Combat + Careers delayed to 1.06

Keero

Tribe of Judah Membership Administrator
Folks,
When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/bugs with our subscribers in a non-LIVE environment. Our plan was that no patch would make it through the PTS until we were sure that it was tested thoroughly and properly. Patch 1.0.5 (Combat and Careers) is a perfect example of how this system is supposed to work. Thanks to the data and feedback we’ve gathered over the last week we are going to make some major changes to 1.0.5. First, the Combat and Careers portion of the patch is being moved to 1.0.6. We have made enough changes that we have decided to let them stay on PTS a while longer for additional testing. As I’ve said before, we will not rush these changes on to the LIVE servers until we are sure that they have been thoroughly tested and that the changes are working the way that the designers planned. It was evident throughout the testing process that some of the changes needed to be reconsidered and some changed outright. Thus and secondly, we are making the following changes to certain careers:

1. For our Ironbreakers, this means more time to assess the impact at our proposed changes to the Grudge mechanic to IBs in RvR. When patch 1.0.6 goes up on Deathsword, we will have an updated version of the grudge mechanic. As of now, this will result in IBs having decay beginning at 15 seconds as well a much slower loss of grudge per second than originally planned. Over the course of 1.0.6 on the PTS, we will continue to look at this mechanic and see if we have to add some additional time to the beginning of grudge decay.

2. For our healers, we are going to keep the decrease in cast time for the “big heals” but we are reverting the changes to the HOTs back to their current LIVE status. Given the changes and general increases to most careers’ DOTs, keeping healers’ HOTs where they are currently is the more prudent path. As we continue testing with 1.0.6, this may change but for now we want to spend some more time running the numbers before we make any additional changes to our healers.

3. Sorcs/BWs will not have any buffs to their DOTs until we can gather more data on the long-term impact of these DOTs.

4. We are looking at several interface changes geared to make target selection, spell-casting, etc. easier and more reliable especially in RvR.


Those are some of the biggest changes to the “Combat and Careers” portion of 1.0.5. Additionally, 1.0.5 will now focus on the “Heavy Metal” event that paves the way for the introduction of the Blackguard and the Knight of the Blazing Sun as well as a few other changes including fixes/improvements to our Realm War system. We expect to deploy 1.0.5 tomorrow to our LIVE servers. Once that is done, version 1.0.6 will be deployed to our PTS with all the current C&C changes. Additionally, 1.0.6 will also provide an opportunity for testers to get a sneak peek at those two new careers. So, please, keep signing on to our PTS and help us gather the data we need to ensure that the changes we are making are what we intend them to be, a series of necessary and balanced steps to improve balance among the careers. As always, I thank you for your patronage and support of WAR.

Mark

Bah, I was really hoping for some damage buffs. :p
 
Same here I took a couple of day break from Abram waiting for the Engineer buffs only to find out that they wont be coming. Trying out the Warrior Priest now and they are a challenging class in RvR.
 
Tis better to get it right (or as close to right) then to push something through to apease the masses. Although, I WISH TO BE APPEASED!!!!!
 
I was hoping for the Blessed Bullets buff for Kutluch... more burst damage is always nice.

I've been trying out a WP too, and I think I'll keep 1 slot open on my account so I can just keep rolling one over and over again to keep it in T1... WP are so overpowered in T1 it's awesome.
 
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