I hope they don't push Conquest mode too much, because not only will the resulting lack of polish on Deathmatch make it unbalanced and lame
Well, given Epic's/Digital Extremes' track records, do you really think that's going to happen? UT2004, IMO, was so polished, you could put your makeup on using it. (sry, couldn't think of a better comparison) Really, there was nothing in UT2004 that I could point to and say "wow, that's bad" or "they didn't pay enough attention to this". I really don't see UT becoming a whole different game because they focused too much on one particular gametype. It will only become different if they *meant* it to become different, certainly not from lack of attention to detail.
re: vehicle balancing...huh? I never had a problem with the vehicles - they each serve their purpose, do that purpose well and are weak when used for something other than that purpose. What was unbalanced about them? (Speaking of vehicles, I read on PlanetUnreal that they're planning on 18 (!!!) on 'em)
re: movement changes (some developer quoted about removing the "bounciness" of UT2004 - I can't find the quote anymore)...I totally agree. It's a video game, specifically an *action* video game - the movement shouldn't be realistic. If I wanted realism I'd be playing some WW2 game. UT was/is the last great FPS that *hasn't* gone all "realistic" (aside from Painkiller) and it's changes to player movement (double jump, dodging, wall jumping) are totally unique to the series. To remove that certainly removes the heart and soul of the game and certainly discounts it from being a contender in any professional video gaming leagues. But I don't think it will change that much. After all, they *are* keeping double jumping, so they can't be making it *that* realistic...
re: weapons...I personally would love to see some new weapons. It'll never happen, but just something different than your typical rocket launchers and rail guns. I won't get my wish because you need those prototypical weapons to make great DM matches, but just something new that's useful too would be nice. Painkiller did a great job with it's weapons, especially with the melee weapon, the Painkiller itself. That was a totally unique and original weapon. I loved to see that kind of thinking in the rest of the FPS world.
I'd also love to see more combo weapons, again like Painkiller. Shock comboing is all nice 'n stuff, but I wish that idea were extended to other weapons in the UT universe. Imagine detonating/electrifying a pile of Bio goo with a lighting gun, or charging up a shock ball with the link gun. I dunno, I think it would produce some pretty creative results and some situation specific tactics that would give players lots of options.
(On a side note, is anyone else but me excited about Pariah?)