Does the Gmaing World have the chutpah to stop this?

Remember, you can easily answer any inconvenient questions by saying it would ruin the game's balance.

Thats one of the best cop-out answers and one of the worst rationales I have ever heard, period.

Not being able to customize maps and not being able to change settings may work for consoles as they are very limited in comparison to PC's. However, this will never work with PC gamers. We've been exposed to games like HL2, L4D, L4D2, TF, TF2 and the one that started it all... Counter Strike with all of its amazing customization abilities. Not being able to customize a game is ludicrous.

I won't be buying this game, and I can imagine with great certainty that I am not the only one who will not buy it... lol.

They need to get a grip!
 
I would rent the game on the PS3 later on. I really didn't dig COD's online play. It was good, but waaaay too many factors to worry about like grenade spam or juggernaut/more damage. :/ Uncharted 2 have their perks a lot more balanced (easier aiming from blind fire, faster reloads, or even debuffs like lower health for those pro players :p)

But 9vs9 is a big downer for PC gaming. :/ That, no more dedicated and it's a 60 buck PC title. No. Thank. You.
 
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Things must have changed drastically at Infinity Ward when Grant Collier, the Founder and former President of IW, left the company after releasing the first Modern Warfare, Call of Duty 4. He was a big PC Gamer, and he was personally doing interviews specifically to tout the mod tools and dedicated server customization of Call of Duty 4 on the PC.

Contrasting that past attitude to today's revelation on how absurdly stripped down and messed up MW2 is on the PC, I now have to seriously wonder:

What happened?!
 
Does the Gmaing World have the chutpah to stop this?
No, it doesn't.

And even if it did, it wouldn't matter. I would explain why, but I'm feeling lazy and Tycho of Penny Arcade already explained it anyway:
Everywhere the discussion takes hold, the conversation surrounding Infinity Ward's decision to forego dedicated servers is an absolute *EXPLETIVE DELETED*. I understand why it would enrage that contingent. It's an aggressive assertion that the universe is not as they claim.

On Four Zero Two, Robert Bowling's clearing house for Infinity Ward PR, the thread quickly reached one hundred and nineteen pages. The petition at the core of the conversation, entitled "Dedicated Servers for CoD:MW2," has (at the time of this writing) reached 143,991 signatures.

To read such lamentations, you'd get the impression that PC gamers still think they are the focus of the industry, when that hasn't been true for awhile. Indeed, hardcore gamers in general - and the dedicated PC enthusiast, which is a subset - haven't been the object of their desire for some time.

In short, Modern Warfare 2 is still going to sell like crazy for the Xbox 360 and Playstation 3. Infinity Ward is going to turn a profit on their product, so they will, from a business perspective, succeed. IW can abandon the "core" PC gamers that helped build the Call of Duty franchise and get away with it. Sad, but true.

I think IW would do well to remember that no one remains "King of the Hill" forever. id was once the "king" of the first-person shooter. That hasn't been true for a very long time now and may never be again. Epic learned with Unreal Tournament 3 that company loyalty only goes so far. Yes, UT2004 is (IMO) one of the greatest FPS titles ever, but that doesn't mean everyone who owned a copy of UT2004 was willing to overlook UT3's flaws and drop $50 (or even less during sales) for the game. And then there's Sony, a company that is only now recovering from the hubris that led to a terrible console launch (the Playstation 3) after dominating the market during the two previous console generations.

The matter of MW2 not supporting dedicated servers is irrelevant to me on a personal level. I borrowed Elihu's copy of Call of Duty 4 after Tribe of Judah started renting a CoD4 server. I played the multiplayer portion of the game for about 2 hours before deciding this just wasn't my thing. I recognize it's a great game and if semi-realistic shooters are your thing, have at it. It's a simple matter of preference: I prefer less realistic, arena shooters like Quake Live, Unreal Tournament 2004, and Team Fortress 2.

The matter is very relevant to me in my role as Tribe of Judah President, as ToJ has a Call of Duty chapter. No dedicated servers means no central location for clan members to gather, no control over the gameplay experience, and no ability to arrange scrims and matches against other clans.

As a Christian clan, it's especially important that we have the ability to kick and ban players who would harass our members solely because we are vocal about our faith. When someone types something like, "J00 BURN TEH WITHCZ! LOLOLOLOL!!!!1111, " it takes me about 10 seconds and 8 keystrokes to permban that person from ToJ's TF2 server.

Whether and to what extent Tribe of Judah's Call of Duty Chapter will support MW2 is a choice I leave to our CoD chapter staff. They're the ones who'll be doing the work, so it's up to them. But without a dedicated server for a game, it's much harder to recruit, build, and sustain activity within a shooter chapter.

EDIT: Not everyone is upset about Infinity Ward's decision to abandon core PC gamers. DICE, developers of Battlefield: Bad Company 2, probably couldn't be happier.
 
