Talon
Active Member
I've noted the bugs in my cs source map: fy_dahishouse, and I have fixed them. The map name is "fy_dahishouse_v2" for testing purposes. I will load it on server and would like it to be played and tested, to note any more bugs. I'm going to work on V3 and try to eliminate some lighting and make it a bit more better in performance on graphics.
For only temporary purposes, here is the download link for it, so you dont have to wait while you download almost 10mbs in files: fy_dahishouse_v2
I cant really help the map size, there is a total of over 235,000 square feet of textures and objects in the map, along with 78 lights. If I can eliminate some lighting graphics will run smoother, and also the light fictures that I have, I can take them out if I can get spot and dynamic light to work.
For only temporary purposes, here is the download link for it, so you dont have to wait while you download almost 10mbs in files: fy_dahishouse_v2
I cant really help the map size, there is a total of over 235,000 square feet of textures and objects in the map, along with 78 lights. If I can eliminate some lighting graphics will run smoother, and also the light fictures that I have, I can take them out if I can get spot and dynamic light to work.
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