster in it. Call out to tanks: The solar beam is not something new that the enemies are doing so don't pull them out of it. I have found that you can usually burn down 1 1/2 casters before the beam disappears which is great for the tank.
So now you should all know what to do with a druid in your group. Obviously be kind to druids that are healing/tanking for you and only make them cc once at the beginning. Don't forget to post your class' cc.