Legandary Spartan
New Member
Every class in Guild Wars has a spot in a party. Some classes get left out for reasons, some some-what justified, some just plane crazy. I though i would list proffesions and where i think some of them are best suited for. I would like to know what you think about this.
-I am basing this on a party of 8 and the typical balanced build that is:
1 Warrior (tank)
2 ele's (nukers)
2 monks (2 heal, or, bonder and heal)
1 necro (SS,br, and other things)
-Sometime it's 3 nukers or 3 monk-
Xtra spot, filled with what ever
Warrior Spot- The warrior usualy hold the agrro so the attackers don't attack the casters who have less armor, which makes them take more damage
Ele's Spot-Ele's are often used to nuke (or fire magic). There are variations but nukers use very powerfull spells to take down enemy's fast.
Monks Spot-to keep the party alive
Necro's spot-varry's. Sometimes to hex the enemy or to increase small amounts of damage, and to give the casters energy.
Assasin's spot-When the nukers use their powerfull spells it doesn't always defeat the enemy, it just leaves them with low health. If there is no assasin the tanks usualy just run and clean it up. The assasin can fill that spot as the tank continues to hold what little agrro is left, or runs back to defeat the enemy's that broke from his hold. The assasin can also put pressure on the casters and can take out some targets fast and effectivly.
Mesmer's Spot-To prevent casters from casting. They do more damage to casters than to meele, and can even prevent some powerful casters from casting powerfull spells.
Paragon's Spot-The paragon can support a party numbers of ways. They can increase damage done, and can also support healing a whole party at once. The paragon's heavy armor gives him a great defence at anything the the tank fails to hold. The paragon can also stand between the warrior and monk as the warrior attempts to pull a group, healing the warrior while the monk heals the paragon. The paragon in some cases is a "second defence" and can lighten the load onthe monk.
Ranger's Spot-Rangers can stay out of range of enemy's and do large ammounts of damage from a safe location
Ritulist's Spot-(Hoping for input on this one, my knolage is quite limitied)
Dervish's Spot- (Same here)
Give me feed back and tell me what you think
-I am basing this on a party of 8 and the typical balanced build that is:
1 Warrior (tank)
2 ele's (nukers)
2 monks (2 heal, or, bonder and heal)
1 necro (SS,br, and other things)
-Sometime it's 3 nukers or 3 monk-
Xtra spot, filled with what ever
Warrior Spot- The warrior usualy hold the agrro so the attackers don't attack the casters who have less armor, which makes them take more damage
Ele's Spot-Ele's are often used to nuke (or fire magic). There are variations but nukers use very powerfull spells to take down enemy's fast.
Monks Spot-to keep the party alive
Necro's spot-varry's. Sometimes to hex the enemy or to increase small amounts of damage, and to give the casters energy.
Assasin's spot-When the nukers use their powerfull spells it doesn't always defeat the enemy, it just leaves them with low health. If there is no assasin the tanks usualy just run and clean it up. The assasin can fill that spot as the tank continues to hold what little agrro is left, or runs back to defeat the enemy's that broke from his hold. The assasin can also put pressure on the casters and can take out some targets fast and effectivly.
Mesmer's Spot-To prevent casters from casting. They do more damage to casters than to meele, and can even prevent some powerful casters from casting powerfull spells.
Paragon's Spot-The paragon can support a party numbers of ways. They can increase damage done, and can also support healing a whole party at once. The paragon's heavy armor gives him a great defence at anything the the tank fails to hold. The paragon can also stand between the warrior and monk as the warrior attempts to pull a group, healing the warrior while the monk heals the paragon. The paragon in some cases is a "second defence" and can lighten the load onthe monk.
Ranger's Spot-Rangers can stay out of range of enemy's and do large ammounts of damage from a safe location
Ritulist's Spot-(Hoping for input on this one, my knolage is quite limitied)
Dervish's Spot- (Same here)
Give me feed back and tell me what you think