IceBladePOD said:
What would you make?
What would the game concept be?
What genre would it be in?
What would be the focal point of the game?
What kind of presence would "Christian themes" have in the game? Would you be subtle in an event to reach the unbelieving? Would you be unashamed with the gospel and be conspicuous about Christ?
Who would be your target audience?
Well, what would it be like?
Ok, I would make a first-person shooter specifically designed for competition. Movement would function in a similar manner to UT2004. Brightskins, forced model support, latency compensation, pitch-adjustable hitsounds, and other standard competitive features would be built in to the game. All this sounds pretty much like CPMA or UTComp, right? Well, there would be two things that make mine different:
1. There would be a special "newbie mode" in which an ESPN-like announcer, that everybody could hear, would interject things like "Double Damage spawns in ten seconds!" or "100 Shield is up." Newbie mode would introduce the concept of powerup timing to the Counter-Strike masses, and make free-for-all deathmatch a more focused, viable gametype for competition. Of course, you could still play on servers with newbie mode off, but it would give the game some mass appeal while still catering primarily to the competitive player.
2. The tactics of games like UT2004 are all about getting weapon-switching down, and using the right weapon for the right situation. My idea is to have a system where you can hold one gun in your right hand, and one in your left, and shoot either one with no delay or weapon switching.
If you wanted to use a gun that you weren't holding in either of your hands, though, you would hit one button to indicate which hand you wanted to switch guns, and another button to indicate which gun you wanted to put in that hand. Also, there would be maybe a 2-second delay during which you could still fire the gun in whichever hand wasn't switching weapons. These two factors--the delay and the need to push two buttons--would make switching weapons take longer, but you would still get the immediate use of a weapon at all times.
To apply this concept with UT2004 weapons:
Let's say you're using standard WASD movement keys. Your Q key is your left hand swap and your E key is right hand swap. You're holding a lightning gun in your left hand and rockets in your right. You're fighting this guy and you right-click to fire your rocket, and it hits his feet and throws him into the air. So now you shoot him with your lightning on the juggle and you know he's pretty low on health now. You hit Q, then C (your minigun selection button), and the 2-second delay counts down as your left hand switches weapons. You don't want to let the guy get away, though, so while your left hand is switching, your right hand is shooting rockets at the door where your retreating opponent is running to. Your mini comes out just in time, and you give him a nice spray with the left-click to mini and you score a frag.
As for putting Christian themes in it, I really don't think it's necessary or even possible. If I was making a single-player game, then of course there would be Christian themes, but whereas single-player games tend to be more along the lines of movies as far as art is concerned, multi-player games tend to be more like sports. If I made a movie it would have Christian themes simply as a result of who I am, but you don't see any Christian themes in basketball simply because James Naismith was a Christian.