OK OK i know choppy and i've thrown up some crazy amount of map- complain threads but instead of a complaint i'll just explain problems to you guys on this map so admins can decide.
1. THE GLITCH
Theres a horrible glitch in assault_upc where in hostage room you can boost over which will get u to hte top most roofs, allowing you to shoot through the invisible wall (acts as a wall so if u hav AK or SIG or deagle). you can also navigate through entire map because there are some sort of water system around the map and this glitch basically lets you do it. You can pop out behind ct spawn and start shooting people with a glock, and basically no one has no idea which place it came from. It gets quite bad when those people (who can't shoot) come in and use glitches. ugh. If you guys insist, why not put a diff. version of assault? (one without glitches)
2. CS_map style
Assault, i guess it was built for insanely T-sided purpose. (don't ask me why). It's easy to guard the vents, doors, main entrance, and second vent when there are 10 people in a team (supposing serv. was full). I'm just not a fan of cs_maps, cuz people end up playing camper-strike 24/7 in those maps (worse then de_map ) I think the creator of this map tried to let cts get a better advantage by having a second vent-access, but it's basically suicide, unless half the terrorist some how suicided out of no where and the stair way was totally unguarded.. but that rarely happens.
I don't mind having this map on rotation, but the glitches get old, so just a heads-up.
1. THE GLITCH
Theres a horrible glitch in assault_upc where in hostage room you can boost over which will get u to hte top most roofs, allowing you to shoot through the invisible wall (acts as a wall so if u hav AK or SIG or deagle). you can also navigate through entire map because there are some sort of water system around the map and this glitch basically lets you do it. You can pop out behind ct spawn and start shooting people with a glock, and basically no one has no idea which place it came from. It gets quite bad when those people (who can't shoot) come in and use glitches. ugh. If you guys insist, why not put a diff. version of assault? (one without glitches)
2. CS_map style
Assault, i guess it was built for insanely T-sided purpose. (don't ask me why). It's easy to guard the vents, doors, main entrance, and second vent when there are 10 people in a team (supposing serv. was full). I'm just not a fan of cs_maps, cuz people end up playing camper-strike 24/7 in those maps (worse then de_map ) I think the creator of this map tried to let cts get a better advantage by having a second vent-access, but it's basically suicide, unless half the terrorist some how suicided out of no where and the stair way was totally unguarded.. but that rarely happens.
I don't mind having this map on rotation, but the glitches get old, so just a heads-up.