coldturkey49
New Member
Yeah, they are looking in to/fixing server crashes on fortresses:
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109556050/p1/?26
(In case it gets deleted), here is what Mark Jacobs said:
Folks,
Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:
1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.
2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today and if it does what we expect it to do, it should help in all RvR and not just large scale RvR.
So, that's the quick update.
Mark
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109556050/p1/?26
(In case it gets deleted), here is what Mark Jacobs said:
Folks,
Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:
1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.
2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today and if it does what we expect it to do, it should help in all RvR and not just large scale RvR.
So, that's the quick update.
Mark