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I wonder if that will be the case with Starcraft 2, as it is also from Activision Blizzard.

They removed LAN and are trying to make the game, 100% balanced as noticable with the many delays for its release.

It has been reported that Blizzard is considering implementing a system whereby a LAN connection is possible after first authenticating with Battle.net.

Almost like, they too, want control over their game.
 
is it bad when i saw MW2 i immediately thought, Mech Warrior 2?

Its funny.... everyone complains but no one boycotts.... strange world we live in
 
This is really just getting to be insulting. If the continuous stripping away of vital features isn't enough to turn people away from the game, I would hope they would be persuaded to do so by the way IW/Activision either ignore PC gamers completely or talk down to us like children who don't know what's best.

As it is, they expect us to pay more than normal for a game devoid of many essential features. With the way they're "making it easier to get into a game" they're only reducing the already well established online community to the kind of jungle that is the console "community," rife with the sort of undesirables who make playing there nearly unbearable for decent folk.

To add to the bad news, looks like ID may be getting on board with this whole deal. Not that they're half as relevant as they once were, but still it's a blow to lose what was once the giant of the FPS developers.
 
This is really just getting to be insulting. If the continuous stripping away of vital features isn't enough to turn people away from the game, I would hope they would be persuaded to do so by the way IW/Activision either ignore PC gamers completely or talk down to us like children who don't know what's best.
We can speak no louder than when we speak with our wallets.

I think Modern Warfare 2 will sell a ridiculous number of copies on launch day and in the following week, but what about 6 months from today? A year? Three years?

I think of Team Fortress 2 and how Valve sees a surge in sales every time there's new content added or a sale--even though content updates are free for PC gamers. Valve planned for the long-term with TF2 and I think it's safe to say that their strategy paid off. I disagree with some of Valve's decision (deciding to release Left 4 Dead 2 only one year after Left 4 Dead, including random crits in a first-person shooter, taking several months to introduce a server variable to disable random crits), but I can't help but respect Valve for their commitment to TF2 owners.

Then I think of Mario Kart Wii, which saw a tremendous amount of activity for a few weeks. A month later, activity had dropped like a rock.

"Core" gamers and members of the gaming industry alike are watching and waiting to see how Infinity Ward's gamble pays off.

One thing is for certain: No developer can afford to assume an arrogant "We've got the only game in town" attitude--not in 2009, when the market is saturated with high-quality titles and it seems more and more players are talking about "backlogs" of games to play through every day.

The kind of hubris that inspired IW to price CoD: MW2 at $60, even though it lacks dedicated server support, leads to disaster in the gaming industry. Just ask Sony.

To add to the bad news, looks like ID may be getting on board with this whole deal. Not that they're half as relevant as they once were, but still it's a blow to lose what was once the giant of the FPS developers.
People listened when John Carmack spoke...in 1999.
Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming.
Source: Dedicated servers and Rage - news you probably don't want to hear

The same could be said of Carmack.

I think that developers are missing the point: The gaming experience depends greatly (if not entirely) on the people with whom you play the game. That's a key reason I founded Tribe of Judah in May 1999. I wanted to play with people who I could trust not to cheat, hack, swear, and grief. If no one had expressed an interest in forming a Christian StarCraft clan, I would have quit playing Brood War online and things would have been very different.

And before anyone says that StarCraft used Blizzard-owned Battle.net servers for online play, remember that the Christian Gamers Alliance ran a private Battle.net server (called Zion) back when playing through a full match on Battle.net with more than 4 players was nearly impossible and before Blizzard took legal action against bnetd. Battle.net eventually improved, but a private Battle.net server gave us an alternative when the official servers were unacceptable.

Also, StarCraft matches are not equivalent to first-person shooter matches from a technical standpoint. Battle.net allowed players to create private rooms and password-protected lobbies. I have not yet read that the same is possible in CoD: MW2.

The issue of dedicated servers comes down to control. If I have no control over the gaming experience, then I have no interest in continuing to play. People pay good money for dedicated servers, which allow control over the gaming experience.

Tribe of Judah pays for multiple game servers every month because members don't want to hear (or read) profanity or put up with negative attitudes. Dedicated servers allow that control for a price--a price we are glad to pay.

I have to wonder if Infinity Ward understands just how many punks are out there playing first-person shooters online. Include a vote kick system in your game? It can be abused. Have a played swearing like a sailor in-game? You can mute him, but that takes time and the punk is still taking up a slot that could be occupied by a player who cooperates with teammates and uses voice and text chat constructively. Are you a n00b to first-person shooters and want to learn the game from patient people ready to teach you? Too bad. All the "Beginner" servers are populated by punks who just created a new profile for the sole purpose of griefing.

When Infinity Ward asserts that replacing support for dedicated servers with a console-like matchmaking system improves the gameplay experience for most people, I honestly have to wonder if they've thought this through--or ever played Halo online.

