Free for All PVP Weekend Event

astrod00d

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Guild Wars: Factions
Global Free-For-All PvP Weekend Event

The Guild Wars Team would like to invite gamers everywhere to join us on the weekend of January 20th for a Guild Wars: Factions Global Free-For-All PvP Weekend Event! This event will take place on the Battle Isles, the new PvP continent. Players can visit this new area of the world to to try out a brand new arena, to visit the new combat training zones, or to experience the PvP explorable areas. Join us to get an early look at how PvP will evolve with the coming of Guild Wars: Factions!

The Event Schedule

Start of Event: January 20th: Midnight Pacific Time; 8:00 a.m. GMT; 5:00 p.m. Seoul
Closing Time: January 22nd/23rd: 11:59 p.m. Pacific Time January 22nd; 7:59 a.m. GMT January 23rd; 4:50 p.m. Seoul January 23rd

Your Key to PvP*

American Players:
888D9-H27PG-NM72D-PLHJ1-2HG11

European Players:
66DG9-C4RHB-9FKD6-287BJ-LRGCJ

Feel free to share this key with your friends, guild mates and gaming partners!

*If you are an existing Guild Wars player, you do not need to acquire an access key for your Guild Wars account; you will automatically receive access to all Global Free-For-All PvP Weekend content when the event begins.​

There it is folks. I'll try to get the word out to all of ToJ.

For those that don't own the game, you can download the client here.

You can find more info here.
 
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The following has been posted on the Guild Wars website:

Update - Thursday, January 19

Attention citizens.

The Tomb of the Primeval Kings has been overrun by the enemies of Balthazar. The Zaishen Order recognizes that many of you may wish to help conquer this foe. While this is admirable, only those truly devoted to the teachings of Balthazar should attempt to enter the Tombs.

Those wishing to become as great as we, the Zaishen, should take heart. Members of our order await your arrival at the Great Temple of Balthazar. We will train you in the ways of war, so you may continue the personal squabbles that seem to consume so much of your daily routine.

If you truly wish to better yourself, take the ship to the Great Temple, and hone your skills with the Zaishen.

May the blessings of Balthazar follow you on your journey.

-Commander Kuro of the Zaishen Order

Guild Wars: Factions
Free-For-All PvP Weekend


With this update, we roll out the first parts of Guild Wars: Factions, including the new login and character selection/creation screens, boat travel between continents, and a weekend sneak preview of the two new professions. (The weekend event lasts from Friday January 20 8:00 am GMT to Monday January 23 7:59 am GMT.)

All high-level PvP has been moved to the Battle Isles, which can be reached using the ship off the coast of Lion's Arch. On the Battle Isles, you'll find a new explorable area with Training Arenas, NPCs who can help you test all aspects of your character's build, updates to existing PvP Arenas, and all-new Zaishen Challenges, where you and your friends can practice against teams of computer AI opponents. All of this content is now organized into a natural progression, so that players can experience the basics of PvP before moving on to advanced challenges.

New computer AI challenges:

Training Arenas: a series of four maps designed to teach the basics of PvP and Arena Combat. Beat all four maps to unlock the Zaishen Challenge on your account.

Zaishen Challenge: an Arena where you can play the computer AI team of your choice on the map of your choice. Beat five different computer AI teams to unlock the Zaishen Elite Challenge.

Zaishen Elite Challenge: the ultimate AI challenge. See how far you can get in a series of random Arena matches against increasingly difficult AI teams.
New unlocking of existing PvP types:

Win five-in-a-row in the Random Arenas to unlock the Team Arenas on your account. (Existing accounts have the Team Arenas unlocked already.)

Win five total games in the Team Arenas to unlock the Tournament (Heroes' Ascent) on your account. (Existing accounts have the Tournament unlocked already.)

Changes to Guild Combat mechanics:

Five minutes after Victory or Death starts, both teams' Guild Lords will now rush out of their base to engage in combat.

In the Burning Isle guild hall, NPCs now take the high path to avoid lava when Victory or Death occurs, and Flame Cursed Sentinals no longer drop loot.

The Guild Lord's Amulet of Protection now interacts correctly with Deep Wound. (See Fansite Friday #62 for more information about the Guild Lord's Amulet of Protection.)

Miscellaneous improvements:

When a party leader uses Map Travel in a town or outpost, his entire party travels with him to the new map.

During PvP matches, the Party window now displays your team color.

Skill icons for Enchantment and Hex spells are now displayed with a small marker in their upper-right corner.

Text descriptions and icons of various magic item upgrades have been improved.

The location and visibility of hint popup windows can now be modified using the Customize Layout interface.

Miscellaneous fixes:

Ghosts in The Underworld are no longer considered fleshy and will not leave exploitable corpses.
 
I just read the Guild Wars Factions article in Computer Gaming World. It was a whopping 8 page article that told me much more than the website has on it. The Assassin looks cool but the Ritualist looks awesome! I can't wait to make me one of those. Some other things off the top of my head are:

  • It will be a standalone product meaning you don't have to own the original release to play it.
  • There will be 2 new character slots.
  • Each class will get 6 new armor sets.
  • Each class will have 25 new skills, 15 of which will be elites.
  • Guild leaders will be able to add merchants and storage agents to the guild hall.
  • Guild storage and guild hall scrimmaging will be introduced.

And that's just scratching the surface. There will also be a brand new storyline with tons of quests/missions and explorable areas on the newly introduced continent. The article also showed how you can reach level 20 without ever leaving Pre-Searing! If you see the magazine in the store, I encourage you to take a few minutes and read the article. It also has the large article mentioned elsewhere on the CGA forums about Christian gamers.

I'm guessing that 4 of the six new sets of armor will be class specific (such as Pyro, Earth, Air, Water, etc.) and the other 2 will be the ones that require Rubies and Sapphires. That's my theory anyways.
 
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