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He said they put a priest on the lock because of mana regen and a pally on the MT
Spell description Seed of Corruption---- Imbeds a demon seed in the enemy target, causing 1044 Shadow damage over 18 sec. When the target takes 1044 total damage or dies, the seed will inflict 1110 to 1290 Shadow damage to all other enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target This is why the locks spam SoC on Illhoof and not the imps.... Illhoof is a big target to click and you better be able to generate 1044 damage per second on him "
"Q u o t e:
the imps overwhelm
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Should never happen. The warlock should be spamming SoC on the current main target (Illhoof or Kil'rek) so that the seeds go off instantly. A paladin with concentration aura, as well as PW:S when it is available, will help keep the casts from being interrupted.
Only when the imps get out of control should he run into the middle of the pack and hellfire. If your healers keep him up, this should take down the imps almost immediately. If it does not, then you're doing something wrong."
There are many ways that work to kill him. Just a few tips from my experience killing him for a couple months:
Dampen magic on the AoEr and healers. Literally halves the damage of the imp fireballs, and they should be really the only people getting hit by them.
We use a warlock doing SoC on illhoof to aoe, since we don't usually have one specced for intensity to hellfire. Nether protection makes it easier not because it lessens damage (the imps just switch to healers when the lock goes immune) but because it prevents interrupts, letting them spam SoC freely and quickly killing the imps. But even it isn't necessary. Just have the warlock keep trying to cast SoC and eventually it will go off. A mage should be on standby if the number of imps starts getting out of hand. Conc aura or earth shield on the lock helps.
One tank. Tank both krilek and illhoof, putting just enough threat on the imp to hold him from the healers and warlock aoe. This gives you 6 dps instead of 5.
Dps on illhoof, watching threat carefully at the start. Krilek will die every couple minutes from AOE anyway. It is not mathematically worthwhile to kill krilek directly. The damage bonus is too small.
Mortal strike or wound poison on illhoof the whole time. This is easy if you are focusing on illhoof and not krilek.
A /target demon macro for all dps makes a very large difference. With all the imps it is often very difficult to manually target the chains with your mouse.
Strong melee dps makes this fight much easier. The chains die in just a few seconds. We usually have enh sham, combat rogue, and fury war or feral druid (the OT for other fights).
Healers ABSOLUTELY NEED to be aware of a sacrifice and not let that person die. Get a mod that warns you. Chug major shadow protection pots if you are having a really hard time with it, but casters/healers will probably need their pot cooldown for super manas.
As usual, a shadow priest for the mages/healers will make mana concerns minor.
IMO, the fight is a dps check and a reaction check. Kill the chains fast and don't let anyone die to them and it's easy.
We may try a different heal strat next time and see if that makes a difference..I believe Wend may have slightly better regen than I do, plus a host of various types of heals..She will be healing the MT and shielding the lock.. I'm still thinking through the role myself and Renee will play.. One of us will be on the lock, the other on the group. Perhaps my pally will take the group and use small flash heals to buy a little time for the sacrificed person.., or Renee can HOT them..we willl see.. His pet doesn't dish out much dmg..at all.. I read even a pet can tank it. I also read using target of target on Illhoof will let the healer of the sacrificed person know a head of time who to throw a HOT or heal on.think our guilds biggest turn around on this fight (we took him down on our 3rd attempt ... first was almost an immediate wipe due to healers being torn to shreds by chains) was to have your MT healer dedicated to calling chains. Not everyone is reading the raid warningings that are being poped around on your screen so what I was doing (since I was dedicated to being the FoL spammer on the tank) was watch for Illhoof to switch up his target. The second his target left the MT, I knew he was targeting for chains. This was helpful for two reasons. First, it let the healers know who they need to know focus heals on to keep them alive and it also let the other raid DPS'ers know the chains were going up and they needed to target them. Once we got that fixed, he was downed with ease. I'll also second making sure to have good positioning on illhoof and the lock. The SoC should be going on illhoof and blowing up the imps around him. Our guild also read a strat that said to seed the imps and that was a miserable failior.