The whole thing stinks of shortsightedness, a shallow (if not fundamentally flawed) understanding of criteria for enjoyable online multiplayer gameplay, and greed.

Yes, Infinity Ward will make a profit on Call of Duty Modern Warfare 2. But Valve still makes considerable profit on Team Fortress 2. This isn't an "either-or" decision. Even if CoD MW2 is financially successful, it doesn't mean that dedicated servers will disappear from all future FPS titles. Developers are often gamers, too.
 
On a somewhat relevant note I watched the MW2 review today on gametrailers and at no time did they even mention the lack of dedicated servers for the PC. I found it odd becuase it would seem like it was at least worth mentioning but at no time did they deviate from lavishing accolades on MW2. Quite frankly even though MW2 looks like a really polished great game I thought the whole review seemed a bit too generous like "money under the table" generous. That may be just me though, I don't trust any of the review places verbatim.

Edit: I am thinking maybe GT will add a PC review later but it would be odd if they did I have not seen many separate reviews done that way. More press for IW?
 
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Here is the gametrailers review.

I watched up until the 7 minute mark of the review. At about 4:15 they start to talk about multiplayer and at around 5:15 or 5:30 they mention something about server migration for better gameplay - its all from the console's point of view.

They never mentioned the PC version in the review which makes me beg the question - why bother reviewing it in the first place if you aren't going to fully review it.

Despite the awesome graphics, this review, like the game itself is fail.

Edit: It really seems like they are using the amount of time and investment they spent on the game to justify not allowing anyone to manipulate their work... which is stupid. If you alienate a community the amount of time spent making the game becomes pointless. Its a shame too because the game looks really well done.
 
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An observation from a Christian gamer with 153 friends on his Steam Friends list: When Borderlands came out, it was crazy popular. At one point, 12 people on my Friends list were playing the game at the same time. Call of Duty: Modern Warfare 2 released for PC today and I have yet to see a single person on my Steam Friends list playing it. If I remember correctly, CoD MW2 requires Steam to play online.

Makes one think...
 
I bought it today. Co-Op missions and the insane amt of in-game mod/customizing/achievements really sold me. Of course I bought it on the 360 because I want to play this game on my 50" not my 24" and my PC needs a bad video card upgrade anyways.

Honestly I could care less about the server thing, I really like console matchmaking personally. I still fall into the camp of people that enjoy playing the game just like the developers want me to play it. Except for UI mods in WoW, I couldn't get enough of tweaking out my dashboard with addons, however, it did seem like Blizz encouraged that.
 
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I bought it today. Co-Op missions and the insane amt of in-game mod/customizing/achievements really sold me. Of course I bought it on the 360 because I want to play this game on my 50" not my 24" and my PC needs a bad video card upgrade anyways.

Honestly I could care less about the server thing, I really like console matchmaking personally. I still fall into the camp of people that enjoy playing the game just like the developers want me to play it. Except for UI mods in WoW, I couldn't get enough of tweaking out my dashboard with addons, however, it did seem like Blizz encouraged that.

Me and a friend were playing gears of war and it was entertaining getting kicked from one game to the next. Play to well? The other team kicks you. Suck for a little bit? Your team kicks you. That, ping and not having full admin powers over your own game is pretty lame. That and "quick" matching sucks in 99.99% of games.
 
Interesting, that does sound pretty horrid. I have not experienced those things yet, but I could see how that would suck. I have never had admin powers so I don't know what I am missing.
 
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An observation from a Christian gamer with 153 friends on his Steam Friends list: When Borderlands came out, it was crazy popular. At one point, 12 people on my Friends list were playing the game at the same time. Call of Duty: Modern Warfare 2 released for PC today and I have yet to see a single person on my Steam Friends list playing it. If I remember correctly, CoD MW2 requires Steam to play online.

Makes one think...

Umm doesn't it not come out on Steam for another day or 2?
 
Honestly I could care less about the server thing, I really like console matchmaking personally. I still fall into the camp of people that enjoy playing the game just like the developers want me to play it. Except for UI mods in WoW, I couldn't get enough of tweaking out my dashboard with addons, however, it did seem like Blizz encouraged that.

Begone foul heretic!

Seriously though, I for one see absolutely no appeal in being thrown into games with every random idiot on the internet. Dedicated servers provide a place to play with a consistent group or type of players, and allow you to police the environment in ways that matchmade listen servers never will.

As for mods, the simple fact is that developers aren't always going to make the best decisions (TF2 crits anyone?). Players should be allowed to shape their own experiences. I for one don't always enjoy them, all those permutations of CS:S for instance, but no developer should have such hubris as to imagine that their great work is beyond all improvement.

On top of all that, the stupid thing is there's absolutely no reason why they couldn't have allowed for both. So what if there's "division of the player base"? Wouldn't it have been better for them to make both groups happy rather than to gut integral functionality and tell us that the result is not only going to be better, but worth an extra $10 on the price tag?
 
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